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test2/tests/files/io_tests/fbx/reference/max2025-materials-b.txt
Sergey Sharybin bbfc97ad6f Move tests/data and assets to the main repository
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.

The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.

More detailed explanation and conversation can be found in the
design task.

Ref #137215

Pull Request: https://projects.blender.org/blender/blender/pulls/137219
2025-05-05 15:10:22 +02:00

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==== Meshes: 5
- Mesh 'Mesh' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PhysMat_rough0.25_mtl0.7_a0.2'
- Mesh 'Mesh.001' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3'
- Mesh 'Mesh.002' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'OpenPBRMat_mtl0.2_rough0.7_ior1.2'
- Mesh 'Mesh.003' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PBRMtlRoughMat_mtl0.6_rough0.35'
- Mesh 'Mesh.004' vtx:8 face:6 loop:24 edge:12
- 0 2 3 1 4 ... 7 2 0 4 6
- 0/2 2/3 1/3 0/1 4/5 ... 4/6 1/5 0/4 3/7 2/6
- attr 'position' FLOAT_VECTOR POINT
- (-0.500, -0.500, 0.000)
- (0.500, -0.500, 0.000)
- (-0.500, 0.500, 0.000)
...
- (0.500, -0.500, 1.000)
- (-0.500, 0.500, 1.000)
- (0.500, 0.500, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVChannel_1' FLOAT2 CORNER
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
...
- (1.000, 0.000)
- (1.000, 1.000)
- (0.000, 1.000)
- 1 materials
- 'PBRMatSpecGloss_gloss0.8'
==== Objects: 5
- Obj 'BoxGltfMat' MESH data:'Mesh.001'
- pos 0.000, 0.031, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=2
- Obj 'BoxOpenPBR' MESH data:'Mesh.002'
- pos 0.000, -0.031, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=3
- Obj 'BoxPBRMetalRoughMat' MESH data:'Mesh.003'
- pos 0.000, -0.061, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=4
- Obj 'BoxPBRMetalRoughMat001' MESH data:'Mesh.004'
- pos 0.000, -0.092, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=5
- Obj 'BoxPhysMat' MESH data:'Mesh'
- pos 0.000, 0.000, 0.000
- rot 0.000, 0.000, 0.000 (XYZ)
- scl 0.025, 0.025, 0.025
- props: int:MaxHandle=1
==== Materials: 5
- Mat 'glTF2Mat_rough0.25_mtl0.7_ao0.4_sheen0.3'
- base color (0.668, 0.958, 0.552) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.250 tex:'checker16.png' (checker16.png) a:False
- metallic 0.700
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.668, 0.958, 0.552, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.700, roughness 0.250
- backface False probe True shadow False
- Mat 'OpenPBRMat_mtl0.2_rough0.7_ior1.2'
- base color (0.354, 0.365, 0.818) tex:'checker16.png' (checker16.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.700 tex:'checker16.png' (checker16.png) a:False
- metallic 0.200
- ior 1.200
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.354, 0.365, 0.818, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.200, roughness 0.700
- backface False probe True shadow False
- props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True
- Mat 'PBRMatSpecGloss_gloss0.8'
- base color (0.775, 0.463, 0.935) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (0.436, 0.451, 0.148)
- roughness 0.500
- metallic 0.000
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.775, 0.463, 0.935, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'PBRMtlRoughMat_mtl0.6_rough0.35'
- base color (0.926, 0.880, 0.375) tex:'checker16.png' (checker16.png) a:False
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.350 tex:'checker16.png' (checker16.png) a:False
- metallic 0.600
- ior 1.500
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.926, 0.880, 0.375, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.600, roughness 0.350
- backface False probe True shadow False
- Mat 'PhysMat_rough0.25_mtl0.7_a0.2'
- base color (0.664, 0.553, 0.512) tex:'checker16.png' (checker16.png) a:False
- specular ior 1.000
- specular tint (1.000, 1.000, 1.000)
- roughness 0.250 tex:'checker16.png' (checker16.png) a:False
- metallic 0.700
- ior 1.520
- transmission 0.200
- normalmap 1.000 tex:'normalmap64.png' (normalmap64.png) a:False data
- viewport diffuse (0.664, 0.553, 0.512, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 1.000
- viewport metallic 0.700, roughness 0.250
- backface False probe True shadow False
- props: int:caustics=False int:dielectric_priority=0 int:exit_to_background=False fl:indirect_diffuse=1.000 fl:indirect_specular=1.000 int:internal_reflections=True
==== Images: 2
- Image 'checker16.png' 16x16 24bpp
- Image 'normalmap64.png' 64x64 24bpp