This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
671 lines
18 KiB
Plaintext
671 lines
18 KiB
Plaintext
==== Meshes: 18
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- Mesh 'BezierCurve' vtx:13 face:0 loop:0 edge:12
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- 0/1 1/2 2/3 3/4 4/5 ... 7/8 8/9 9/10 10/11 11/12
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- attr 'position' FLOAT_VECTOR POINT
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- (-1.000, -2.000, 0.000)
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- (-0.875, -1.895, 0.000)
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- (-0.748, -1.826, 0.000)
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...
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- (0.539, -1.965, 0.000)
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- (0.760, -1.990, 0.000)
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- (1.000, -2.000, 0.000)
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- Mesh 'BlankCube' vtx:8 face:7 loop:26 edge:13
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- 4 7 6 5 0 ... 1 2 0 2 3
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- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
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- attr 'position' FLOAT_VECTOR POINT
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- (1.000, 1.000, -1.000)
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- (1.000, -1.000, -1.000)
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- (-1.000, -1.000, -1.000)
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...
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- (1.000, -1.000, 1.000)
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- (-1.000, -1.000, 1.000)
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- (-1.000, 1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- 1 materials
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- 'Material'
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- Mesh 'MaterialCube' vtx:8 face:7 loop:26 edge:13
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- 2 6 7 3 4 ... 1 2 0 2 3
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- 2/3 2/6 6/7 3/7 4/7 ... 5/6 0/1 1/5 1/2 0/2
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- attr 'position' FLOAT_VECTOR POINT
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- (28.000, 1.000, -1.000)
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- (28.000, -1.000, -1.000)
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- (26.000, -1.000, -1.000)
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...
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- (28.000, -1.000, 1.000)
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- (26.000, -1.000, 1.000)
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- (26.000, 1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 0
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- attr 'material_index' INT FACE
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- 0 1 2 3 4 5 5
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- 6 materials
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- 'Red' 'Green' 'Blue' 'RedDark' 'GreenDark' 'BlueDark'
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- Mesh 'NurbsCircle' vtx:96 face:0 loop:0 edge:96
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- 0/1 1/2 2/3 3/4 4/5 ... 91/92 92/93 93/94 94/95 0/95
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- attr 'position' FLOAT_VECTOR POINT
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- (3.293, -2.707, 0.000)
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- (3.224, -2.631, 0.000)
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- (3.165, -2.552, 0.000)
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...
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- (3.526, -2.883, 0.000)
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- (3.448, -2.835, 0.000)
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- (3.369, -2.776, 0.000)
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- Mesh 'NurbsCircle.001' vtx:4 face:0 loop:0 edge:4
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- 0/1 1/2 2/3 0/3
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- attr 'position' FLOAT_VECTOR POINT
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- (2.000, -3.000, 0.000)
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- (1.000, -2.000, 0.000)
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- (2.000, -1.000, 0.000)
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- (3.000, -2.000, 0.000)
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- Mesh 'ParticleCube' vtx:8 face:7 loop:26 edge:13
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- 4 7 6 5 0 ... 1 2 0 2 3
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- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
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- attr 'position' FLOAT_VECTOR POINT
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- (22.000, 1.000, -1.000)
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- (22.000, -1.000, -1.000)
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- (20.000, -1.000, -1.000)
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...
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- (22.000, -1.000, 1.000)
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- (20.000, -1.000, 1.000)
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- (20.000, 1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- 1 materials
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- 'Material'
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- Mesh 'ShapeKeyCube' vtx:8 face:7 loop:26 edge:13
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- 4 7 6 5 0 ... 1 2 0 2 3
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- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
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- attr 'position' FLOAT_VECTOR POINT
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- (19.000, 1.000, -1.000)
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- (19.000, -1.000, -1.000)
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- (17.000, -1.000, -1.000)
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...
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- (19.000, -1.000, 1.000)
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- (17.000, -1.000, 0.000)
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- (17.000, 1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- 1 materials
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- 'Material'
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- Mesh 'SmoothCube' vtx:8 face:7 loop:26 edge:13
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- 4 7 6 5 0 ... 1 2 0 2 3
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- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
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- attr 'position' FLOAT_VECTOR POINT
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- (4.000, 1.000, -1.000)
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- (4.000, -1.000, -1.000)
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- (2.000, -1.000, -1.000)
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...
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- (4.000, -1.000, 1.000)
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- (2.000, -1.000, 1.000)
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- (2.000, 1.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- 1 materials
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- 'Material'
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- Mesh 'Surface' vtx:256 face:224 loop:896 edge:480
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- 1 9 8 0 2 ... 253 255 7 6 254
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- 0/1 1/9 8/9 0/8 1/2 ... 3/251 4/252 5/253 6/254 7/255
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- attr 'position' FLOAT_VECTOR POINT
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- (7.293, -2.707, -1.000)
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- (7.293, -2.707, -0.714)
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- (7.293, -2.707, -0.429)
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...
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- (7.526, -2.883, 0.429)
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- (7.526, -2.883, 0.714)
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- (7.526, -2.883, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.000, 0.143)
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- (0.031, 0.143)
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- (0.031, 0.000)
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...
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- (1.000, 1.000)
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- (1.000, 0.857)
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- (0.969, 0.857)
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- 1 materials
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- 'Material'
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- Mesh 'SurfPatch' vtx:256 face:225 loop:900 edge:480
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- 1 17 16 0 2 ... 237 239 255 254 238
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- 0/1 1/17 16/17 0/16 1/2 ... 252/253 238/254 253/254 239/255 254/255
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- attr 'position' FLOAT_VECTOR POINT
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- (12.500, -2.500, 0.694)
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- (12.567, -2.500, 0.720)
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- (12.633, -2.500, 0.743)
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...
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- (13.367, -1.500, 0.743)
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- (13.433, -1.500, 0.720)
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- (13.500, -1.500, 0.694)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.000, 0.067)
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- (0.067, 0.067)
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- (0.067, 0.000)
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...
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- (1.000, 1.000)
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- (1.000, 0.933)
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- (0.933, 0.933)
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- Mesh 'SurfSphere' vtx:640 face:608 loop:2432 edge:1248
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- 0 32 63 31 1 ... 605 607 639 638 606
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- 0/31 0/32 32/63 31/63 0/1 ... 605/637 636/637 606/638 637/638 638/639
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- attr 'position' FLOAT_VECTOR POINT
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- (11.000, -2.000, -1.000)
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- (11.000, -2.000, -1.000)
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- (11.000, -2.000, -1.000)
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...
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- (11.000, -2.000, 1.000)
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- (11.000, -2.000, 1.000)
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- (11.000, -2.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (102, -7523)
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- (45, 32767)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.000, 1.000)
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- (0.053, 1.000)
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- (0.053, 0.969)
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...
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- (1.000, 0.969)
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- (1.000, 0.938)
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- (0.947, 0.938)
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- Mesh 'SurfTorus.001' vtx:1024 face:1024 loop:4096 edge:2048
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- 0 32 63 31 1 ... 1021 1023 31 30 1022
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- 0/31 0/32 32/63 0/1 32/33 ... 1015/1016 31/1023 7/999 15/1007 23/1015
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- attr 'position' FLOAT_VECTOR POINT
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- (5.345, -2.655, -0.177)
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- (5.561, -2.819, -0.177)
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- (5.750, -2.898, -0.177)
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...
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- (5.134, -2.103, -0.221)
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- (5.158, -2.235, -0.221)
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- (5.233, -2.412, -0.221)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
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- (0.000, 1.000)
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- (0.031, 1.000)
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- (0.031, 0.969)
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...
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- (1.000, 0.969)
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- (1.000, 0.938)
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- (0.969, 0.938)
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- 1 materials
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- 'Material'
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- Mesh 'TaperCube' vtx:106 face:104 loop:416 edge:208
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- 47 48 51 50 48 ... 104 25 104 103 24
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- 47/50 47/48 48/51 50/51 48/49 ... 23/102 46/102 24/103 13/104 25/104
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- attr 'position' FLOAT_VECTOR POINT
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- (24.444, 0.503, -0.754)
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- (24.556, -0.646, -0.582)
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- (23.556, -0.386, -0.580)
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...
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- (23.509, 0.179, -0.699)
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- (23.552, 0.389, -0.640)
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- (23.791, 0.461, -0.767)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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|
- attr 'custom_normal' INT16_2D CORNER
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|
- (0, 0)
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|
- (0, 0)
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|
- (0, 0)
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|
...
|
|
- (0, 0)
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|
- (0, 0)
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- (0, 0)
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- 1 materials
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- 'Material'
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|
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- Mesh 'Text' vtx:177 face:171 loop:513 edge:345
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- 1 57 0 1 56 ... 176 172 173 174 175
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- 0/1 1/57 0/57 1/56 56/57 ... 173/175 172/175 175/176 173/174 174/175
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- attr 'position' FLOAT_VECTOR POINT
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- (1.750, -9.458, 0.000)
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|
- (1.583, -9.621, 0.000)
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|
- (1.583, -9.631, 0.000)
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|
...
|
|
- (0.351, -10.000, 0.000)
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|
- (0.351, -9.406, 0.000)
|
|
- (0.587, -9.406, 0.000)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 0 0 0 0 0 ... 0 0 0 0 0
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|
- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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|
- attr 'sharp_face' BOOLEAN FACE
|
|
- 0 0 0 0 1 ... 0 1 0 1 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
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|
- (0, 0)
|
|
- (0, 0)
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|
...
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|
- (0, 0)
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|
- (0, 0)
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|
- (0, 0)
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- attr 'UVMap' FLOAT2 CORNER
|
|
- (0.018, 0.000)
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|
- (1.000, 0.000)
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|
- (0.000, 0.000)
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|
...
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|
- (0.571, 0.000)
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|
- (0.714, 0.000)
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|
- (0.857, 0.000)
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- 1 materials
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- 'Material'
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|
|
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- Mesh 'UVCube' vtx:8 face:7 loop:26 edge:13
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- 4 7 6 5 0 ... 1 2 0 2 3
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- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
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- attr 'position' FLOAT_VECTOR POINT
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|
- (7.000, 1.000, -1.000)
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|
- (7.000, -1.000, -1.000)
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|
- (5.000, -1.000, -1.000)
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|
...
|
|
- (7.000, -1.000, 1.000)
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|
- (5.000, -1.000, 1.000)
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|
- (5.000, 1.000, 1.000)
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|
- attr 'sharp_edge' BOOLEAN EDGE
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|
- 1 1 1 1 1 ... 1 1 1 1 0
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|
- attr 'material_index' INT FACE
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|
- 0 0 0 0 0 0 0
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|
- attr 'sharp_face' BOOLEAN FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
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|
- (0, 0)
|
|
- (0, 0)
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|
- (0, 0)
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|
...
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- (0, 0)
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|
- (0, 0)
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|
- (0, 0)
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|
- attr 'UVMap' FLOAT2 CORNER
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|
- (0.655, 0.580)
|
|
- (0.089, 0.796)
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|
- (0.000, 0.216)
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|
...
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|
- (1.000, 0.784)
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|
- (0.345, 0.420)
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- (0.435, 1.000)
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- 1 materials
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- 'Material'
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|
|
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- Mesh 'UVImageCube' vtx:8 face:7 loop:26 edge:13
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- 4 7 6 5 0 ... 1 2 0 2 3
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- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
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- attr 'position' FLOAT_VECTOR POINT
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|
- (10.000, 1.000, -1.000)
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|
- (10.000, -1.000, -1.000)
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- (8.000, -1.000, -1.000)
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|
...
|
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- (10.000, -1.000, 1.000)
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|
- (8.000, -1.000, 1.000)
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|
- (8.000, 1.000, 1.000)
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|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 1 1 1 1 1 ... 1 1 1 1 0
|
|
- attr 'material_index' INT FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'sharp_face' BOOLEAN FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- attr 'UVMap' FLOAT2 CORNER
|
|
- (0.655, 0.580)
|
|
- (0.089, 0.796)
|
|
- (0.000, 0.216)
|
|
...
|
|
- (1.000, 0.784)
|
|
- (0.345, 0.420)
|
|
- (0.435, 1.000)
|
|
- 1 materials
|
|
- 'Material'
|
|
|
|
- Mesh 'VColCube' vtx:8 face:7 loop:26 edge:13
|
|
- 4 7 6 5 0 ... 1 2 0 2 3
|
|
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
|
|
- attr 'Color' FLOAT_COLOR POINT
|
|
- (0.000, 0.002, 1.000, 1.000)
|
|
- (1.000, 1.000, 1.000, 1.000)
|
|
- (1.000, 0.000, 0.010, 1.000)
|
|
...
|
|
- (0.956, 0.000, 1.000, 1.000)
|
|
- (0.000, 1.000, 0.991, 1.000)
|
|
- (0.000, 0.000, 0.000, 1.000)
|
|
- attr 'position' FLOAT_VECTOR POINT
|
|
- (13.000, 1.000, -1.000)
|
|
- (13.000, -1.000, -1.000)
|
|
- (11.000, -1.000, -1.000)
|
|
...
|
|
- (13.000, -1.000, 1.000)
|
|
- (11.000, -1.000, 1.000)
|
|
- (11.000, 1.000, 1.000)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 1 1 1 1 1 ... 1 1 1 1 0
|
|
- attr 'material_index' INT FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'sharp_face' BOOLEAN FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- 1 materials
|
|
- 'Material'
|
|
|
|
- Mesh 'VGroupCube' vtx:8 face:7 loop:26 edge:13
|
|
- 4 7 6 5 0 ... 1 2 0 2 3
|
|
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
|
|
- attr 'position' FLOAT_VECTOR POINT
|
|
- (16.000, 1.000, -1.000)
|
|
- (16.000, -1.000, -1.000)
|
|
- (14.000, -1.000, -1.000)
|
|
...
|
|
- (16.000, -1.000, 1.000)
|
|
- (14.000, -1.000, 1.000)
|
|
- (14.000, 1.000, 1.000)
|
|
- attr 'sharp_edge' BOOLEAN EDGE
|
|
- 1 1 1 1 1 ... 1 1 1 1 0
|
|
- attr 'material_index' INT FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'sharp_face' BOOLEAN FACE
|
|
- 0 0 0 0 0 0 0
|
|
- attr 'custom_normal' INT16_2D CORNER
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
...
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- (0, 0)
|
|
- 1 materials
|
|
- 'Material'
|
|
|
|
==== Objects: 18
|
|
- Obj 'BezierCurve' MESH data:'BezierCurve'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'BlankCube' MESH data:'BlankCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'MaterialCube' MESH data:'MaterialCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'NurbsCircle' MESH data:'NurbsCircle'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'NurbsCircle.001' MESH data:'NurbsCircle.001'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'ParticleCube' MESH data:'ParticleCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'ShapeKeyCube' MESH data:'ShapeKeyCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'SmoothCube' MESH data:'SmoothCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'Surface' MESH data:'Surface'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'SurfPatch' MESH data:'SurfPatch'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'SurfSphere' MESH data:'SurfSphere'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'SurfTorus.001' MESH data:'SurfTorus.001'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'TaperCube' MESH data:'TaperCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'Text' MESH data:'Text'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'UVCube' MESH data:'UVCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'UVImageCube' MESH data:'UVImageCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'VColCube' MESH data:'VColCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
- Obj 'VGroupCube' MESH data:'VGroupCube'
|
|
- pos 0.000, 0.000, 0.000
|
|
- rot 1.571, 0.000, 0.000 (XYZ)
|
|
- scl 1.000, 1.000, 1.000
|
|
|
|
==== Materials: 7
|
|
- Mat 'Blue'
|
|
- base color (0.000, 0.000, 1.000)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|
|
- Mat 'BlueDark'
|
|
- base color (0.000, 0.000, 0.500)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (0.000, 0.000, 0.500, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|
|
- Mat 'Green'
|
|
- base color (0.000, 1.000, 0.000)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|
|
- Mat 'GreenDark'
|
|
- base color (0.000, 0.500, 0.000)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (0.000, 0.500, 0.000, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|
|
- Mat 'Material'
|
|
- base color (0.800, 0.800, 0.800)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|
|
- Mat 'Red'
|
|
- base color (1.000, 0.000, 0.000)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|
|
- Mat 'RedDark'
|
|
- base color (0.500, 0.000, 0.000)
|
|
- specular ior 0.500
|
|
- specular tint (1.000, 1.000, 1.000)
|
|
- roughness 0.500
|
|
- metallic 0.000
|
|
- ior 1.000
|
|
- viewport diffuse (0.500, 0.000, 0.000, 1.000)
|
|
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
|
|
- viewport metallic 0.000, roughness 0.500
|
|
- backface False probe True shadow False
|
|
|