This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
123 lines
4.0 KiB
Plaintext
123 lines
4.0 KiB
Plaintext
==== Meshes: 3
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- Mesh 'materials' vtx:8 face:6 loop:24 edge:12
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- 3 2 1 0 0 ... 0 4 5 6 7
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- 0/3 2/3 1/2 0/1 0/4 ... 2/6 5/6 3/7 6/7 4/7
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- attr 'position' FLOAT_VECTOR POINT
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- (-1.000, -1.000, 1.000)
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- (-1.000, 1.000, 1.000)
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- (1.000, 1.000, 1.000)
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...
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- (-1.000, 1.000, -1.000)
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- (1.000, 1.000, -1.000)
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- (1.000, -1.000, -1.000)
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- attr 'material_index' INT FACE
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- 0 1 2 3 3 3
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1
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- 4 materials
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- 'no_textures_red' 'four_maps' 'Clay' 'Hat'
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- Mesh 'ObjMtlAfter' vtx:3 face:1 loop:3 edge:3
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- 0 1 2
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- 0/2 0/1 1/2
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- attr 'position' FLOAT_VECTOR POINT
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- (3.000, 0.000, 0.000)
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- (4.000, 0.000, 2.000)
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- (5.000, 0.000, 0.000)
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- attr 'material_index' INT FACE
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- 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1
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- 2 materials
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- 'no_textures_red' 'Clay'
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- Mesh 'ObjMtlBefore' vtx:3 face:1 loop:3 edge:3
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- 0 1 2
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- 0/2 0/1 1/2
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- attr 'position' FLOAT_VECTOR POINT
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- (6.000, 0.000, 0.000)
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- (7.000, 0.000, 2.000)
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- (8.000, 0.000, 0.000)
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- attr 'material_index' INT FACE
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- 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1
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- 1 materials
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- 'Clay'
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==== Objects: 3
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- Obj 'materials' MESH data:'materials'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'ObjMtlAfter' MESH data:'ObjMtlAfter'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'ObjMtlBefore' MESH data:'ObjMtlBefore'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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==== Materials: 4
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- Mat 'Clay'
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- base color (0.800, 0.683, 0.536)
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.336
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- metallic 0.000
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- ior 1.450
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- viewport diffuse (0.800, 0.683, 0.536, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.336
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- backface False probe True shadow False
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- Mat 'four_maps'
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- base color (0.800, 0.800, 0.800) tex:'texture.png' (//obj/texture.png) a:False
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.000 tex:'sometexture_Roughness.png' (sometexture_Roughness.png) a:False
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- metallic 0.000 tex:'sometexture_Metallic.png' (sometexture_Metallic.png) a:False
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- ior 1.450
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- normalmap 1.000 tex:'sometexture_Normal.png' (sometexture_Normal.png) a:False data
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.000
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- backface False probe True shadow False
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- Mat 'Hat'
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- base color (0.800, 0.800, 0.800) tex:'someHatTexture_BaseColor.jpg' (someHatTexture_BaseColor.jpg) a:False
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- specular ior 0.500
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.106 tex:'someHatTexture_Roughness.jpg' (someHatTexture_Roughness.jpg) a:False
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- metallic 0.000 tex:'someHatTexture_Metalness.jpg' (someHatTexture_Metalness.jpg) a:False
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- ior 1.500
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- normalmap 0.500 tex:'someHatTexture_Normal.jpg' (someHatTexture_Normal.jpg) a:False data
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.106
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- backface False probe True shadow False
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- Mat 'no_textures_red'
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- base color (0.800, 0.300, 0.100)
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- specular ior 0.000
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- specular tint (1.000, 1.000, 1.000)
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- roughness 0.925
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- metallic 0.000
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- ior 1.500
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- viewport diffuse (0.800, 0.300, 0.100, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.925
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- backface False probe True shadow False
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==== Images: 8
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- Image 'someHatTexture_BaseColor.jpg' 0x0 0bpp
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- Image 'someHatTexture_Metalness.jpg' 0x0 0bpp
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- Image 'someHatTexture_Normal.jpg' 0x0 0bpp
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- Image 'someHatTexture_Roughness.jpg' 0x0 0bpp
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- Image 'sometexture_Metallic.png' 0x0 0bpp
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- Image 'sometexture_Normal.png' 0x0 0bpp
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- Image 'sometexture_Roughness.png' 0x0 0bpp
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- Image 'texture.png' 4x4 24bpp
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