This change moves the tests data files and publish folder of assets repository to the main blender.git repository as LFS files. The goal of this change is to eliminate toil of modifying tests, cherry-picking changes to LFS branches, adding tests as part of a PR which brings new features or fixes. More detailed explanation and conversation can be found in the design task. Ref #137215 Pull Request: https://projects.blender.org/blender/blender/pulls/137219
405 lines
14 KiB
Plaintext
405 lines
14 KiB
Plaintext
==== Meshes: 6
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- Mesh 'background' vtx:65 face:48 loop:192 edge:112
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- 64 29 7 37 63 ... 49 52 16 29 64
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- 37/64 29/64 7/29 7/37 38/63 ... 15/38 48/63 49/64 14/37 52/64
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- attr 'position' FLOAT_VECTOR POINT
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- (-2.000, 0.000, 2.000)
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- (6.000, 0.000, -2.000)
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- (2.000, 0.000, 2.000)
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...
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- (-5.000, 0.000, -1.000)
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- (-1.000, 0.000, -1.000)
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- (3.000, 0.000, -1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'st' FLOAT2 CORNER
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- (0.750, 0.250)
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- (0.667, 0.250)
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- (0.667, 0.000)
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...
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- (0.667, 0.500)
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- (0.667, 0.250)
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- (0.750, 0.250)
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- Mesh 'Cone' vtx:9 face:9 loop:32 edge:16
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- 0 8 1 1 8 ... 8 7 7 8 0
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- 0/1 0/8 1/8 1/2 2/8 ... 5/6 6/8 0/7 6/7 7/8
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- attr 'position' FLOAT_VECTOR POINT
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- (0.000, 0.500, -0.500)
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- (0.354, 0.354, -0.500)
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- (0.500, 0.000, -0.500)
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...
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- (-0.500, 0.000, -0.500)
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- (-0.354, 0.354, -0.500)
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- (0.000, 0.000, 0.500)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1 1 1 1
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'displayColor' FLOAT_COLOR CORNER
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- (0.554, 0.673, 0.078, 1.000)
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- (0.554, 0.673, 0.078, 1.000)
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- (0.554, 0.673, 0.078, 1.000)
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...
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- (0.554, 0.673, 0.078, 1.000)
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- (0.554, 0.673, 0.078, 1.000)
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- (0.554, 0.673, 0.078, 1.000)
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- attr 'st' FLOAT2 CORNER
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- (0.250, 0.490)
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- (0.250, 0.250)
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- (0.420, 0.420)
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...
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- (0.080, 0.420)
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- (0.250, 0.250)
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- (0.250, 0.490)
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- Mesh 'Cube' vtx:8 face:6 loop:24 edge:12
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- 0 1 3 2 2 ... 0 7 3 1 5
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- 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5
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- attr 'position' FLOAT_VECTOR POINT
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- (-0.500, -0.500, -0.500)
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- (-0.500, -0.500, 0.500)
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- (-0.500, 0.500, -0.500)
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...
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- (0.500, -0.500, 0.500)
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- (0.500, 0.500, -0.500)
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- (0.500, 0.500, 0.500)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'displayColor' FLOAT_COLOR CORNER
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- (0.673, 0.078, 0.078, 1.000)
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- (0.673, 0.078, 0.078, 1.000)
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- (0.673, 0.078, 0.078, 1.000)
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...
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- (0.673, 0.078, 0.078, 1.000)
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- (0.673, 0.078, 0.078, 1.000)
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- (0.673, 0.078, 0.078, 1.000)
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- attr 'st' FLOAT2 CORNER
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- (0.375, 0.000)
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- (0.625, 0.000)
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- (0.625, 0.250)
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...
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- (0.875, 0.500)
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- (0.875, 0.750)
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- (0.625, 0.750)
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- Mesh 'Cylinder' vtx:16 face:10 loop:48 edge:24
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- 0 1 3 2 2 ... 6 8 10 12 14
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- 0/2 0/1 1/3 2/3 2/4 ... 1/15 13/15 12/14 14/15 0/14
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- attr 'position' FLOAT_VECTOR POINT
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- (0.000, 0.500, -0.250)
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- (0.000, 0.500, 0.250)
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- (0.354, 0.354, -0.250)
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...
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- (-0.500, 0.000, 0.250)
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- (-0.354, 0.354, -0.250)
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- (-0.354, 0.354, 0.250)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 1 1 1 1 1
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'displayColor' FLOAT_COLOR CORNER
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- (0.078, 0.673, 0.214, 1.000)
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- (0.078, 0.673, 0.214, 1.000)
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- (0.078, 0.673, 0.214, 1.000)
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...
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- (0.078, 0.673, 0.214, 1.000)
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- (0.078, 0.673, 0.214, 1.000)
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- (0.078, 0.673, 0.214, 1.000)
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- attr 'st' FLOAT2 CORNER
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- (1.000, 0.500)
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- (1.000, 1.000)
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- (0.875, 1.000)
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...
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- (0.580, 0.080)
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- (0.510, 0.250)
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- (0.580, 0.420)
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- Mesh 'Plane' vtx:4 face:1 loop:4 edge:4
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- 0 1 3 2
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- 0/2 0/1 1/3 2/3
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- attr 'position' FLOAT_VECTOR POINT
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- (-1.000, 0.000, -1.000)
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- (1.000, 0.000, -1.000)
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- (-1.000, 0.000, 1.000)
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- (1.000, 0.000, 1.000)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 0 0 0 0
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- attr 'material_index' INT FACE
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- 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'displayColor' FLOAT_COLOR CORNER
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- (0.078, 0.387, 0.673, 1.000)
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- (0.078, 0.387, 0.673, 1.000)
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- (0.078, 0.387, 0.673, 1.000)
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- (0.078, 0.387, 0.673, 1.000)
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- attr 'st' FLOAT2 CORNER
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- (0.000, 0.000)
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- (1.000, 0.000)
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- (1.000, 1.000)
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- (0.000, 1.000)
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- Mesh 'Sphere' vtx:62 face:72 loop:264 edge:132
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- 61 1 5 6 60 ... 1 55 54 59 0
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- 6/61 1/61 1/5 5/6 4/60 ... 58/61 1/57 56/60 0/55 54/59
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- attr 'position' FLOAT_VECTOR POINT
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- (0.000, 0.433, 0.250)
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- (0.000, 0.433, -0.250)
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- (0.125, 0.217, 0.433)
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...
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- (0.000, 0.250, 0.433)
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- (0.000, 0.500, 0.000)
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- (0.000, 0.250, -0.433)
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- attr 'sharp_edge' BOOLEAN EDGE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'material_index' INT FACE
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- 0 0 0 0 0 ... 0 0 0 0 0
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- attr 'sharp_face' BOOLEAN FACE
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- 1 1 1 1 1 ... 1 1 1 1 1
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- attr 'custom_normal' INT16_2D CORNER
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- (0, 0)
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- (0, 0)
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- (0, 0)
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...
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- (0, 0)
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- (0, 0)
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- (0, 0)
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- attr 'displayColor' FLOAT_COLOR CORNER
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- (0.673, 0.435, 0.078, 1.000)
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- (0.673, 0.435, 0.078, 1.000)
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- (0.673, 0.435, 0.078, 1.000)
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...
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- (0.673, 0.435, 0.078, 1.000)
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- (0.673, 0.435, 0.078, 1.000)
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- (0.673, 0.435, 0.078, 1.000)
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- attr 'st' FLOAT2 CORNER
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- (0.750, 0.167)
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- (0.750, 0.333)
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- (0.667, 0.333)
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...
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- (0.833, 0.833)
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- (0.750, 0.833)
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- (0.750, 0.667)
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==== Objects: 12
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- Obj 'background' MESH data:'background' par:'viz_targets'
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- pos 0.000, 0.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CamA' CAMERA data:'CamA'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CamB' CAMERA data:'CamB'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CamC' CAMERA data:'CamC'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CamD' CAMERA data:'CamD'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'CamE' CAMERA data:'CamE'
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- pos 0.000, 0.000, 0.000
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- rot 1.571, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'Cone' MESH data:'Cone' par:'viz_targets'
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- pos 0.000, -1.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'Cube' MESH data:'Cube' par:'viz_targets'
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- pos -4.000, -1.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'Cylinder' MESH data:'Cylinder' par:'viz_targets'
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- pos 2.000, -1.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'Plane' MESH data:'Plane' par:'viz_targets'
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- pos 4.000, -1.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'Sphere' MESH data:'Sphere' par:'viz_targets'
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- pos -2.000, -1.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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- Obj 'viz_targets' EMPTY
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- pos 0.000, 12.000, 0.000
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- rot 0.000, 0.000, 0.000 (XYZ)
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- scl 1.000, 1.000, 1.000
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==== Cameras: 5
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- Cam 'CamA' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
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- fov 0.691 (h 0.691 v 0.400)
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- sensor 36.0x20.2 shift 0.000,0.000
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- dof dist:10.000 fstop:2.8 blades:0
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- anim act:CamAAction slot:CACamA blend:REPLACE drivers:0
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- Cam 'CamB' PERSP lens:50.0 MILLIMETERS near:0.100 far:10.0 orthosize:6.0
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- fov 0.691 (h 0.691 v 0.400)
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- sensor 36.0x20.2 shift 0.000,0.000
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- anim act:CamBAction slot:CACamB blend:REPLACE drivers:0
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- Cam 'CamC' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
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- fov 0.691 (h 0.691 v 0.400)
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- sensor 36.0x20.2 shift 0.000,0.000
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- anim act:CamCAction slot:CACamC blend:REPLACE drivers:0
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- Cam 'CamD' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
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- fov 0.691 (h 0.691 v 0.471)
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- sensor 36.0x24.0 shift 0.000,0.000
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- anim act:CamDAction slot:CACamD blend:REPLACE drivers:0
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- Cam 'CamE' PERSP lens:50.0 MILLIMETERS near:0.100 far:1000.0 orthosize:6.0
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- fov 0.691 (h 0.691 v 0.400)
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- sensor 36.0x20.2 shift 0.000,0.000
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==== Materials: 1
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- Mat 'Dots Stroke'
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- base color (0.800, 0.800, 0.800)
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- specular ior 0.500
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- specular tint (0.000, 0.000, 0.000)
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- roughness 0.400
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- metallic 0.000
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- ior 1.000
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- viewport diffuse (0.800, 0.800, 0.800, 1.000)
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- viewport specular (1.000, 1.000, 1.000), intensity 0.500
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- viewport metallic 0.000, roughness 0.400
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- backface False probe True shadow False
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==== Actions: 4
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- Action 'CamAAction' curverange:(1.0 .. 5.0) layers:1
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- ActionLayer Layer strips:1
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- Keyframe strip channelbags:1
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- Channelbag slot 'CACamA' curves:3
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- fcu 'dof.aperture_fstop[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
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- (1.000, 2.800) lh:(0.333, 2.800 AUTO) rh:(1.667, 2.800 AUTO)
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- (3.000, 2.800) lh:(2.333, 2.145 AUTO) rh:(3.333, 3.127 AUTO)
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- (4.000, 5.000) lh:(3.667, 3.782 AUTO) rh:(4.333, 6.218 AUTO)
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- (5.000, 8.000) lh:(4.667, 8.000 AUTO) rh:(5.333, 8.000 AUTO)
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- fcu 'dof.focus_distance[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
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- (1.000, 10.000) lh:(0.333, 10.000 AUTO) rh:(1.667, 10.000 AUTO)
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- (3.000, 10.000) lh:(2.333, 8.182 AUTO) rh:(3.333, 10.909 AUTO)
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- (4.000, 15.000) lh:(3.667, 12.727 AUTO) rh:(4.333, 17.273 AUTO)
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- (5.000, 20.000) lh:(4.667, 20.000 AUTO) rh:(5.333, 20.000 AUTO)
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- fcu 'lens[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:4
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- (1.000, 50.000) lh:(0.667, 50.000 AUTO) rh:(1.333, 50.000 AUTO)
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- (2.000, 60.000) lh:(1.667, 56.000 AUTO) rh:(2.333, 64.000 AUTO)
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- (3.000, 70.000) lh:(2.667, 66.000 AUTO) rh:(3.333, 74.000 AUTO)
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- (4.000, 80.000) lh:(3.667, 80.000 AUTO) rh:(4.333, 80.000 AUTO)
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- Action 'CamBAction' curverange:(1.0 .. 5.0) layers:1
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- ActionLayer Layer strips:1
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- Keyframe strip channelbags:1
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- Channelbag slot 'CACamB' curves:2
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- fcu 'clip_end[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
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- (1.000, 10.000) lh:(0.667, 10.000 AUTO) rh:(1.333, 10.000 AUTO)
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- (2.000, 11.000) lh:(1.667, 10.339 AUTO) rh:(2.333, 11.661 AUTO)
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- (3.000, 13.000) lh:(2.667, 12.643 AUTO) rh:(3.333, 13.357 AUTO)
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- (4.000, 13.000) lh:(3.667, 13.089 AUTO) rh:(4.333, 12.911 AUTO)
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- (5.000, 13.000) lh:(4.667, 13.000 AUTO) rh:(5.333, 13.000 AUTO)
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- fcu 'clip_start[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
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- (1.000, 0.100) lh:(0.667, 0.100 AUTO) rh:(1.333, 0.100 AUTO)
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- (2.000, 0.100) lh:(1.667, 0.652 AUTO) rh:(2.333, -0.452 AUTO)
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- (3.000, 0.100) lh:(2.667, -2.107 AUTO) rh:(3.333, 2.307 AUTO)
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- (4.000, 10.550) lh:(3.667, 8.377 AUTO) rh:(4.333, 12.723 AUTO)
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- (5.000, 11.000) lh:(4.667, 11.000 AUTO) rh:(5.333, 11.000 AUTO)
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- Action 'CamCAction' curverange:(1.0 .. 5.0) layers:1
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- ActionLayer Layer strips:1
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- Keyframe strip channelbags:1
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- Channelbag slot 'CACamC' curves:2
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- fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
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- (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO)
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- (2.000, 0.000) lh:(1.667, -0.100 AUTO) rh:(2.333, 0.100 AUTO)
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- (3.000, 0.200) lh:(2.667, 0.200 AUTO) rh:(3.333, 0.200 AUTO)
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- fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:3
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- (3.000, 0.000) lh:(2.667, 0.000 AUTO) rh:(3.333, 0.000 AUTO)
|
|
- (4.000, 0.150) lh:(3.667, 0.188 AUTO) rh:(4.333, 0.112 AUTO)
|
|
- (5.000, -0.150) lh:(4.667, -0.150 AUTO) rh:(5.333, -0.150 AUTO)
|
|
|
|
- Action 'CamDAction' curverange:(1.0 .. 5.0) layers:1
|
|
- ActionLayer Layer strips:1
|
|
- Keyframe strip channelbags:1
|
|
- Channelbag slot 'CACamD' curves:5
|
|
- fcu 'sensor_fit[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
|
|
- (1.000, 1.000) lh:(0.667, 1.000 AUTO) rh:(1.333, 1.000 AUTO)
|
|
- (2.000, 1.000) lh:(1.667, 1.000 AUTO) rh:(2.333, 1.000 AUTO)
|
|
- (3.000, 1.000) lh:(2.667, 1.000 AUTO) rh:(3.333, 1.000 AUTO)
|
|
- (4.000, 1.000) lh:(3.667, 1.000 AUTO) rh:(4.333, 1.000 AUTO)
|
|
- (5.000, 1.000) lh:(4.667, 1.000 AUTO) rh:(5.333, 1.000 AUTO)
|
|
- fcu 'sensor_height[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
|
|
- (1.000, 20.250) lh:(0.667, 20.250 AUTO) rh:(1.333, 20.250 AUTO)
|
|
- (2.000, 24.188) lh:(1.667, 21.924 AUTO) rh:(2.333, 26.451 AUTO)
|
|
- (3.000, 28.125) lh:(2.667, 29.304 AUTO) rh:(3.333, 26.946 AUTO)
|
|
- (4.000, 24.000) lh:(3.667, 21.737 AUTO) rh:(4.333, 26.263 AUTO)
|
|
- (5.000, 36.000) lh:(4.667, 36.000 AUTO) rh:(5.333, 36.000 AUTO)
|
|
- fcu 'sensor_width[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
|
|
- (1.000, 36.000) lh:(0.667, 36.000 AUTO) rh:(1.333, 36.000 AUTO)
|
|
- (2.000, 43.000) lh:(1.667, 38.976 AUTO) rh:(2.333, 47.024 AUTO)
|
|
- (3.000, 50.000) lh:(2.667, 52.095 AUTO) rh:(3.333, 47.905 AUTO)
|
|
- (4.000, 42.667) lh:(3.667, 38.643 AUTO) rh:(4.333, 46.690 AUTO)
|
|
- (5.000, 64.000) lh:(4.667, 64.000 AUTO) rh:(5.333, 64.000 AUTO)
|
|
- fcu 'shift_x[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
|
|
- (1.000, -0.200) lh:(0.667, -0.200 AUTO) rh:(1.333, -0.200 AUTO)
|
|
- (2.000, 0.000) lh:(1.667, -0.098 AUTO) rh:(2.333, 0.098 AUTO)
|
|
- (3.000, 0.200) lh:(2.667, 0.190 AUTO) rh:(3.333, 0.210 AUTO)
|
|
- (4.000, 0.112) lh:(3.667, 0.137 AUTO) rh:(4.333, 0.088 AUTO)
|
|
- (5.000, 0.113) lh:(4.667, 0.113 AUTO) rh:(5.333, 0.113 AUTO)
|
|
- fcu 'shift_y[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:5
|
|
- (1.000, 0.150) lh:(0.667, 0.150 AUTO) rh:(1.333, 0.150 AUTO)
|
|
- (2.000, 0.150) lh:(1.667, 0.146 AUTO) rh:(2.333, 0.154 AUTO)
|
|
- (3.000, 0.150) lh:(2.667, 0.164 AUTO) rh:(3.333, 0.136 AUTO)
|
|
- (4.000, 0.084) lh:(3.667, 0.097 AUTO) rh:(4.333, 0.071 AUTO)
|
|
- (5.000, 0.084) lh:(4.667, 0.084 AUTO) rh:(5.333, 0.084 AUTO)
|
|
|