Turns out PBVH drawing and normal mesh batches are not mutually exclusive inside the draw cache; there are edge cases with modifiers and instancing where you need both, and forcing one or the other inside this function leads to memory corruption.
Turns out PBVH drawing and normal mesh batches are not mutually exclusive inside the draw cache; there are edge cases with modifiers and instancing where you need both, and forcing one or the other inside this function leads to memory corruption.