Allow passing range of resources inside the draw manager. This allows to reduce the overhead of the drawing logic for group of instances sharing the same drawing state. The only catch is that we do consider them as having the same handedness, which seems to be a valid assumption for now. For now this is not used and just change the API in a transparent way to allow incremental changes to the engines code. Pull Request: https://projects.blender.org/blender/blender/pulls/130290
307 lines
9.7 KiB
C++
307 lines
9.7 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#include <memory>
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#include "BLI_vector.hh"
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#include "GPU_capabilities.hh"
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#include "GPU_viewport.hh"
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#include "DRW_gpu_wrapper.hh"
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#include "DRW_render.hh"
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#include "draw_instance_data.hh"
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#include "draw_manager_text.hh"
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#include "draw_manager.hh"
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#include "draw_manager_c.hh"
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#include "draw_view_data.hh"
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using namespace blender;
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struct DRWViewData {
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DefaultFramebufferList dfbl = {};
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DefaultTextureList dtxl = {};
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/** True indicates the textures inside dtxl are from the viewport and should not be freed. */
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bool from_viewport = false;
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/** Common size for texture in the engines texture list.
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* We free all texture lists if it changes. */
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int texture_list_size[2] = {0, 0};
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double cache_time = 0.0;
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Vector<ViewportEngineData> engines;
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Vector<ViewportEngineData *> enabled_engines;
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/* Stores passes needed by the viewport compositor. Engines are expected to populate those in
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* every redraw using calls to the DRW_viewport_pass_texture_get function. The compositor can
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* then call the same function to retrieve the passes it needs, which are expected to be
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* initialized. Those textures are release when view data is reset. */
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Map<std::string, std::unique_ptr<draw::TextureFromPool>> viewport_compositor_passes;
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/** New per view/viewport manager. Null if not supported by current hardware. */
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draw::Manager *manager = nullptr;
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DRWViewData()
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{
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manager = new draw::Manager();
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};
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~DRWViewData()
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{
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delete manager;
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};
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};
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DRWViewData *DRW_view_data_create(ListBase *engine_types)
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{
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const int engine_types_len = BLI_listbase_count(engine_types);
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DRWViewData *view_data = new DRWViewData();
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view_data->engines.reserve(engine_types_len);
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LISTBASE_FOREACH (DRWRegisteredDrawEngine *, type, engine_types) {
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ViewportEngineData engine = {};
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engine.engine_type = type;
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view_data->engines.append(engine);
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}
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return view_data;
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}
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draw::TextureFromPool &DRW_view_data_pass_texture_get(DRWViewData *view_data,
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const char *pass_name)
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{
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return *view_data->viewport_compositor_passes.lookup_or_add_cb(
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pass_name, [&]() { return std::make_unique<draw::TextureFromPool>(pass_name); });
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}
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void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport)
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{
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int active_view = GPU_viewport_active_view_get(viewport);
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view_data->from_viewport = true;
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DefaultFramebufferList *dfbl = &view_data->dfbl;
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DefaultTextureList *dtxl = &view_data->dtxl;
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/* Depth texture is shared between both stereo views. */
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dtxl->depth = GPU_viewport_depth_texture(viewport);
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dtxl->color = GPU_viewport_color_texture(viewport, active_view);
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dtxl->color_overlay = GPU_viewport_overlay_texture(viewport, active_view);
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GPU_framebuffer_ensure_config(&dfbl->default_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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});
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GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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});
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GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
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{
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GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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GPU_ATTACHMENT_NONE,
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});
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GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
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{
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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});
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GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
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{
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GPU_ATTACHMENT_NONE,
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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});
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}
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static void draw_viewport_engines_data_clear(ViewportEngineData *data, bool clear_instance_data)
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{
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DrawEngineType *engine_type = data->engine_type->draw_engine;
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const DrawEngineDataSize *data_size = engine_type->vedata_size;
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for (int i = 0; data->fbl && i < data_size->fbl_len; i++) {
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GPU_FRAMEBUFFER_FREE_SAFE(data->fbl->framebuffers[i]);
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}
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for (int i = 0; data->txl && i < data_size->txl_len; i++) {
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GPU_TEXTURE_FREE_SAFE(data->txl->textures[i]);
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}
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for (int i = 0; data->stl && i < data_size->stl_len; i++) {
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MEM_SAFE_FREE(data->stl->storage[i]);
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}
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if (clear_instance_data && data->instance_data) {
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BLI_assert(engine_type->instance_free != nullptr);
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engine_type->instance_free(data->instance_data);
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data->instance_data = nullptr;
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}
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MEM_SAFE_FREE(data->fbl);
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MEM_SAFE_FREE(data->txl);
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MEM_SAFE_FREE(data->psl);
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MEM_SAFE_FREE(data->stl);
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if (data->text_draw_cache) {
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DRW_text_cache_destroy(data->text_draw_cache);
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data->text_draw_cache = nullptr;
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}
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}
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static void draw_view_data_clear(DRWViewData *view_data, bool free_instance_data)
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{
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.in_front_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.color_only_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.depth_only_fb);
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GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_only_fb);
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if (!view_data->from_viewport) {
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color);
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color_overlay);
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth);
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}
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GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
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for (ViewportEngineData &engine : view_data->engines) {
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draw_viewport_engines_data_clear(&engine, free_instance_data);
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}
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}
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void DRW_view_data_free(DRWViewData *view_data)
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{
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draw_view_data_clear(view_data, true);
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delete view_data;
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}
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void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
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{
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if (!equals_v2v2_int(view_data->texture_list_size, size)) {
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draw_view_data_clear(view_data, false);
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copy_v2_v2_int(view_data->texture_list_size, size);
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}
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}
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ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
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DrawEngineType *engine_type)
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{
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for (ViewportEngineData &engine : view_data->engines) {
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if (engine.engine_type->draw_engine == engine_type) {
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if (engine.fbl == nullptr) {
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const DrawEngineDataSize *data_size = engine_type->vedata_size;
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engine.fbl = (FramebufferList *)MEM_calloc_arrayN(
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data_size->fbl_len, sizeof(GPUFrameBuffer *), "FramebufferList");
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engine.txl = (TextureList *)MEM_calloc_arrayN(
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data_size->txl_len, sizeof(GPUTexture *), "TextureList");
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engine.psl = (PassList *)MEM_calloc_arrayN(
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data_size->psl_len, sizeof(DRWPass *), "PassList");
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engine.stl = (StorageList *)MEM_calloc_arrayN(
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data_size->stl_len, sizeof(void *), "StorageList");
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}
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return &engine;
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}
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}
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return nullptr;
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}
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void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type)
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{
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ViewportEngineData *engine = DRW_view_data_engine_data_get_ensure(view_data, engine_type);
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view_data->enabled_engines.append(engine);
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}
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void DRW_view_data_reset(DRWViewData *view_data)
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{
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view_data->enabled_engines.clear();
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for (std::unique_ptr<draw::TextureFromPool> &texture :
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view_data->viewport_compositor_passes.values())
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{
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texture->release();
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}
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view_data->viewport_compositor_passes.clear();
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}
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void DRW_view_data_free_unused(DRWViewData *view_data)
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{
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for (ViewportEngineData &engine : view_data->engines) {
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if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
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draw_viewport_engines_data_clear(&engine, false);
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}
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}
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}
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void DRW_view_data_engines_view_update(DRWViewData *view_data)
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{
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for (ViewportEngineData &engine_data : view_data->engines) {
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DrawEngineType *draw_engine = engine_data.engine_type->draw_engine;
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if (draw_engine->view_update) {
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draw_engine->view_update(&engine_data);
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}
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}
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}
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double *DRW_view_data_cache_time_get(DRWViewData *view_data)
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{
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return &view_data->cache_time;
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}
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DefaultFramebufferList *DRW_view_data_default_framebuffer_list_get(DRWViewData *view_data)
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{
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return &view_data->dfbl;
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}
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DefaultTextureList *DRW_view_data_default_texture_list_get(DRWViewData *view_data)
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{
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return &view_data->dtxl;
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}
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void DRW_view_data_enabled_engine_iter_begin(DRWEngineIterator *iterator, DRWViewData *view_data)
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{
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iterator->id = 0;
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iterator->end = view_data->enabled_engines.size();
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iterator->engines = view_data->enabled_engines.data();
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}
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ViewportEngineData *DRW_view_data_enabled_engine_iter_step(DRWEngineIterator *iterator)
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{
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if (iterator->id >= iterator->end) {
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return nullptr;
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}
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ViewportEngineData *engine = iterator->engines[iterator->id++];
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return engine;
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}
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draw::Manager *DRW_manager_get()
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{
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BLI_assert(DST.view_data_active->manager);
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return reinterpret_cast<draw::Manager *>(DST.view_data_active->manager);
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}
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draw::ObjectRef DRW_object_ref_get(Object *object)
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{
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BLI_assert(DST.view_data_active->manager);
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return {object, DST.dupli_source, DST.dupli_parent, draw::ResourceHandle(0)};
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}
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void DRW_manager_begin_sync()
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{
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if (DST.view_data_active->manager == nullptr) {
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return;
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}
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reinterpret_cast<draw::Manager *>(DST.view_data_active->manager)->begin_sync();
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}
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void DRW_manager_end_sync()
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{
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if (DST.view_data_active->manager == nullptr) {
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return;
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}
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reinterpret_cast<draw::Manager *>(DST.view_data_active->manager)->end_sync();
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}
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