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bc69b3a8df49ca6207edd2e2b0fdfe6dc0c32ec2
test2/source/gameengine
History
Campbell Barton 5d56a901a8 code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
..
BlenderRoutines
style cleanup
2012-09-16 04:58:18 +00:00
Converter
code cleanup: make shape key api names consistent with our new convention.
2012-09-19 10:12:07 +00:00
Expressions
style cleanup
2012-09-16 04:58:18 +00:00
GameLogic
style cleanup
2012-09-16 04:58:18 +00:00
GamePlayer
style cleanup
2012-09-16 04:58:18 +00:00
Ketsji
style cleanup
2012-09-16 04:58:18 +00:00
Network
style cleanup
2012-09-16 04:58:18 +00:00
Physics
style cleanup
2012-09-16 04:58:18 +00:00
Rasterizer
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
SceneGraph
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
VideoTexture
style cleanup
2012-09-16 04:58:18 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00
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