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bcba8003c01d50ffb524092b08026441bbbe4f85
test2/source/gameengine/Physics/Bullet
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Erwin Coumans 1c29d02305 BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.
2008-09-21 15:17:50 +00:00
..
CcdPhysicsController.cpp
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
2008-09-21 15:17:50 +00:00
CcdPhysicsController.h
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
2008-09-21 15:17:50 +00:00
CcdPhysicsEnvironment.cpp
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
2008-09-21 15:17:50 +00:00
CcdPhysicsEnvironment.h
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
2008-09-21 15:17:50 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00
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