Add the ability to control whether or not Hardware Ray Tracing (HWRT) is enabled during render tests. This is done by adding `-RT` to the end of the device name in the Cycles device list. E.g. `HIP-RT`. This is supported with HIP, oneAPI, and Metal. Change in behaviour: If you do not specify `-RT`, then HWRT will be disabled. This results in a change in behaviour: 1. `METAL` device tests on M3 or newer Macs no longer using MetalRT 2. `ONEAPI` device tests no longer use Embree GPU. Note: Some tests are failing on some platforms/configurations that can now be easily tested due to this commit. This does not effect the build bot automated testing as it does not test these configurations. These tests have not been blocked from running, primarily to help developers investigate and fix the issues. Ref #123012 Pull Request: https://projects.blender.org/blender/blender/pulls/125082
275 lines
9.6 KiB
Python
275 lines
9.6 KiB
Python
#!/usr/bin/env python3
|
|
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
|
|
#
|
|
# SPDX-License-Identifier: Apache-2.0
|
|
|
|
import argparse
|
|
import platform
|
|
import os
|
|
import shlex
|
|
import sys
|
|
from pathlib import Path
|
|
from modules import render_report
|
|
|
|
# List of .blend files that are known to be failing and are not ready to be
|
|
# tested, or that only make sense on some devices. Accepts regular expressions.
|
|
BLOCKLIST_ALL = [
|
|
# Blocked due to overlapping object differences between platforms.
|
|
"hair_geom_reflection.blend",
|
|
"hair_geom_transmission.blend",
|
|
"hair_instancer_uv.blend",
|
|
"principled_hair_directcoloring.blend",
|
|
"visibility_particles.blend",
|
|
]
|
|
|
|
# Blocklist that disables OSL specific tests for configurations that do not support OSL backend.
|
|
BLOCKLIST_EXPLICIT_OSL = [
|
|
'.*_osl.blend',
|
|
'osl_.*.blend',
|
|
]
|
|
|
|
# Blocklist for SVM tests that are forced to run with OSL to test consistency between the two backends.
|
|
BLOCKLIST_OSL = [
|
|
# Block tests that fail with OSL due to differences from SVM.
|
|
# Note: Most of the tests below are expected to be different between OSL and SVM
|
|
# As such many of these tests have both a SVM and OSL file. Blocking the SVM
|
|
# tests here doesn't loose any test permutations.
|
|
#
|
|
# AOVs are not supported. See 73266
|
|
'aov_position.blend',
|
|
'render_passes_aov.*.blend',
|
|
# Image sampling is different from SVM. There are OSL variants of these tests
|
|
'image_byte.*.blend',
|
|
'image_float.*.blend',
|
|
'image_half.*.blend',
|
|
'image_mapping_.*_closest.blend',
|
|
'image_mapping_.*_cubic.blend',
|
|
'image_mapping_.*_linear.blend',
|
|
'image_alpha_blend.blend',
|
|
'image_alpha_channel_packed.blend',
|
|
'image_alpha_ignore.blend',
|
|
'image_log.blend',
|
|
'image_non_color.blend',
|
|
# Along with differences in image sampling, UDIM in OSL doesn't respect extrapolation settings
|
|
# This has been reported in 124847 for further investigation
|
|
'image_mapping_udim.blend',
|
|
# OSL handles bump + displacement differently from SVM. There are OSL variants of these tests
|
|
'both_displacement.blend',
|
|
'bump_with_displacement.blend',
|
|
# Ray portal test uses bump + displacement
|
|
'ray_portal.blend',
|
|
# TODO: Tests that need investigating into why they're failing, and how to fix that.
|
|
# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
|
|
'render_passes_.*.blend',
|
|
# Noise differences in Principled BSDF mixing/layering
|
|
'principled_.*.blend',
|
|
]
|
|
|
|
BLOCKLIST_OPTIX = [
|
|
# Ray intersection precision issues
|
|
'T50164.blend',
|
|
'T43865.blend',
|
|
]
|
|
|
|
BLOCKLIST_OPTIX_OSL = [
|
|
# OPTIX OSL doesn't support trace function needed for AO and bevel
|
|
'bake_bevel.blend',
|
|
'ambient_occlusion.*.blend',
|
|
'bevel.blend',
|
|
'osl_trace_shader.blend',
|
|
# The Volumetric noise texture is different for some reason
|
|
'principled_absorption.blend',
|
|
# Dicing tests use wireframe node which doesn't appear to be supported in OptiX
|
|
'dicing_camera.blend',
|
|
'offscreen_dicing.blend',
|
|
'panorama_dicing.blend',
|
|
# Bump evaluation is not implemented yet. See 104276
|
|
'compare_bump.blend',
|
|
'both_displacement.blend',
|
|
'bump_with_displacement.blend',
|
|
'ray_portal.blend',
|
|
# TODO: Investigate every other failing case and add them here.
|
|
# Note: Many tests are failing due to CUDA errors. Some of these are driver issues that NVIDIA is currently looking into.
|
|
#
|
|
# Currently failing tests that aren't in this list are:
|
|
# ray_portal*.blend - CUDA error
|
|
# image_mapping_udim*.blend - Can't load UDIM from disk? But can load UDIM if it's packed, but doesn't seem to use it properly.
|
|
# points_volume.blend - CUDA error
|
|
# principled_emission_alpha.blend - CUDA error related to connected inputs. Probably the same as 122779
|
|
# point_density_*_object - Object scale doesn't appear to be appplied to texture
|
|
# All the other tests mentioned in BLOCKLIST_OSL (E.g. Principled BSDF tests having noise differences)
|
|
]
|
|
|
|
BLOCKLIST_METAL = []
|
|
|
|
if platform.system() == "Darwin":
|
|
version, _, _ = platform.mac_ver()
|
|
major_version = version.split(".")[0]
|
|
if int(major_version) < 13:
|
|
BLOCKLIST_METAL += [
|
|
# MNEE only works on Metal with macOS >= 13
|
|
"underwater_caustics.blend",
|
|
]
|
|
|
|
BLOCKLIST_GPU = [
|
|
# Uninvestigated differences with GPU.
|
|
'image_log.blend',
|
|
'T40964.blend',
|
|
'T45609.blend',
|
|
'smoke_color.blend',
|
|
'bevel_mblur.blend',
|
|
# Inconsistency between Embree and Hair primitive on GPU.
|
|
'denoise_hair.blend',
|
|
'hair_basemesh_intercept.blend',
|
|
'hair_instancer_uv.blend',
|
|
'hair_length_info.blend',
|
|
'hair_particle_random.blend',
|
|
"hair_transmission.blend",
|
|
'principled_hair_.*.blend',
|
|
'transparent_shadow_hair.*.blend',
|
|
"microfacet_hair_orientation.blend",
|
|
# Inconsistent handling of overlapping objects.
|
|
"T41143.blend",
|
|
"visibility_particles.blend",
|
|
# No path guiding on GPU.
|
|
"guiding*.blend",
|
|
]
|
|
|
|
|
|
class CyclesReport(render_report.Report):
|
|
def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[], osl=False):
|
|
# Split device name in format "<device_type>[-<RT>]" into individual
|
|
# tokens, setting the RT suffix to an empty string if its not specified.
|
|
device, suffix = (device.split("-") + [""])[:2]
|
|
self.use_hwrt = (suffix == "RT")
|
|
|
|
super().__init__(title, output_dir, oiiotool, device, blocklist)
|
|
|
|
if self.use_hwrt:
|
|
self.title = self.title + " RT"
|
|
self.output_dir = self.output_dir + "_rt"
|
|
|
|
self.osl = osl
|
|
if self.osl:
|
|
self.title += " OSL"
|
|
|
|
def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
|
|
return arguments_cb(filepath, base_output_filepath, self.use_hwrt, self.osl)
|
|
|
|
def get_arguments(filepath, output_filepath, use_hwrt=False, osl=False):
|
|
dirname = os.path.dirname(filepath)
|
|
basedir = os.path.dirname(dirname)
|
|
subject = os.path.basename(dirname)
|
|
|
|
args = [
|
|
"--background",
|
|
"--factory-startup",
|
|
"--enable-autoexec",
|
|
"--debug-memory",
|
|
"--debug-exit-on-error",
|
|
filepath,
|
|
"-E", "CYCLES",
|
|
"-o", output_filepath,
|
|
"-F", "PNG"]
|
|
|
|
# OSL and GPU examples
|
|
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
|
|
# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
|
|
custom_args = os.getenv('CYCLESTEST_ARGS')
|
|
if custom_args:
|
|
args.extend(shlex.split(custom_args))
|
|
|
|
spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
|
|
if spp_multiplier:
|
|
args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
|
|
|
|
cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
|
|
use_hwrt_bool_value = "True" if use_hwrt else "False"
|
|
use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
|
|
args.extend([
|
|
"--python-expr",
|
|
(f"import bpy;"
|
|
f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
|
|
f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
|
|
f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
|
|
])
|
|
|
|
if osl:
|
|
args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
|
|
|
|
if subject == 'bake':
|
|
args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
|
|
elif subject == 'denoise_animation':
|
|
args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
|
|
else:
|
|
args.extend(["-f", "1"])
|
|
|
|
return args
|
|
|
|
|
|
def create_argparse():
|
|
parser = argparse.ArgumentParser()
|
|
parser.add_argument("-blender", nargs="+")
|
|
parser.add_argument("-testdir", nargs=1)
|
|
parser.add_argument("-outdir", nargs=1)
|
|
parser.add_argument("-oiiotool", nargs=1)
|
|
parser.add_argument("-device", nargs=1)
|
|
parser.add_argument("-blocklist", nargs="*", default=[])
|
|
parser.add_argument("-osl", default=False, action='store_true')
|
|
parser.add_argument('--batch', default=False, action='store_true')
|
|
return parser
|
|
|
|
|
|
def main():
|
|
parser = create_argparse()
|
|
args = parser.parse_args()
|
|
|
|
blender = args.blender[0]
|
|
test_dir = args.testdir[0]
|
|
oiiotool = args.oiiotool[0]
|
|
output_dir = args.outdir[0]
|
|
device = args.device[0]
|
|
|
|
blocklist = BLOCKLIST_ALL
|
|
if device != 'CPU':
|
|
blocklist += BLOCKLIST_GPU
|
|
if device != 'CPU' or 'OSL' in args.blocklist:
|
|
blocklist += BLOCKLIST_EXPLICIT_OSL
|
|
if device == 'OPTIX':
|
|
blocklist += BLOCKLIST_OPTIX
|
|
if args.osl:
|
|
blocklist += BLOCKLIST_OPTIX_OSL
|
|
if device == 'METAL':
|
|
blocklist += BLOCKLIST_METAL
|
|
if args.osl:
|
|
blocklist += BLOCKLIST_OSL
|
|
|
|
report = CyclesReport('Cycles', output_dir, oiiotool, device, blocklist, args.osl)
|
|
report.set_pixelated(True)
|
|
report.set_reference_dir("cycles_renders")
|
|
if device == 'CPU':
|
|
report.set_compare_engine('eevee')
|
|
else:
|
|
report.set_compare_engine('cycles', 'CPU')
|
|
|
|
# Increase threshold for motion blur, see #78777.
|
|
#
|
|
# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
|
|
# Windows and Arm macOS.
|
|
#
|
|
# OSL tests:
|
|
# Blackbody is slightly different between SVM and OSL.
|
|
# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
|
|
|
|
test_dir_name = Path(test_dir).name
|
|
if (test_dir_name in {'motion_blur', 'integrator'}) or ((args.osl) and (test_dir_name in {'shader', 'hair'})):
|
|
report.set_fail_threshold(0.032)
|
|
|
|
ok = report.run(test_dir, blender, get_arguments, batch=args.batch)
|
|
|
|
sys.exit(not ok)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|