Files
test2/source/blender/freestyle/intern/scene_graph/TriangleRep.h
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

148 lines
3.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_TRIANGLE_REP_H__
#define __FREESTYLE_TRIANGLE_REP_H__
/** \file blender/freestyle/intern/scene_graph/TriangleRep.h
* \ingroup freestyle
* \brief Class to define the represenation of a triangle
* \author Stephane Grabli
* \date 16/12/2002
*/
//! inherits from class Rep
#include "Rep.h"
namespace Freestyle {
/*! Base class for all lines objects */
class LIB_SCENE_GRAPH_EXPORT TriangleRep : public Rep
{
public:
/*! Line description style */
enum TRIANGLE_STYLE {
FILL,
LINES,
};
private:
TRIANGLE_STYLE _Style;
Vec3r _vertices[3];
Vec3r _colors[3];
public:
inline TriangleRep() : Rep()
{
_Style = FILL;
}
/*! Builds a triangle from 3 vertices
* v0
* first vertex
* v1
* second vertex
* v2
* third vertex
*/
inline TriangleRep(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) : Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_Style = FILL;
}
inline TriangleRep(const Vec3r& v0, const Vec3r& c0, const Vec3r& v1, const Vec3r& c1,
const Vec3r& v2, const Vec3r& c2)
: Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
_Style = FILL;
}
virtual ~TriangleRep() {}
/*! accessors */
inline const TRIANGLE_STYLE style() const
{
return _Style;
}
inline const Vec3r& vertex(int index) const
{
return _vertices[index];
}
inline const Vec3r& color(int index) const
{
return _colors[index];
}
/*! modifiers */
inline void setStyle(const TRIANGLE_STYLE iStyle)
{
_Style = iStyle;
}
inline void setVertex(int index, const Vec3r& iVertex)
{
_vertices[index] = iVertex;
}
inline void setColor(int index, const Vec3r& iColor)
{
_colors[index] = iColor;
}
inline void setVertices(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2)
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
}
inline void setColors(const Vec3r& c0, const Vec3r& c1, const Vec3r& c2)
{
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v)
{
Rep::accept(v);
v.visitTriangleRep(*this);
}
/*! Computes the triangle bounding box.*/
virtual void ComputeBBox();
};
} /* namespace Freestyle */
#endif // __FREESTYLE_TRIANGLE_REP_H__