Files
test2/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
Tamito Kajiyama 800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00

92 lines
2.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/stroke/StrokeTesselator.cpp
* \ingroup freestyle
* \brief Class to build a Node Tree designed to be displayed from a set of strokes structure.
* \author Stephane Grabli
* \date 26/03/2002
*/
#include "StrokeAdvancedIterators.h"
#include "StrokeTesselator.h"
#include "../scene_graph/OrientedLineRep.h"
#include "../scene_graph/NodeGroup.h"
#include "../scene_graph/NodeShape.h"
namespace Freestyle {
LineRep *StrokeTesselator::Tesselate(Stroke *iStroke)
{
if (0 == iStroke)
return 0;
LineRep *line;
line = new OrientedLineRep();
Stroke::vertex_iterator v, vend;
if (2 == iStroke->vertices_size()) {
line->setStyle(LineRep::LINES);
v = iStroke->vertices_begin();
StrokeVertex *svA = (*v);
v++;
StrokeVertex *svB = (*v);
Vec3r A((*svA)[0], (*svA)[1], 0);
Vec3r B((*svB)[0], (*svB)[1], 0);
line->AddVertex(A);
line->AddVertex(B);
}
else {
if (_overloadFrsMaterial)
line->setFrsMaterial(_FrsMaterial);
line->setStyle(LineRep::LINE_STRIP);
for (v = iStroke->vertices_begin(), vend = iStroke->vertices_end(); v != vend; v++) {
StrokeVertex *sv = (*v);
Vec3r V((*sv)[0], (*sv)[1], 0);
line->AddVertex(V);
}
}
line->setId(iStroke->getId());
line->ComputeBBox();
return line;
}
template<class StrokeVertexIterator>
NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end)
{
NodeGroup *group = new NodeGroup;
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
//tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
tshape->setFrsMaterial(_FrsMaterial);
for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) {
tshape->AddRep(Tesselate((*c)));
}
return group;
}
} /* namespace Freestyle */