Files
test2/intern/opensubdiv/internal/evaluator/evaluator_impl.h
Hans Goudey 5e46e3d28a Subdiv: Remove topology refiner C-API wrapper
Remove the indirection previously used for the topology refiner
to separate C and C++ code. Instead retrieve the base level in
calling code and call opensubdiv API functions directly. This
avoids copying arrays of mesh indices and should reduce
function call overhead since index retrieval can now be inlined.
It also lets us remove a lot of boilerplate shim code.

The downside is increased need for WITH_OPENSUBDIV defines
in various parts of blenkernel, but I think that is required to avoid
the previous indirection and have the kernel deal with OpenSubdiv
more directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/120825
2024-09-27 19:01:12 +02:00

207 lines
8.2 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later
*
* Author: Sergey Sharybin. */
#ifndef OPENSUBDIV_EVALUATOR_IMPL_H_
#define OPENSUBDIV_EVALUATOR_IMPL_H_
#ifdef _MSC_VER
# include <iso646.h>
#endif
#include <opensubdiv/far/patchMap.h>
#include <opensubdiv/far/patchTable.h>
#include "internal/base/memory.h"
#include "opensubdiv_capi_type.hh"
struct OpenSubdiv_Buffer;
struct OpenSubdiv_EvaluatorCacheImpl;
struct OpenSubdiv_EvaluatorSettings;
struct OpenSubdiv_PatchCoord;
namespace blender::opensubdiv {
class TopologyRefinerImpl;
class PatchMap;
// Wrapper around implementation, which defines API which we are capable to
// provide over the implementation.
//
// TODO(sergey): It is almost the same as C-API object, so ideally need to
// merge them somehow, but how to do this and keep files with all the templates
// and such separate?
class EvalOutputAPI {
public:
// Anonymous forward declaration of actual evaluator implementation.
class EvalOutput;
// NOTE: PatchMap is not owned, only referenced.
EvalOutputAPI(EvalOutput *implementation, PatchMap *patch_map);
~EvalOutputAPI();
// Set settings for data buffers.
void setSettings(const OpenSubdiv_EvaluatorSettings *settings);
// Set coarse positions from a continuous array of coordinates.
void setCoarsePositions(const float *positions,
const int start_vertex_index,
const int num_vertices);
// Set vertex data from a continuous array of data.
void setVertexData(const float *data, const int start_vertex_index, const int num_vertices);
// Set varying data from a continuous array of data.
void setVaryingData(const float *varying_data,
const int start_vertex_index,
const int num_vertices);
// Set face varying data from a continuous array of data.
//
// TODO(sergey): Find a better name for vertex here. It is not the vertex of
// geometry, but a vertex of UV map.
void setFaceVaryingData(const int face_varying_channel,
const float *varying_data,
const int start_vertex_index,
const int num_vertices);
// Set coarse vertex position from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
void setCoarsePositionsFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Set varying data from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
void setVaryingDataFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Set face varying data from a continuous memory buffer where
// first coordinate starts at offset of `start_offset` and there is `stride`
// bytes between adjacent vertex coordinates.
//
// TODO(sergey): Find a better name for vertex here. It is not the vertex of
// geometry, but a vertex of UV map.
void setFaceVaryingDataFromBuffer(const int face_varying_channel,
const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices);
// Refine after coarse positions update.
void refine();
// Evaluate given ptex face at given bilinear coordinate.
// If derivatives are NULL, they will not be evaluated.
void evaluateLimit(const int ptex_face_index,
float face_u,
float face_v,
float P[3],
float dPdu[3],
float dPdv[3]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVertexData(const int ptes_face_index, float face_u, float face_v, float data[]);
// Evaluate varying data at a given bilinear coordinate of given ptex face.
void evaluateVarying(const int ptes_face_index, float face_u, float face_v, float varying[3]);
// Evaluate facee-varying data at a given bilinear coordinate of given
// ptex face.
void evaluateFaceVarying(const int face_varying_channel,
const int ptes_face_index,
float face_u,
float face_v,
float face_varying[2]);
// Batched evaluation of multiple input coordinates.
// Evaluate given ptex face at given bilinear coordinate.
// If derivatives are NULL, they will not be evaluated.
//
// NOTE: Output arrays must point to a memory of size float[3]*num_patch_coords.
void evaluatePatchesLimit(const OpenSubdiv_PatchCoord *patch_coords,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv);
// Fill the output buffers and variables with data from the PatchMap.
void getPatchMap(OpenSubdiv_Buffer *patch_map_handles,
OpenSubdiv_Buffer *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular);
// Copy the patch arrays buffer used by OpenSubDiv for the source data to the given buffer.
void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer);
// Wrap the patch index buffer used by OpenSubDiv for the source data with the given buffer.
void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer);
// Wrap the patch param buffer used by OpenSubDiv for the source data with the given buffer.
void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer);
// Wrap the buffer used by OpenSubDiv for the source data with the given buffer.
void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer);
// Wrap the buffer used by OpenSubDiv for the extra source data with the given buffer.
void wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *src_buffer);
// Copy the patch arrays buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer);
// Wrap the patch index buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer);
// Wrap the patch param buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer);
// Wrap thebuffer used by OpenSubDiv for the face varying channel with the given buffer.
void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer);
// Return true if source vertex data has been set.
bool hasVertexData() const;
protected:
PatchMap *patch_map_;
EvalOutput *implementation_;
};
} // namespace blender::opensubdiv
struct OpenSubdiv_EvaluatorImpl {
public:
OpenSubdiv_EvaluatorImpl();
~OpenSubdiv_EvaluatorImpl();
blender::opensubdiv::EvalOutputAPI *eval_output;
const blender::opensubdiv::PatchMap *patch_map;
const OpenSubdiv::Far::PatchTable *patch_table;
MEM_CXX_CLASS_ALLOC_FUNCS("OpenSubdiv_EvaluatorImpl");
};
OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
blender::opensubdiv::TopologyRefinerImpl *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr);
void openSubdiv_deleteEvaluatorInternal(OpenSubdiv_EvaluatorImpl *evaluator);
#endif // OPENSUBDIV_EVALUATOR_IMPL_H_