Files
test2/source/blender/blenlib/BLI_simd.hh
Anthony Roberts 570b76f600 Enable sse2neon in BLI_simd except for hydra/USD
This should get all of the tests to pass on Windows ARM64 platforms.

Sadly it needs disabling for hydra/USD stuff as currently it doesn't play nicely with the new preprocessor. @LazyDodo suggested a USD version update may fix this, which is something I can investigate in due course - right now, let's get daily builds up and working :)

Pull Request: https://projects.blender.org/blender/blender/pulls/121361
2024-05-02 20:05:51 +02:00

52 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* SIMD instruction support.
*/
/* sse2neon.h uses a newer pre-processor which is no available for C language when using MSVC.
* For the consistency require C++ for all build configurations. */
#if !defined(__cplusplus)
# error Including BLI_simd.hh requires C++
#endif
#if (defined(__ARM_NEON) || (defined(_M_ARM64) && defined(_MSC_VER))) && \
defined(WITH_SSE2NEON) && !defined(DISABLE_SSE2NEON)
/* SSE/SSE2 emulation on ARM Neon. Match SSE precision. */
# if !defined(SSE2NEON_PRECISE_MINMAX)
# define SSE2NEON_PRECISE_MINMAX 1
# endif
# if !defined(SSE2NEON_PRECISE_DIV)
# define SSE2NEON_PRECISE_DIV 1
# endif
# if !defined(SSE2NEON_PRECISE_SQRT)
# define SSE2NEON_PRECISE_SQRT 1
# endif
# include <sse2neon.h>
# define BLI_HAVE_SSE2 1
#elif defined(__SSE2__)
/* Native SSE2 on Intel/AMD. */
# include <emmintrin.h>
# define BLI_HAVE_SSE2 1
#else
# define BLI_HAVE_SSE2 0
#endif
#if (defined(__ARM_NEON) || (defined(_M_ARM64) && defined(_MSC_VER))) && \
defined(WITH_SSE2NEON) && !defined(DISABLE_SSE2NEON)
/* SSE4 is emulated via sse2neon. */
# define BLI_HAVE_SSE4 1
#elif defined(__SSE4_2__)
/* Native SSE4.2. */
# include <nmmintrin.h>
# define BLI_HAVE_SSE4 1
#else
# define BLI_HAVE_SSE4 0
#endif