426 lines
12 KiB
C++
426 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*
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* This file contains the splash screen logic (the `WM_OT_splash` operator).
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*
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* - Loads the splash image.
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* - Displaying version information.
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* - Lists New Files (application templates).
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* - Lists Recent files.
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* - Links to web sites.
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*/
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#include <algorithm>
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#include <cstring>
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#include "DNA_ID.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLF_api.hh"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_appdir.hh"
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#include "BKE_blender_version.h"
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#include "BKE_context.hh"
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#include "BLT_translation.hh"
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#include "IMB_imbuf.hh"
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#include "IMB_imbuf_types.hh"
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#include "ED_datafiles.h"
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#include "ED_screen.hh"
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#include "RNA_access.hh"
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#include "UI_interface.hh"
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#include "UI_interface_icons.hh"
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#include "UI_resources.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "wm.hh"
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/* -------------------------------------------------------------------- */
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/** \name Splash Screen
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* \{ */
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static void wm_block_splash_close(bContext *C, void *arg_block, void * /*arg*/)
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{
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wmWindow *win = CTX_wm_window(C);
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UI_popup_block_close(C, win, static_cast<uiBlock *>(arg_block));
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}
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static void wm_block_splash_add_label(uiBlock *block, const char *label, int x, int y)
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{
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if (!(label && label[0])) {
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return;
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}
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UI_block_emboss_set(block, UI_EMBOSS_NONE);
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uiBut *but = uiDefBut(
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block, UI_BTYPE_LABEL, 0, label, 0, y, x, UI_UNIT_Y, nullptr, 0, 0, nullptr);
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UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
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UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
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/* Regardless of theme, this text should always be bright white. */
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uchar color[4] = {255, 255, 255, 255};
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UI_but_color_set(but, color);
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UI_block_emboss_set(block, UI_EMBOSS);
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}
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#ifndef WITH_HEADLESS
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static void wm_block_splash_image_roundcorners_add(ImBuf *ibuf)
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{
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uchar *rct = ibuf->byte_buffer.data;
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if (!rct) {
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return;
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}
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bTheme *btheme = UI_GetTheme();
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const float roundness = btheme->tui.wcol_menu_back.roundness * UI_SCALE_FAC;
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const int size = roundness * 20;
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if (size < ibuf->x && size < ibuf->y) {
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/* Y-axis initial offset. */
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rct += 4 * (ibuf->y - size) * ibuf->x;
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for (int y = 0; y < size; y++) {
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for (int x = 0; x < size; x++, rct += 4) {
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const float pixel = 1.0 / size;
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const float u = pixel * x;
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const float v = pixel * y;
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const float distance = sqrt(u * u + v * v);
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/* Pointer offset to the alpha value of pixel. */
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/* NOTE: the left corner is flipped in the X-axis. */
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const int offset_l = 4 * (size - x - x - 1) + 3;
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const int offset_r = 4 * (ibuf->x - size) + 3;
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if (distance > 1.0) {
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rct[offset_l] = 0;
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rct[offset_r] = 0;
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}
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else {
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/* Create a single pixel wide transition for anti-aliasing.
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* Invert the distance and map its range [0, 1] to [0, pixel]. */
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const float fac = (1.0 - distance) * size;
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if (fac > 1.0) {
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continue;
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}
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const uchar alpha = unit_float_to_uchar_clamp(fac);
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rct[offset_l] = alpha;
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rct[offset_r] = alpha;
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}
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}
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/* X-axis offset to the next row. */
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rct += 4 * (ibuf->x - size);
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}
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}
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}
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#endif /* !WITH_HEADLESS */
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static ImBuf *wm_block_splash_image(int width, int *r_height)
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{
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ImBuf *ibuf = nullptr;
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int height = 0;
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#ifndef WITH_HEADLESS
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if (U.app_template[0] != '\0') {
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char splash_filepath[FILE_MAX];
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char template_directory[FILE_MAX];
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if (BKE_appdir_app_template_id_search(
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U.app_template, template_directory, sizeof(template_directory)))
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{
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BLI_path_join(splash_filepath, sizeof(splash_filepath), template_directory, "splash.png");
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ibuf = IMB_loadiffname(splash_filepath, IB_rect, nullptr);
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}
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}
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if (ibuf == nullptr) {
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const uchar *splash_data = (const uchar *)datatoc_splash_png;
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size_t splash_data_size = datatoc_splash_png_size;
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ibuf = IMB_ibImageFromMemory(
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splash_data, splash_data_size, IB_rect, nullptr, "<splash screen>");
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}
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if (ibuf) {
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ibuf->planes = 32; /* The image might not have an alpha channel. */
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height = (width * ibuf->y) / ibuf->x;
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if (width != ibuf->x || height != ibuf->y) {
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IMB_scale(ibuf, width, height, IMBScaleFilter::Box, false);
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}
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wm_block_splash_image_roundcorners_add(ibuf);
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IMB_premultiply_alpha(ibuf);
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}
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#else
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UNUSED_VARS(width);
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#endif
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*r_height = height;
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return ibuf;
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}
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/**
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* Close the splash when opening a file-selector.
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*/
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static void wm_block_splash_close_on_fileselect(bContext *C, void *arg1, void * /*arg2*/)
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{
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wmWindow *win = CTX_wm_window(C);
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if (!win) {
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return;
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}
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/* Check for the event as this will run before the new window/area has been created. */
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bool has_fileselect = false;
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LISTBASE_FOREACH (const wmEvent *, event, &win->event_queue) {
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if (event->type == EVT_FILESELECT) {
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has_fileselect = true;
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break;
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}
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}
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if (has_fileselect) {
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wm_block_splash_close(C, arg1, nullptr);
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}
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}
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#if defined(__APPLE__)
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/* Check if Blender is running under Rosetta for the purpose of displaying a splash screen warning.
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* From Apple's WWDC 2020 Session - Explore the new system architecture of Apple Silicon Macs.
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* Time code: 14:31 - https://developer.apple.com/videos/play/wwdc2020/10686/ */
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# include <sys/sysctl.h>
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static int is_using_macos_rosetta()
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{
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int ret = 0;
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size_t size = sizeof(ret);
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if (sysctlbyname("sysctl.proc_translated", &ret, &size, nullptr, 0) != -1) {
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return ret;
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}
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/* If "sysctl.proc_translated" is not present then must be native. */
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if (errno == ENOENT) {
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return 0;
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}
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return -1;
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}
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#endif /* __APPLE__ */
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static uiBlock *wm_block_splash_create(bContext *C, ARegion *region, void * /*arg*/)
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{
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const uiStyle *style = UI_style_get_dpi();
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uiBlock *block = UI_block_begin(C, region, "splash", UI_EMBOSS);
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/* Note on #UI_BLOCK_NO_WIN_CLIP, the window size is not always synchronized
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* with the OS when the splash shows, window clipping in this case gives
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* ugly results and clipping the splash isn't useful anyway, just disable it #32938. */
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UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_KEEP_OPEN | UI_BLOCK_NO_WIN_CLIP);
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UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
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int splash_width = style->widget.points * 45 * UI_SCALE_FAC;
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CLAMP_MAX(splash_width, CTX_wm_window(C)->sizex * 0.7f);
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int splash_height;
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/* Would be nice to support caching this, so it only has to be re-read (and likely resized) on
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* first draw or if the image changed. */
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ImBuf *ibuf = wm_block_splash_image(splash_width, &splash_height);
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/* This should never happen, if it does - don't crash. */
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if (LIKELY(ibuf)) {
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uiBut *but = uiDefButImage(
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block, ibuf, 0, 0.5f * U.widget_unit, splash_width, splash_height, nullptr);
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UI_but_func_set(but, wm_block_splash_close, block, nullptr);
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wm_block_splash_add_label(block,
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BKE_blender_version_string(),
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splash_width - 8.0 * UI_SCALE_FAC,
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splash_height - 13.0 * UI_SCALE_FAC);
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}
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const int layout_margin_x = UI_SCALE_FAC * 26;
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uiLayout *layout = UI_block_layout(block,
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UI_LAYOUT_VERTICAL,
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UI_LAYOUT_PANEL,
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layout_margin_x,
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0,
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splash_width - (layout_margin_x * 2),
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UI_SCALE_FAC * 110,
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0,
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style);
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MenuType *mt;
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char userpref[FILE_MAX];
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const std::optional<std::string> cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, nullptr);
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if (cfgdir.has_value()) {
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BLI_path_join(userpref, sizeof(userpref), cfgdir->c_str(), BLENDER_USERPREF_FILE);
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}
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else {
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userpref[0] = '\0';
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}
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/* Draw setup screen if no preferences have been saved yet. */
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if (!(userpref[0] && BLI_exists(userpref))) {
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mt = WM_menutype_find("WM_MT_splash_quick_setup", true);
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/* The #UI_BLOCK_QUICK_SETUP flag prevents the button text from being left-aligned,
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* as it is for all menus due to the #UI_BLOCK_LOOP flag, see in #ui_def_but. */
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UI_block_flag_enable(block, UI_BLOCK_QUICK_SETUP);
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}
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else {
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mt = WM_menutype_find("WM_MT_splash", true);
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}
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UI_block_func_set(block, wm_block_splash_close_on_fileselect, block, nullptr);
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if (mt) {
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UI_menutype_draw(C, mt, layout);
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}
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#if defined(__APPLE__)
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if (is_using_macos_rosetta() > 0) {
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uiItemS_ex(layout, 2.0f, LayoutSeparatorType::Line);
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uiLayout *split = uiLayoutSplit(layout, 0.725, true);
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uiLayout *row1 = uiLayoutRow(split, true);
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uiLayout *row2 = uiLayoutRow(split, true);
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uiItemL(row1, RPT_("Intel binary detected. Expect reduced performance."), ICON_ERROR);
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PointerRNA op_ptr;
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uiItemFullO(row2,
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"WM_OT_url_open",
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CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Learn More"),
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ICON_URL,
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nullptr,
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WM_OP_INVOKE_DEFAULT,
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UI_ITEM_NONE,
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&op_ptr);
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RNA_string_set(
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&op_ptr,
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"url",
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"https://docs.blender.org/manual/en/latest/getting_started/installing/macos.html");
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uiItemS(layout);
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}
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#endif
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UI_block_bounds_set_centered(block, 0);
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return block;
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}
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static int wm_splash_invoke(bContext *C, wmOperator * /*op*/, const wmEvent * /*event*/)
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{
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UI_popup_block_invoke(C, wm_block_splash_create, nullptr, nullptr);
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return OPERATOR_FINISHED;
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}
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void WM_OT_splash(wmOperatorType *ot)
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{
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ot->name = "Splash Screen";
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ot->idname = "WM_OT_splash";
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ot->description = "Open the splash screen with release info";
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ot->invoke = wm_splash_invoke;
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ot->poll = WM_operator_winactive;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Splash Screen: About
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* \{ */
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static uiBlock *wm_block_about_create(bContext *C, ARegion *region, void * /*arg*/)
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{
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constexpr bool show_color = false;
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const uiStyle *style = UI_style_get_dpi();
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const int dialog_width = style->widget.points * 42 * UI_SCALE_FAC;
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uiBlock *block = UI_block_begin(C, region, "about", UI_EMBOSS);
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UI_block_flag_enable(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_LOOP | UI_BLOCK_NO_WIN_CLIP);
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UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
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uiLayout *layout = UI_block_layout(
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block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, dialog_width, 0, 0, style);
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/* Blender logo. */
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#ifndef WITH_HEADLESS
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float size = 0.2f * dialog_width;
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ImBuf *ibuf = UI_svg_icon_bitmap(ICON_BLENDER_LOGO_LARGE, size, show_color);
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if (ibuf) {
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bTheme *btheme = UI_GetTheme();
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const uchar *color = btheme->tui.wcol_menu_back.text_sel;
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/* The top margin. */
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uiLayout *row = uiLayoutRow(layout, false);
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uiItemS_ex(row, 0.2f);
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/* The logo image. */
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row = uiLayoutRow(layout, false);
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uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
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uiDefButImage(block, ibuf, 0, U.widget_unit, ibuf->x, ibuf->y, show_color ? nullptr : color);
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/* Padding below the logo. */
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row = uiLayoutRow(layout, false);
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uiItemS_ex(row, 2.7f);
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}
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#endif /* !WITH_HEADLESS */
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uiLayout *col = uiLayoutColumn(layout, true);
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uiItemL_ex(col, IFACE_("Blender"), ICON_NONE, true, false);
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MenuType *mt = WM_menutype_find("WM_MT_splash_about", true);
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if (mt) {
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UI_menutype_draw(C, mt, col);
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}
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UI_block_bounds_set_centered(block, 22 * UI_SCALE_FAC);
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return block;
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}
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static int wm_splash_about_invoke(bContext *C, wmOperator * /*op*/, const wmEvent * /*event*/)
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{
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UI_popup_block_invoke(C, wm_block_about_create, nullptr, nullptr);
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return OPERATOR_FINISHED;
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}
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void WM_OT_splash_about(wmOperatorType *ot)
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{
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ot->name = "About Blender";
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ot->idname = "WM_OT_splash_about";
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ot->description = "Open a window with information about Blender";
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ot->invoke = wm_splash_about_invoke;
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ot->poll = WM_operator_winactive;
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}
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/** \} */
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