Files
test2/tests/python/bl_usd_export_test.py

550 lines
27 KiB
Python

# SPDX-FileCopyrightText: 2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import pathlib
import pprint
import sys
import tempfile
import unittest
from pxr import Usd
from pxr import UsdUtils
from pxr import UsdGeom
from pxr import UsdShade
from pxr import UsdSkel
from pxr import Gf
import bpy
args = None
class AbstractUSDTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
cls._tempdir = tempfile.TemporaryDirectory()
cls.testdir = args.testdir
cls.tempdir = pathlib.Path(cls._tempdir.name)
return cls
def setUp(self):
self.assertTrue(
self.testdir.exists(), "Test dir {0} should exist".format(self.testdir)
)
def tearDown(self):
self._tempdir.cleanup()
class USDExportTest(AbstractUSDTest):
def test_export_usdchecker(self):
"""Test exporting a scene and verifying it passes the usdchecker test suite"""
bpy.ops.wm.open_mainfile(
filepath=str(self.testdir / "usd_materials_export.blend")
)
export_path = self.tempdir / "usdchecker.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_materials=True,
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
checker = UsdUtils.ComplianceChecker(
arkit=False,
skipARKitRootLayerCheck=False,
rootPackageOnly=False,
skipVariants=False,
verbose=False,
)
checker.CheckCompliance(str(export_path))
failed_checks = {}
# The ComplianceChecker does not know how to resolve <UDIM> tags, so
# it will flag "textures/test_grid_<UDIM>.png" as a missing reference.
# That reference is in fact OK, so we skip the rule for this test.
to_skip = ("MissingReferenceChecker",)
for rule in checker._rules:
name = rule.__class__.__name__
if name in to_skip:
continue
issues = rule.GetFailedChecks() + rule.GetWarnings() + rule.GetErrors()
if not issues:
continue
failed_checks[name] = issues
self.assertFalse(failed_checks, pprint.pformat(failed_checks))
def compareVec3d(self, first, second):
places = 5
self.assertAlmostEqual(first[0], second[0], places)
self.assertAlmostEqual(first[1], second[1], places)
self.assertAlmostEqual(first[2], second[2], places)
def test_export_extents(self):
"""Test that exported scenes contain have a properly authored extent attribute on each boundable prim"""
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_extent_test.blend"))
export_path = self.tempdir / "usd_extent_test.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_materials=True,
evaluation_mode="RENDER",
convert_world_material=False,
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
# if prims are missing, the exporter must have skipped some objects
stats = UsdUtils.ComputeUsdStageStats(str(export_path))
self.assertEqual(stats["totalPrimCount"], 16, "Unexpected number of prims")
# validate the overall world bounds of the scene
stage = Usd.Stage.Open(str(export_path))
scenePrim = stage.GetPrimAtPath("/root/scene")
bboxcache = UsdGeom.BBoxCache(Usd.TimeCode.Default(), [UsdGeom.Tokens.default_])
bounds = bboxcache.ComputeWorldBound(scenePrim)
bound_min = bounds.GetRange().GetMin()
bound_max = bounds.GetRange().GetMax()
self.compareVec3d(bound_min, Gf.Vec3d(-5.752975881, -1, -2.798513651))
self.compareVec3d(bound_max, Gf.Vec3d(1, 2.9515805244, 2.7985136508))
# validate the locally authored extents
prim = stage.GetPrimAtPath("/root/scene/BigCube/BigCubeMesh")
extent = UsdGeom.Boundable(prim).GetExtentAttr().Get()
self.compareVec3d(Gf.Vec3d(extent[0]), Gf.Vec3d(-1, -1, -2.7985137))
self.compareVec3d(Gf.Vec3d(extent[1]), Gf.Vec3d(1, 1, 2.7985137))
prim = stage.GetPrimAtPath("/root/scene/LittleCube/LittleCubeMesh")
extent = UsdGeom.Boundable(prim).GetExtentAttr().Get()
self.compareVec3d(Gf.Vec3d(extent[0]), Gf.Vec3d(-1, -1, -1))
self.compareVec3d(Gf.Vec3d(extent[1]), Gf.Vec3d(1, 1, 1))
prim = stage.GetPrimAtPath("/root/scene/Volume/Volume")
extent = UsdGeom.Boundable(prim).GetExtentAttr().Get()
self.compareVec3d(
Gf.Vec3d(extent[0]), Gf.Vec3d(-0.7313742, -0.68043584, -0.5801515)
)
self.compareVec3d(
Gf.Vec3d(extent[1]), Gf.Vec3d(0.7515701, 0.5500924, 0.9027928)
)
def test_opacity_threshold(self):
# Note that the scene file used here is shared with a different test.
# Here we assume that it has a Principled BSDF material with
# a texture connected to its Base Color input.
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_materials_export.blend"))
export_path = self.tempdir / "opaque_material.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_materials=True,
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
# Inspect and validate the exported USD for the opaque blend case.
stage = Usd.Stage.Open(str(export_path))
shader_prim = stage.GetPrimAtPath("/root/_materials/Material/Principled_BSDF")
shader = UsdShade.Shader(shader_prim)
opacity_input = shader.GetInput('opacity')
self.assertEqual(opacity_input.HasConnectedSource(), False,
"Opacity input should not be connected for opaque material")
self.assertAlmostEqual(opacity_input.Get(), 1.0, 2, "Opacity input should be set to 1")
# Inspect and validate the exported USD for the alpha clip w/Round node case.
shader_prim = stage.GetPrimAtPath("/root/_materials/Clip_With_Round/Principled_BSDF")
shader = UsdShade.Shader(shader_prim)
opacity_input = shader.GetInput('opacity')
opacity_thresh_input = shader.GetInput('opacityThreshold')
self.assertEqual(opacity_input.HasConnectedSource(), True, "Alpha input should be connected")
self.assertAlmostEqual(opacity_thresh_input.Get(), 0.5, 2, "Opacity threshold input should be 0.5")
# Inspect and validate the exported USD for the alpha clip w/LessThan+Invert node case.
shader_prim = stage.GetPrimAtPath("/root/_materials/Clip_With_LessThanInvert/Principled_BSDF")
shader = UsdShade.Shader(shader_prim)
opacity_input = shader.GetInput('opacity')
opacity_thresh_input = shader.GetInput('opacityThreshold')
self.assertEqual(opacity_input.HasConnectedSource(), True, "Alpha input should be connected")
self.assertAlmostEqual(opacity_thresh_input.Get(), 0.2, 2, "Opacity threshold input should be 0.2")
def check_primvar(self, prim, pv_name, pv_typeName, pv_interp, elements_len):
pv = UsdGeom.PrimvarsAPI(prim).GetPrimvar(pv_name)
self.assertTrue(pv.HasValue())
self.assertEqual(pv.GetTypeName().type.typeName, pv_typeName)
self.assertEqual(pv.GetInterpolation(), pv_interp)
self.assertEqual(len(pv.Get()), elements_len)
def check_primvar_missing(self, prim, pv_name):
pv = UsdGeom.PrimvarsAPI(prim).GetPrimvar(pv_name)
self.assertFalse(pv.HasValue())
def test_export_attributes(self):
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_attribute_test.blend"))
export_path = self.tempdir / "usd_attribute_test.usda"
res = bpy.ops.wm.usd_export(filepath=str(export_path), evaluation_mode="RENDER")
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
stage = Usd.Stage.Open(str(export_path))
# Validate all expected Mesh attributes. Notice that nothing on
# the Edge domain is supported by USD.
prim = stage.GetPrimAtPath("/root/Mesh/Mesh")
self.check_primvar(prim, "p_bool", "VtArray<bool>", "vertex", 4)
self.check_primvar(prim, "p_int8", "VtArray<unsigned char>", "vertex", 4)
self.check_primvar(prim, "p_int32", "VtArray<int>", "vertex", 4)
self.check_primvar(prim, "p_float", "VtArray<float>", "vertex", 4)
self.check_primvar(prim, "p_color", "VtArray<GfVec4f>", "vertex", 4)
self.check_primvar(prim, "p_byte_color", "VtArray<GfVec4f>", "vertex", 4)
self.check_primvar(prim, "p_vec2", "VtArray<GfVec2f>", "vertex", 4)
self.check_primvar(prim, "p_vec3", "VtArray<GfVec3f>", "vertex", 4)
self.check_primvar(prim, "p_quat", "VtArray<GfQuatf>", "vertex", 4)
self.check_primvar_missing(prim, "p_mat4x4")
self.check_primvar_missing(prim, "e_bool")
self.check_primvar_missing(prim, "e_int8")
self.check_primvar_missing(prim, "e_int32")
self.check_primvar_missing(prim, "e_float")
self.check_primvar_missing(prim, "e_color")
self.check_primvar_missing(prim, "e_byte_color")
self.check_primvar_missing(prim, "e_vec2")
self.check_primvar_missing(prim, "e_vec3")
self.check_primvar_missing(prim, "e_quat")
self.check_primvar_missing(prim, "e_mat4x4")
self.check_primvar(prim, "f_bool", "VtArray<bool>", "uniform", 1)
self.check_primvar(prim, "f_int8", "VtArray<unsigned char>", "uniform", 1)
self.check_primvar(prim, "f_int32", "VtArray<int>", "uniform", 1)
self.check_primvar(prim, "f_float", "VtArray<float>", "uniform", 1)
self.check_primvar_missing(prim, "f_color")
self.check_primvar_missing(prim, "f_byte_color")
self.check_primvar(prim, "f_vec2", "VtArray<GfVec2f>", "uniform", 1)
self.check_primvar(prim, "f_vec3", "VtArray<GfVec3f>", "uniform", 1)
self.check_primvar(prim, "f_quat", "VtArray<GfQuatf>", "uniform", 1)
self.check_primvar_missing(prim, "f_mat4x4")
self.check_primvar(prim, "fc_bool", "VtArray<bool>", "faceVarying", 4)
self.check_primvar(prim, "fc_int8", "VtArray<unsigned char>", "faceVarying", 4)
self.check_primvar(prim, "fc_int32", "VtArray<int>", "faceVarying", 4)
self.check_primvar(prim, "fc_float", "VtArray<float>", "faceVarying", 4)
self.check_primvar(prim, "fc_color", "VtArray<GfVec4f>", "faceVarying", 4)
self.check_primvar(prim, "fc_byte_color", "VtArray<GfVec4f>", "faceVarying", 4)
self.check_primvar(prim, "fc_vec2", "VtArray<GfVec2f>", "faceVarying", 4)
self.check_primvar(prim, "fc_vec3", "VtArray<GfVec3f>", "faceVarying", 4)
self.check_primvar(prim, "fc_quat", "VtArray<GfQuatf>", "faceVarying", 4)
self.check_primvar_missing(prim, "fc_mat4x4")
prim = stage.GetPrimAtPath("/root/Curve_base/Curves/Curves")
self.check_primvar(prim, "p_bool", "VtArray<bool>", "vertex", 24)
self.check_primvar(prim, "p_int8", "VtArray<unsigned char>", "vertex", 24)
self.check_primvar(prim, "p_int32", "VtArray<int>", "vertex", 24)
self.check_primvar(prim, "p_float", "VtArray<float>", "vertex", 24)
self.check_primvar_missing(prim, "p_color")
self.check_primvar_missing(prim, "p_byte_color")
self.check_primvar(prim, "p_vec2", "VtArray<GfVec2f>", "vertex", 24)
self.check_primvar(prim, "p_vec3", "VtArray<GfVec3f>", "vertex", 24)
self.check_primvar(prim, "p_quat", "VtArray<GfQuatf>", "vertex", 24)
self.check_primvar_missing(prim, "p_mat4x4")
self.check_primvar(prim, "sp_bool", "VtArray<bool>", "uniform", 2)
self.check_primvar(prim, "sp_int8", "VtArray<unsigned char>", "uniform", 2)
self.check_primvar(prim, "sp_int32", "VtArray<int>", "uniform", 2)
self.check_primvar(prim, "sp_float", "VtArray<float>", "uniform", 2)
self.check_primvar_missing(prim, "sp_color")
self.check_primvar_missing(prim, "sp_byte_color")
self.check_primvar(prim, "sp_vec2", "VtArray<GfVec2f>", "uniform", 2)
self.check_primvar(prim, "sp_vec3", "VtArray<GfVec3f>", "uniform", 2)
self.check_primvar(prim, "sp_quat", "VtArray<GfQuatf>", "uniform", 2)
self.check_primvar_missing(prim, "sp_mat4x4")
prim = stage.GetPrimAtPath("/root/Curve_bezier_base/Curves_bezier/Curves")
self.check_primvar(prim, "p_bool", "VtArray<bool>", "varying", 10)
self.check_primvar(prim, "p_int8", "VtArray<unsigned char>", "varying", 10)
self.check_primvar(prim, "p_int32", "VtArray<int>", "varying", 10)
self.check_primvar(prim, "p_float", "VtArray<float>", "varying", 10)
self.check_primvar_missing(prim, "p_color")
self.check_primvar_missing(prim, "p_byte_color")
self.check_primvar(prim, "p_vec2", "VtArray<GfVec2f>", "varying", 10)
self.check_primvar(prim, "p_vec3", "VtArray<GfVec3f>", "varying", 10)
self.check_primvar(prim, "p_quat", "VtArray<GfQuatf>", "varying", 10)
self.check_primvar_missing(prim, "p_mat4x4")
self.check_primvar(prim, "sp_bool", "VtArray<bool>", "uniform", 3)
self.check_primvar(prim, "sp_int8", "VtArray<unsigned char>", "uniform", 3)
self.check_primvar(prim, "sp_int32", "VtArray<int>", "uniform", 3)
self.check_primvar(prim, "sp_float", "VtArray<float>", "uniform", 3)
self.check_primvar_missing(prim, "sp_color")
self.check_primvar_missing(prim, "sp_byte_color")
self.check_primvar(prim, "sp_vec2", "VtArray<GfVec2f>", "uniform", 3)
self.check_primvar(prim, "sp_vec3", "VtArray<GfVec3f>", "uniform", 3)
self.check_primvar(prim, "sp_quat", "VtArray<GfQuatf>", "uniform", 3)
self.check_primvar_missing(prim, "sp_mat4x4")
def test_export_attributes_varying(self):
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_attribute_varying_test.blend"))
# Ensure the simulation zone data is baked for all relevant frames...
for frame in range(1, 16):
bpy.context.scene.frame_set(frame)
bpy.context.scene.frame_set(1)
export_path = self.tempdir / "usd_attribute_varying_test.usda"
res = bpy.ops.wm.usd_export(filepath=str(export_path), export_animation=True, evaluation_mode="RENDER")
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
stage = Usd.Stage.Open(str(export_path))
#
# Validate Mesh data
#
mesh1 = UsdGeom.Mesh(stage.GetPrimAtPath("/root/mesh1/mesh1"))
mesh2 = UsdGeom.Mesh(stage.GetPrimAtPath("/root/mesh2/mesh2"))
mesh3 = UsdGeom.Mesh(stage.GetPrimAtPath("/root/mesh3/mesh3"))
sparse_frames = [4.0, 5.0, 8.0, 9.0, 12.0, 13.0]
# Positions (should be sparsely written)
self.assertEqual(mesh1.GetPointsAttr().GetTimeSamples(), sparse_frames)
self.assertEqual(mesh2.GetPointsAttr().GetTimeSamples(), [])
self.assertEqual(mesh3.GetPointsAttr().GetTimeSamples(), [])
# Velocity (should be sparsely written)
self.assertEqual(mesh1.GetVelocitiesAttr().GetTimeSamples(), [])
self.assertEqual(mesh2.GetVelocitiesAttr().GetTimeSamples(), sparse_frames)
self.assertEqual(mesh3.GetVelocitiesAttr().GetTimeSamples(), [])
# Regular primvar (should be sparsely written)
self.assertEqual(UsdGeom.PrimvarsAPI(mesh1).GetPrimvar("test").GetTimeSamples(), [])
self.assertEqual(UsdGeom.PrimvarsAPI(mesh2).GetPrimvar("test").GetTimeSamples(), [])
self.assertEqual(UsdGeom.PrimvarsAPI(mesh3).GetPrimvar("test").GetTimeSamples(), sparse_frames)
def test_export_mesh_subd(self):
"""Test exporting Subdivision Surface attributes and values"""
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_mesh_subd.blend"))
export_path = self.tempdir / "usd_mesh_subd.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_subdivision='BEST_MATCH',
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
stage = Usd.Stage.Open(str(export_path))
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_none_boundary_smooth_all/mesh1"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'all')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_corners_boundary_smooth_all/mesh2"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'cornersOnly')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_corners_junctions_boundary_smooth_all/mesh3"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'cornersPlus1')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_corners_junctions_concave_boundary_smooth_all/mesh4"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'cornersPlus2')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_boundaries_boundary_smooth_all/mesh5"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'boundaries')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_all_boundary_smooth_all/mesh6"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'none')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/uv_smooth_boundaries_boundary_smooth_keep/mesh7"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'boundaries')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeAndCorner')
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/crease_verts/crease_verts"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'boundaries')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
self.assertEqual(len(mesh.GetCornerIndicesAttr().Get()), 7)
usd_vert_sharpness = mesh.GetCornerSharpnessesAttr().Get()
self.assertEqual(len(usd_vert_sharpness), 7)
# A 1.0 crease is INFINITE (10) in USD
self.assertAlmostEqual(min(usd_vert_sharpness), 0.1, 5)
self.assertEqual(len([sharp for sharp in usd_vert_sharpness if sharp < 1]), 6)
self.assertEqual(len([sharp for sharp in usd_vert_sharpness if sharp == 10]), 1)
mesh = UsdGeom.Mesh(stage.GetPrimAtPath("/root/crease_edge/crease_edge"))
self.assertEqual(mesh.GetSubdivisionSchemeAttr().Get(), 'catmullClark')
self.assertEqual(mesh.GetFaceVaryingLinearInterpolationAttr().Get(), 'boundaries')
self.assertEqual(mesh.GetInterpolateBoundaryAttr().Get(), 'edgeOnly')
self.assertEqual(len(mesh.GetCreaseIndicesAttr().Get()), 20)
usd_crease_lengths = mesh.GetCreaseLengthsAttr().Get()
self.assertEqual(len(usd_crease_lengths), 10)
self.assertTrue(all([length == 2 for length in usd_crease_lengths]))
usd_crease_sharpness = mesh.GetCreaseSharpnessesAttr().Get()
self.assertEqual(len(usd_crease_sharpness), 10)
# A 1.0 crease is INFINITE (10) in USD
self.assertAlmostEqual(min(usd_crease_sharpness), 0.1, 5)
self.assertEqual(len([sharp for sharp in usd_crease_sharpness if sharp < 1]), 9)
self.assertEqual(len([sharp for sharp in usd_crease_sharpness if sharp == 10]), 1)
def test_export_mesh_triangulate(self):
"""Test exporting with different triangulation options for meshes."""
# Use the current scene to create simple geometry to triangulate
bpy.ops.mesh.primitive_plane_add(size=1)
bpy.ops.mesh.primitive_circle_add(fill_type='NGON', radius=1, vertices=7)
# We assume that triangulation is thoroughly tested elsewhere. Here we are only interested
# in checking that USD passes its operator properties through correctly. We use a minimal
# combination of quad and ngon methods to test.
tri_export_path1 = self.tempdir / "usd_mesh_tri_setup1.usda"
res = bpy.ops.wm.usd_export(
filepath=str(tri_export_path1),
triangulate_meshes=True,
quad_method='FIXED',
ngon_method='BEAUTY',
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {tri_export_path1}")
tri_export_path2 = self.tempdir / "usd_mesh_tri_setup2.usda"
res = bpy.ops.wm.usd_export(
filepath=str(tri_export_path2),
triangulate_meshes=True,
quad_method='FIXED_ALTERNATE',
ngon_method='CLIP',
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {tri_export_path2}")
stage1 = Usd.Stage.Open(str(tri_export_path1))
stage2 = Usd.Stage.Open(str(tri_export_path2))
# The Plane should have different vertex ordering because of the quad methods chosen
plane1 = UsdGeom.Mesh(stage1.GetPrimAtPath("/root/Plane/Plane"))
plane2 = UsdGeom.Mesh(stage2.GetPrimAtPath("/root/Plane/Plane"))
indices1 = plane1.GetFaceVertexIndicesAttr().Get()
indices2 = plane2.GetFaceVertexIndicesAttr().Get()
self.assertEqual(len(indices1), 6)
self.assertEqual(len(indices2), 6)
self.assertNotEqual(indices1, indices2)
# The Circle should have different vertex ordering because of the ngon methods chosen
circle1 = UsdGeom.Mesh(stage1.GetPrimAtPath("/root/Circle/Circle"))
circle2 = UsdGeom.Mesh(stage2.GetPrimAtPath("/root/Circle/Circle"))
indices1 = circle1.GetFaceVertexIndicesAttr().Get()
indices2 = circle2.GetFaceVertexIndicesAttr().Get()
self.assertEqual(len(indices1), 15)
self.assertEqual(len(indices2), 15)
self.assertNotEqual(indices1, indices2)
def test_animation(self):
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "usd_anim_test.blend"))
export_path = self.tempdir / "usd_anim_test.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_animation=True,
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
stage = Usd.Stage.Open(str(export_path))
# Validate the simple object animation
prim = stage.GetPrimAtPath("/root/cube_anim_xform")
self.assertEqual(prim.GetTypeName(), "Xform")
loc_samples = UsdGeom.Xformable(prim).GetTranslateOp().GetTimeSamples()
rot_samples = UsdGeom.Xformable(prim).GetRotateXYZOp().GetTimeSamples()
scale_samples = UsdGeom.Xformable(prim).GetScaleOp().GetTimeSamples()
self.assertEqual(loc_samples, [1.0, 2.0, 3.0, 4.0])
self.assertEqual(rot_samples, [1.0])
self.assertEqual(scale_samples, [1.0])
# Validate the armature animation
prim = stage.GetPrimAtPath("/root/Armature/Armature")
self.assertEqual(prim.GetTypeName(), "Skeleton")
prim_skel = UsdSkel.BindingAPI(prim)
anim = UsdSkel.Animation(prim_skel.GetAnimationSource())
self.assertEqual(anim.GetJointsAttr().Get(),
['Bone',
'Bone/Bone_001',
'Bone/Bone_001/Bone_002',
'Bone/Bone_001/Bone_002/Bone_003',
'Bone/Bone_001/Bone_002/Bone_003/Bone_004'])
loc_samples = anim.GetTranslationsAttr().GetTimeSamples()
rot_samples = anim.GetRotationsAttr().GetTimeSamples()
scale_samples = anim.GetScalesAttr().GetTimeSamples()
self.assertEqual(loc_samples, [1.0, 2.0, 3.0, 4.0, 5.0])
self.assertEqual(rot_samples, [1.0, 2.0, 3.0, 4.0, 5.0])
self.assertEqual(scale_samples, [1.0, 2.0, 3.0, 4.0, 5.0])
# Validate the shape key animation
prim = stage.GetPrimAtPath("/root/cube_anim_keys")
self.assertEqual(prim.GetTypeName(), "SkelRoot")
prim_skel = UsdSkel.BindingAPI(prim.GetPrimAtPath("cube_anim_keys"))
self.assertEqual(prim_skel.GetBlendShapesAttr().Get(), ['Key_1'])
prim_skel = UsdSkel.BindingAPI(prim.GetPrimAtPath("Skel"))
anim = UsdSkel.Animation(prim_skel.GetAnimationSource())
weight_samples = anim.GetBlendShapeWeightsAttr().GetTimeSamples()
self.assertEqual(weight_samples, [1.0, 2.0, 3.0, 4.0, 5.0])
def test_materialx_network(self):
"""Test exporting that a MaterialX export makes it out alright"""
bpy.ops.wm.open_mainfile(
filepath=str(self.testdir / "usd_materials_export.blend")
)
export_path = self.tempdir / "materialx.usda"
res = bpy.ops.wm.usd_export(
filepath=str(export_path),
export_materials=True,
generate_materialx_network=True,
evaluation_mode="RENDER",
)
self.assertEqual({'FINISHED'}, res, f"Unable to export to {export_path}")
stage = Usd.Stage.Open(str(export_path))
material_prim = stage.GetPrimAtPath("/root/_materials/Material")
self.assertTrue(material_prim, "Could not find Material prim")
material = UsdShade.Material(material_prim)
mtlx_output = material.GetOutput("mtlx:surface")
self.assertTrue(mtlx_output, "Could not find mtlx output")
connection, source_name, _ = UsdShade.ConnectableAPI.GetConnectedSource(
mtlx_output
) or [None, None, None]
self.assertTrue((connection and source_name), "Could not find mtlx output source")
shader = UsdShade.Shader(connection.GetPrim())
self.assertTrue(shader, "Connected prim is not a shader")
shader_id = shader.GetIdAttr().Get()
self.assertEqual(shader_id, "ND_standard_surface_surfaceshader", "Shader is not a Standard Surface")
def main():
global args
import argparse
if "--" in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index("--") + 1:]
else:
argv = sys.argv
parser = argparse.ArgumentParser()
parser.add_argument("--testdir", required=True, type=pathlib.Path)
args, remaining = parser.parse_known_args(argv)
unittest.main(argv=remaining)
if __name__ == "__main__":
main()