Files
test2/source/blender/blenkernel/intern/subdiv_ccg_mask.c
Sergey Sharybin 3b132778de Multires: Support smooth shading when sculpting
On CCG side it is done similar to displacement, where we have
a dedicated functor which evaluates displacement. Might be seemed
as an overkill, but allows to decouple SubdivCCG from mesh entirely,
and maybe even free up coarse mesh in order to save some memory.

Some weak-looking aspect is the call to update normals from the
draw manager. Ideally, the manager will only draw what is already
evaluated. But it's a bit tricky to find a best place for this since
we avoid dependency graph updates during sculpt as much as possible.
The new code mimics the old code, this is how it was in 2.7.

Fix shading part of T58307.
2019-02-22 17:02:51 +01:00

191 lines
6.0 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_ccg.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
typedef struct PolyCornerIndex {
int poly_index;
int corner;
} PolyCornerIndex;
typedef struct GridPaintMaskData {
// int grid_size;
const MPoly *mpoly;
const GridPaintMask *grid_paint_mask;
/* Indexed by ptex face index, contains polygon/corner which corresponds
* to it.
*
* NOTE: For quad polygon this is an index of first corner only, since
* there we only have one ptex.
*/
PolyCornerIndex *ptex_poly_corner;
} GridPaintMaskData;
static int mask_get_grid_and_coord(
SubdivCCGMaskEvaluator *mask_evaluator,
const int ptex_face_index, const float u, const float v,
const GridPaintMask **r_mask_grid,
float *grid_u, float *grid_v)
{
GridPaintMaskData *data = mask_evaluator->user_data;
const PolyCornerIndex *poly_corner =
&data->ptex_poly_corner[ptex_face_index];
const MPoly *poly = &data->mpoly[poly_corner->poly_index];
const int start_grid_index = poly->loopstart + poly_corner->corner;
int corner = 0;
if (poly->totloop == 4) {
float corner_u, corner_v;
corner = BKE_subdiv_rotate_quad_to_corner(u, v, &corner_u, &corner_v);
*r_mask_grid =
&data->grid_paint_mask[start_grid_index + corner];
BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
}
else {
*r_mask_grid =
&data->grid_paint_mask[start_grid_index];
BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
}
return corner;
}
BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
const float grid_u, const float grid_v)
{
if (mask_grid->data == NULL) {
return 0;
}
const int grid_size = BKE_subdiv_grid_size_from_level(mask_grid->level);
const int x = (grid_u * (grid_size - 1) + 0.5f);
const int y = (grid_v * (grid_size - 1) + 0.5f);
return mask_grid->data[y * grid_size + x];
}
static float eval_mask(SubdivCCGMaskEvaluator *mask_evaluator,
const int ptex_face_index,
const float u, const float v)
{
const GridPaintMask *mask_grid;
float grid_u, grid_v;
mask_get_grid_and_coord(mask_evaluator,
ptex_face_index, u, v,
&mask_grid,
&grid_u, &grid_v);
return read_mask_grid(mask_grid, grid_u, grid_v);
}
static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator)
{
GridPaintMaskData *data = mask_evaluator->user_data;
MEM_freeN(data->ptex_poly_corner);
MEM_freeN(data);
}
/* TODO(sergey): This seems to be generally used information, which almost
* worth adding to a subdiv itself, with possible cache of the value.
*/
static int count_num_ptex_faces(const Mesh *mesh)
{
int num_ptex_faces = 0;
const MPoly *mpoly = mesh->mpoly;
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
num_ptex_faces += (poly->totloop == 4) ? 1 : poly->totloop;
}
return num_ptex_faces;
}
static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator,
const Mesh *mesh)
{
GridPaintMaskData *data = mask_evaluator->user_data;
const MPoly *mpoly = mesh->mpoly;
const int num_ptex_faces = count_num_ptex_faces(mesh);
/* Allocate memory. */
data->ptex_poly_corner = MEM_malloc_arrayN(num_ptex_faces,
sizeof(*data->ptex_poly_corner),
"ptex poly corner");
/* Fill in offsets. */
int ptex_face_index = 0;
PolyCornerIndex *ptex_poly_corner = data->ptex_poly_corner;
for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
const MPoly *poly = &mpoly[poly_index];
if (poly->totloop == 4) {
ptex_poly_corner[ptex_face_index].poly_index = poly_index;
ptex_poly_corner[ptex_face_index].corner = 0;
ptex_face_index++;
}
else {
for (int corner = 0; corner < poly->totloop; corner++) {
ptex_poly_corner[ptex_face_index].poly_index = poly_index;
ptex_poly_corner[ptex_face_index].corner = corner;
ptex_face_index++;
}
}
}
}
static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator,
const Mesh *mesh)
{
GridPaintMaskData *data = mask_evaluator->user_data;
data->mpoly = mesh->mpoly;
data->grid_paint_mask =
CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
mask_data_init_mapping(mask_evaluator, mesh);
}
static void mask_init_functions(SubdivCCGMaskEvaluator *mask_evaluator)
{
mask_evaluator->eval_mask = eval_mask;
mask_evaluator->free = free_mask_data;
}
bool BKE_subdiv_ccg_mask_init_from_paint(
SubdivCCGMaskEvaluator *mask_evaluator,
const struct Mesh *mesh)
{
GridPaintMask *grid_paint_mask =
CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
if (grid_paint_mask == NULL) {
return false;
}
/* Allocate all required memory. */
mask_evaluator->user_data = MEM_callocN(sizeof(GridPaintMaskData),
"mask from grid data");
mask_init_data(mask_evaluator, mesh);
mask_init_functions(mask_evaluator);
return true;
}