Files
test2/source/blender/compositor/intern/COM_ConstantFolder.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

55 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_defines.h"
namespace blender::compositor {
class NodeOperation;
class NodeOperationBuilder;
class ConstantOperation;
class MemoryBuffer;
/**
* Evaluates all operations with constant elements into primitive constant operations
* (Value/Vector/Color).
*/
class ConstantFolder {
private:
NodeOperationBuilder &operations_builder_;
/** Constant operations buffers. */
Map<ConstantOperation *, MemoryBuffer *> constant_buffers_;
rcti max_area_;
rcti first_elem_area_;
public:
/**
* \param operations_builder: Contains all operations to fold.
* \param exec_system: Execution system.
*/
ConstantFolder(NodeOperationBuilder &operations_builder);
/**
* Evaluate operations with constant elements into primitive constant operations.
*/
int fold_operations();
private:
/** Returns constant operations resulted from folded operations. */
Vector<ConstantOperation *> try_fold_operations(Span<NodeOperation *> operations);
ConstantOperation *fold_operation(NodeOperation *operation);
MemoryBuffer *create_constant_buffer(DataType data_type);
Vector<MemoryBuffer *> get_constant_input_buffers(NodeOperation *operation);
void delete_constant_buffers();
void get_operation_output_operations(NodeOperation *operation,
Vector<NodeOperation *> &r_outputs);
};
} // namespace blender::compositor