This replaces the older dynamic c arrays with blender::Vector as appropriate. Many files required minimal changes and the before/after are quite similar. There's 3 remaining usages of the old machinery but those will require more involved changes and design. See #103343 Pull Request: https://projects.blender.org/blender/blender/pulls/110981
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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/**
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* Executes buffer updates per row. To be inherited only by operations with correlated coordinates
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* between inputs and output.
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*/
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class MultiThreadedRowOperation : public MultiThreadedOperation {
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protected:
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struct PixelCursor {
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float *out;
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int out_stride;
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const float *row_end;
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Array<const float *> ins;
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Array<int> in_strides;
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public:
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PixelCursor(int num_inputs);
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void next()
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{
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BLI_assert(out < row_end);
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out += out_stride;
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for (int i = 0; i < ins.size(); i++) {
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ins[i] += in_strides[i];
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}
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}
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};
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protected:
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virtual void update_memory_buffer_row(PixelCursor &p) = 0;
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private:
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) final;
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};
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} // namespace blender::compositor
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