Files
test2/source/blender/compositor/nodes/COM_InpaintNode.cc
Omar Emara 291735971c Compositor: Port GPU Inpaint node to CPU
This patch ports the newly redesigned GPU Inpaint node to the CPU. The
code is mostly identical to the GPU code with the necessary adjustments
to make it work with CPU.

See #114849 for more information.

Pull Request: https://projects.blender.org/blender/blender/pulls/117716
2024-02-06 12:18:50 +01:00

33 lines
942 B
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_InpaintNode.h"
#include "COM_InpaintOperation.h"
namespace blender::compositor {
InpaintNode::InpaintNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void InpaintNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const bNode *editor_node = this->get_bnode();
/* if (editor_node->custom1 == CMP_NODE_INPAINT_SIMPLE) { */
if (true) {
InpaintSimpleOperation *operation = new InpaintSimpleOperation();
operation->set_max_distance(editor_node->custom2);
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
}
}
} // namespace blender::compositor