Compositor: Expose interpolation methods Nearest, Bilinear and Bicubic to the user for translate node This is part of #119592. Pull Request: https://projects.blender.org/blender/blender/pulls/119603
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_TranslateNode.h"
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#include "COM_TranslateOperation.h"
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namespace blender::compositor {
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TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void TranslateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *bnode = this->get_bnode();
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const NodeTranslateData *data = (const NodeTranslateData *)bnode->storage;
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_xsocket = this->get_input_socket(1);
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NodeInput *input_ysocket = this->get_input_socket(2);
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NodeOutput *output_socket = this->get_output_socket(0);
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TranslateCanvasOperation *operation = new TranslateCanvasOperation();
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operation->set_wrapping(data->wrap_axis);
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operation->set_is_relative(data->relative);
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switch (data->interpolation) {
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case CMP_NODE_INTERPOLATION_NEAREST:
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operation->set_sampler(PixelSampler::Nearest);
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break;
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case CMP_NODE_INTERPOLATION_BILINEAR:
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operation->set_sampler(PixelSampler::Bilinear);
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break;
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case CMP_NODE_INTERPOLATION_BICUBIC:
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operation->set_sampler(PixelSampler::Bicubic);
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break;
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}
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converter.add_operation(operation);
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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}
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} // namespace blender::compositor
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