New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_MaskOperation.h"
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#include "BKE_lib_id.hh"
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#include "BKE_mask.h"
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namespace blender::compositor {
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MaskOperation::MaskOperation()
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{
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this->add_output_socket(DataType::Value);
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mask_ = nullptr;
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mask_width_ = 0;
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mask_height_ = 0;
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mask_width_inv_ = 0.0f;
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mask_height_inv_ = 0.0f;
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frame_shutter_ = 0.0f;
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frame_number_ = 0;
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raster_mask_handle_tot_ = 1;
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memset(raster_mask_handles_, 0, sizeof(raster_mask_handles_));
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}
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void MaskOperation::init_execution()
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{
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if (mask_ && raster_mask_handles_[0] == nullptr) {
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if (raster_mask_handle_tot_ == 1) {
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raster_mask_handles_[0] = BKE_maskrasterize_handle_new();
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BKE_maskrasterize_handle_init(
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raster_mask_handles_[0], mask_, mask_width_, mask_height_, true, true, do_feather_);
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}
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else {
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/* make a throw away copy of the mask */
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const float frame = float(frame_number_) - frame_shutter_;
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const float frame_step = (frame_shutter_ * 2.0f) / raster_mask_handle_tot_;
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float frame_iter = frame;
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Mask *mask_temp = (Mask *)BKE_id_copy_ex(
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nullptr, &mask_->id, nullptr, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
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/* trick so we can get unkeyed edits to display */
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{
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LISTBASE_FOREACH (MaskLayer *, masklay, &mask_temp->masklayers) {
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MaskLayerShape *masklay_shape = BKE_mask_layer_shape_verify_frame(masklay,
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frame_number_);
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BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
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}
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}
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for (uint i = 0; i < raster_mask_handle_tot_; i++) {
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raster_mask_handles_[i] = BKE_maskrasterize_handle_new();
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/* re-eval frame info */
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BKE_mask_evaluate(mask_temp, frame_iter, true);
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BKE_maskrasterize_handle_init(raster_mask_handles_[i],
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mask_temp,
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mask_width_,
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mask_height_,
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true,
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true,
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do_feather_);
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frame_iter += frame_step;
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}
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BKE_id_free(nullptr, &mask_temp->id);
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}
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}
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}
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void MaskOperation::deinit_execution()
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{
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for (uint i = 0; i < raster_mask_handle_tot_; i++) {
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if (raster_mask_handles_[i]) {
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BKE_maskrasterize_handle_free(raster_mask_handles_[i]);
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raster_mask_handles_[i] = nullptr;
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}
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}
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}
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void MaskOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
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{
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if (!mask_ || mask_width_ == 0 || mask_height_ == 0) {
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r_area = COM_AREA_NONE;
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}
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else {
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r_area = preferred_area;
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r_area.xmax = r_area.xmin + mask_width_;
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r_area.ymax = r_area.ymin + mask_height_;
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}
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}
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void MaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> /*inputs*/)
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{
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Vector<MaskRasterHandle *> handles = get_non_null_handles();
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if (handles.is_empty()) {
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output->fill(area, COM_VALUE_ZERO);
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return;
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}
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float xy[2];
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for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
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xy[0] = it.x * mask_width_inv_ + mask_px_ofs_[0];
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xy[1] = it.y * mask_height_inv_ + mask_px_ofs_[1];
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*it.out = 0.0f;
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for (MaskRasterHandle *handle : handles) {
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*it.out += BKE_maskrasterize_handle_sample(handle, xy);
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}
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/* Until we get better falloff. */
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*it.out /= raster_mask_handle_tot_;
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}
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}
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Vector<MaskRasterHandle *> MaskOperation::get_non_null_handles() const
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{
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Vector<MaskRasterHandle *> handles;
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for (int i = 0; i < raster_mask_handle_tot_; i++) {
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MaskRasterHandle *handle = raster_mask_handles_[i];
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if (handle == nullptr) {
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continue;
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}
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handles.append(handle);
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}
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return handles;
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}
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} // namespace blender::compositor
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