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c19e7197aa237d0c05a95b6ae7fa392c8a1eec41
test2/source/blender/render/intern/raytrace
History
Andre Susano Pinto f4d2926986 Fix [#19602] Rayshadow that goes through transparent plane disappears
(some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec)
2009-10-13 10:52:18 +00:00
..
bvh.h
*Added memset's to make sure counters start on zero
2009-10-06 10:52:14 +00:00
Makefile
Add raytrace subdir to Makefiles.
2009-10-06 17:01:00 +00:00
rayobject_hint.h
Code reorganization
2009-08-29 17:24:45 +00:00
rayobject_qbvh.cpp
Attempts at some compile fixes for jaguarandi's code:
2009-10-06 03:40:50 +00:00
rayobject_rtbuild.cpp
Some more compile fixes for jaguarandi's commit, this time for msvc+scons
2009-10-06 10:23:25 +00:00
rayobject_rtbuild.h
Added some test_break during the build process.
2009-10-04 16:56:00 +00:00
rayobject_svbvh.cpp
Added #ifdef __SSE__ so it can still build when SSE is disabled at compile time
2009-10-06 00:28:07 +00:00
rayobject_vbvh.cpp
Added some test_break during the build process.
2009-10-04 16:56:00 +00:00
rayobject.cpp
Fix [#19602] Rayshadow that goes through transparent plane disappears
2009-10-13 10:52:18 +00:00
reorganize.h
*introduced new method for packing/optimizing trees after building
2009-09-06 19:14:06 +00:00
svbvh.h
Last fix still failed to link under mingw.
2009-10-06 12:23:25 +00:00
vbvh.h
Attempts at some compile fixes for jaguarandi's code:
2009-10-06 03:40:50 +00:00
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