This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
148 lines
5.8 KiB
C
148 lines
5.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_LIBRARY_H__
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#define __BKE_LIBRARY_H__
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/** \file BKE_library.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_compiler_attrs.h"
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struct BlendThumbnail;
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struct GHash;
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struct ListBase;
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struct ID;
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struct ImBuf;
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struct Main;
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struct Library;
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struct wmWindowManager;
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struct bContext;
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struct PointerRNA;
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struct PropertyRNA;
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void *BKE_libblock_alloc_notest(short type);
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void *BKE_libblock_alloc(struct Main *bmain, short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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void BKE_libblock_init_empty(struct ID *id);
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void *BKE_libblock_copy(struct Main *bmain, struct ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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void *BKE_libblock_copy_nolib(struct ID *id, const bool do_action) ATTR_NONNULL();
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void BKE_libblock_copy_data(struct ID *id, const struct ID *id_from, const bool do_action);
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void BKE_libblock_rename(struct Main *bmain, struct ID *id, const char *name) ATTR_NONNULL();
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void BLI_libblock_ensure_unique_name(struct Main *bmain, const char *name) ATTR_NONNULL();
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struct ID *BKE_libblock_find_name_ex(struct Main *bmain, const short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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struct ID *BKE_libblock_find_name(const short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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/* library_remap.c (keep here since they're general functions) */
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void BKE_libblock_free(struct Main *bmain, void *idv) ATTR_NONNULL();
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void BKE_libblock_free_ex(struct Main *bmain, void *idv, const bool do_id_user, const bool do_ui_user) ATTR_NONNULL();
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void BKE_libblock_free_us(struct Main *bmain, void *idv) ATTR_NONNULL();
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void BKE_libblock_free_data(struct Main *bmain, struct ID *id, const bool do_id_user) ATTR_NONNULL();
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void BKE_libblock_delete(struct Main *bmain, void *idv) ATTR_NONNULL();
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void BKE_id_lib_local_paths(struct Main *bmain, struct Library *lib, struct ID *id);
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void id_lib_extern(struct ID *id);
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void BKE_library_filepath_set(struct Library *lib, const char *filepath);
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void id_us_ensure_real(struct ID *id);
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void id_us_clear_real(struct ID *id);
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void id_us_plus_no_lib(struct ID *id);
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void id_us_plus(struct ID *id);
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void id_us_min(struct ID *id);
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void id_fake_user_set(struct ID *id);
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void id_fake_user_clear(struct ID *id);
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void BKE_id_clear_newpoin(struct ID *id);
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void BKE_id_make_local_generic(struct Main *bmain, struct ID *id, const bool id_in_mainlist, const bool lib_local);
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bool id_make_local(struct Main *bmain, struct ID *id, const bool test, const bool force_local);
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bool id_single_user(struct bContext *C, struct ID *id, struct PointerRNA *ptr, struct PropertyRNA *prop);
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bool id_copy(struct Main *bmain, struct ID *id, struct ID **newid, bool test);
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void id_sort_by_name(struct ListBase *lb, struct ID *id);
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void BKE_id_expand_local(struct Main *bmain, struct ID *id);
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void BKE_id_copy_ensure_local(struct Main *bmain, struct ID *old_id, struct ID *new_id);
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bool new_id(struct ListBase *lb, struct ID *id, const char *name);
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void id_clear_lib_data(struct Main *bmain, struct ID *id);
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void id_clear_lib_data_ex(struct Main *bmain, struct ID *id, const bool id_in_mainlist);
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struct ListBase *which_libbase(struct Main *mainlib, short type);
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#define MAX_LIBARRAY 36
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int set_listbasepointers(struct Main *main, struct ListBase *lb[MAX_LIBARRAY]);
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/* Main API */
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struct Main *BKE_main_new(void);
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void BKE_main_free(struct Main *mainvar);
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void BKE_main_lock(struct Main *bmain);
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void BKE_main_unlock(struct Main *bmain);
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void BKE_main_relations_create(struct Main *bmain);
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void BKE_main_relations_free(struct Main *bmain);
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struct BlendThumbnail *BKE_main_thumbnail_from_imbuf(struct Main *bmain, struct ImBuf *img);
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struct ImBuf *BKE_main_thumbnail_to_imbuf(struct Main *bmain, struct BlendThumbnail *data);
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void BKE_main_thumbnail_create(struct Main *bmain);
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void BKE_main_id_tag_idcode(struct Main *mainvar, const short type, const int tag, const bool value);
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void BKE_main_id_tag_listbase(struct ListBase *lb, const int tag, const bool value);
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void BKE_main_id_tag_all(struct Main *mainvar, const int tag, const bool value);
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void BKE_main_id_flag_listbase(struct ListBase *lb, const int flag, const bool value);
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void BKE_main_id_flag_all(struct Main *bmain, const int flag, const bool value);
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void BKE_main_id_clear_newpoins(struct Main *bmain);
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void BKE_main_lib_objects_recalc_all(struct Main *bmain);
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/* (MAX_ID_NAME - 2) + 3 */
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void BKE_id_ui_prefix(char name[66 + 1], const struct ID *id);
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void BKE_library_free(struct Library *lib);
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void BKE_library_make_local(
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struct Main *bmain, const struct Library *lib, struct GHash *old_to_new_ids,
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const bool untagged_only, const bool set_fake);
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void BKE_id_tag_set_atomic(struct ID *id, int tag);
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void BKE_id_tag_clear_atomic(struct ID *id, int tag);
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/* use when "" is given to new_id() */
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#define ID_FALLBACK_NAME N_("Untitled")
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#define IS_TAGGED(_id) ((_id) && (((ID *)_id)->tag & LIB_TAG_DOIT))
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_LIBRARY_H__ */
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