Blender crashes when using the Denoise node. That's because the code assumes normal input would have 4-channels, while this may not be the case. To fix this, use the channels count from the result or the GPU texture directly.
Blender crashes when using the Denoise node. That's because the code assumes normal input would have 4-channels, while this may not be the case. To fix this, use the channels count from the result or the GPU texture directly.