Files
test2/source/blender/src/editmesh_lib.c
Chris Want b41a476401 As positively recieved on the mailing list and irc (and blessed by
guitargeek), this commit enhances the support for temporary storage
for the structs EditVert, EditEdge, and EditFace. The field
"EditVert *vn" has been removed and replaced by a union called
"tmp" that can hold:

 v,  an EditVert pointer;
 e,  an EditEdge pointer;
 f,  an EditFace pointer;
 fp, a float pointer;
 p,  a void pointer;
 l,  a long;

Please see the mailing list post here for more information about
this:

http://projects.blender.org/pipermail/bf-committers/2005-December/012877.html
2006-01-03 17:22:42 +00:00

1612 lines
38 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
editmesh_lib: generic (no UI, no menus) operations/evaluators for editmesh data
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "BIF_editmesh.h"
#include "editmesh.h"
/* ********* Selection ************ */
void EM_select_face(EditFace *efa, int sel)
{
if(sel) {
efa->f |= SELECT;
efa->e1->f |= SELECT;
efa->e2->f |= SELECT;
efa->e3->f |= SELECT;
if(efa->e4) efa->e4->f |= SELECT;
efa->v1->f |= SELECT;
efa->v2->f |= SELECT;
efa->v3->f |= SELECT;
if(efa->v4) efa->v4->f |= SELECT;
}
else {
efa->f &= ~SELECT;
efa->e1->f &= ~SELECT;
efa->e2->f &= ~SELECT;
efa->e3->f &= ~SELECT;
if(efa->e4) efa->e4->f &= ~SELECT;
efa->v1->f &= ~SELECT;
efa->v2->f &= ~SELECT;
efa->v3->f &= ~SELECT;
if(efa->v4) efa->v4->f &= ~SELECT;
}
}
void EM_select_edge(EditEdge *eed, int sel)
{
if(sel) {
eed->f |= SELECT;
eed->v1->f |= SELECT;
eed->v2->f |= SELECT;
}
else {
eed->f &= ~SELECT;
eed->v1->f &= ~SELECT;
eed->v2->f &= ~SELECT;
}
}
void EM_select_face_fgon(EditFace *efa, int val)
{
EditMesh *em = G.editMesh;
short index=0;
if(efa->fgonf==0) EM_select_face(efa, val);
else {
if(efa->e1->fgoni) index= efa->e1->fgoni;
if(efa->e2->fgoni) index= efa->e2->fgoni;
if(efa->e3->fgoni) index= efa->e3->fgoni;
if(efa->v4 && efa->e4->fgoni) index= efa->e4->fgoni;
if(index==0) printf("wrong fgon select\n");
// select all ngon faces with index
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->fgonf) {
if(efa->e1->fgoni==index || efa->e2->fgoni==index ||
efa->e3->fgoni==index || (efa->e4 && efa->e4->fgoni==index) ) {
EM_select_face(efa, val);
}
}
}
}
}
/* only vertices */
int faceselectedOR(EditFace *efa, int flag)
{
if ((efa->v1->f | efa->v2->f | efa->v3->f | (efa->v4?efa->v4->f:0))&flag) {
return 1;
} else {
return 0;
}
}
// replace with (efa->f & SELECT)
int faceselectedAND(EditFace *efa, int flag)
{
if ((efa->v1->f & efa->v2->f & efa->v3->f & (efa->v4?efa->v4->f:flag))&flag) {
return 1;
} else {
return 0;
}
}
int EM_nfaces_selected(void)
{
EditMesh *em = G.editMesh;
EditFace *efa;
int count= 0;
for (efa= em->faces.first; efa; efa= efa->next)
if (efa->f & SELECT)
count++;
return count;
}
#if 0
static int EM_nedges(void)
{
EditMesh *em = G.editMesh;
EditEdge *eed;
int count= 0;
for (eed= em->edges.first; eed; eed= eed->next) count++;
return count;
}
#endif
int EM_nvertices_selected(void)
{
EditMesh *em = G.editMesh;
EditVert *eve;
int count= 0;
for (eve= em->verts.first; eve; eve= eve->next)
if (eve->f & SELECT)
count++;
return count;
}
void EM_clear_flag_all(int flag)
{
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
for (eve= em->verts.first; eve; eve= eve->next) eve->f &= ~flag;
for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~flag;
for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~flag;
}
void EM_set_flag_all(int flag)
{
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
for (eve= em->verts.first; eve; eve= eve->next) if(eve->h==0) eve->f |= flag;
for (eed= em->edges.first; eed; eed= eed->next) if(eed->h==0) eed->f |= flag;
for (efa= em->faces.first; efa; efa= efa->next) if(efa->h==0) efa->f |= flag;
}
/* flush for changes in vertices only */
void EM_deselect_flush(void)
{
EditMesh *em = G.editMesh;
EditEdge *eed;
EditFace *efa;
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->v1->f & eed->v2->f & SELECT);
else eed->f &= ~SELECT;
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->v4) {
if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT );
else efa->f &= ~SELECT;
}
else {
if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT );
else efa->f &= ~SELECT;
}
}
}
/* flush selection to edges & faces */
/* this only based on coherent selected vertices, for example when adding new
objects. call clear_flag_all() before you select vertices to be sure it ends OK!
*/
void EM_select_flush(void)
{
EditMesh *em = G.editMesh;
EditEdge *eed;
EditFace *efa;
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->v1->f & eed->v2->f & SELECT) eed->f |= SELECT;
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->v4) {
if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT ) efa->f |= SELECT;
}
else {
if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT ) efa->f |= SELECT;
}
}
}
/* when vertices or edges can be selected, also make fgon consistant */
static void check_fgons_selection()
{
EditMesh *em = G.editMesh;
EditFace *efa, *efan;
EditEdge *eed;
ListBase *lbar;
int sel, desel, index, totfgon= 0;
/* count amount of fgons */
for(eed= em->edges.first; eed; eed= eed->next)
if(eed->fgoni>totfgon) totfgon= eed->fgoni;
if(totfgon==0) return;
lbar= MEM_callocN((totfgon+1)*sizeof(ListBase), "listbase array");
/* put all fgons in lbar */
for(efa= em->faces.first; efa; efa= efan) {
efan= efa->next;
index= efa->e1->fgoni;
if(index==0) index= efa->e2->fgoni;
if(index==0) index= efa->e3->fgoni;
if(index==0 && efa->e4) index= efa->e4->fgoni;
if(index) {
BLI_remlink(&em->faces, efa);
BLI_addtail(&lbar[index], efa);
}
}
/* now check the fgons */
for(index=1; index<=totfgon; index++) {
/* we count on vertices/faces/edges being set OK, so we only have to set ngon itself */
sel= desel= 0;
for(efa= lbar[index].first; efa; efa= efa->next) {
if(efa->e1->fgoni==0) {
if(efa->e1->f & SELECT) sel++;
else desel++;
}
if(efa->e2->fgoni==0) {
if(efa->e2->f & SELECT) sel++;
else desel++;
}
if(efa->e3->fgoni==0) {
if(efa->e3->f & SELECT) sel++;
else desel++;
}
if(efa->e4 && efa->e4->fgoni==0) {
if(efa->e4->f & SELECT) sel++;
else desel++;
}
if(sel && desel) break;
}
if(sel && desel) sel= 0;
else if(sel) sel= 1;
else sel= 0;
/* select/deselect and put back */
for(efa= lbar[index].first; efa; efa= efa->next) {
if(sel) efa->f |= SELECT;
else efa->f &= ~SELECT;
}
addlisttolist(&em->faces, &lbar[index]);
}
MEM_freeN(lbar);
}
/* flush to edges & faces */
/* based on select mode it selects edges/faces
assumed is that verts/edges/faces were properly selected themselves
with the calls above
*/
void EM_selectmode_flush(void)
{
EditMesh *em = G.editMesh;
EditEdge *eed;
EditFace *efa;
// flush to edges & faces
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->v1->f & eed->v2->f & SELECT) eed->f |= SELECT;
else eed->f &= ~SELECT;
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->v4) {
if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT) efa->f |= SELECT;
else efa->f &= ~SELECT;
}
else {
if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT) efa->f |= SELECT;
else efa->f &= ~SELECT;
}
}
}
// flush to faces
else if(G.scene->selectmode & SCE_SELECT_EDGE) {
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->e4) {
if(efa->e1->f & efa->e2->f & efa->e3->f & efa->e4->f & SELECT) efa->f |= SELECT;
else efa->f &= ~SELECT;
}
else {
if(efa->e1->f & efa->e2->f & efa->e3->f & SELECT) efa->f |= SELECT;
else efa->f &= ~SELECT;
}
}
}
// make sure selected faces have selected edges too, for extrude (hack?)
else if(G.scene->selectmode & SCE_SELECT_FACE) {
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT) EM_select_face(efa, 1);
}
}
check_fgons_selection();
}
/* when switching select mode, makes sure selection is consistant for editing */
/* also for paranoia checks to make sure edge or face mode works */
void EM_selectmode_set(void)
{
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
if(G.scene->selectmode == SCE_SELECT_VERTEX) {
/* vertices -> edges -> faces */
for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~SELECT;
for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~SELECT;
EM_select_flush();
}
else if(G.scene->selectmode == SCE_SELECT_EDGE) {
/* deselect vertices, and select again based on edge select */
for(eve= em->verts.first; eve; eve= eve->next) eve->f &= ~SELECT;
for(eed= em->edges.first; eed; eed= eed->next)
if(eed->f & SELECT) EM_select_edge(eed, 1);
/* selects faces based on edge status */
EM_selectmode_flush();
}
else if(G.scene->selectmode == SCE_SELECT_FACE) {
/* deselect eges, and select again based on face select */
for(eed= em->edges.first; eed; eed= eed->next) EM_select_edge(eed, 0);
for(efa= em->faces.first; efa; efa= efa->next)
if(efa->f & SELECT) EM_select_face(efa, 1);
}
}
/* paranoia check, actually only for entering editmode. rule:
- vertex hidden, always means edge is hidden too
- edge hidden, always means face is hidden too
- face hidden, dont change anything
*/
void EM_hide_reset(void)
{
EditMesh *em = G.editMesh;
EditEdge *eed;
EditFace *efa;
for(eed= em->edges.first; eed; eed= eed->next)
if(eed->v1->h || eed->v2->h) eed->h |= 1;
for(efa= em->faces.first; efa; efa= efa->next)
if((efa->e1->h & 1) || (efa->e2->h & 1) || (efa->e3->h & 1) || (efa->e4 && (efa->e4->h & 1)))
efa->h= 1;
}
/* ******** EXTRUDE ********* */
static void add_normal_aligned(float *nor, float *add)
{
if( INPR(nor, add) < 0.0 )
VecSubf(nor, nor, add);
else
VecAddf(nor, nor, add);
}
static void set_edge_directions_f2(int val)
{
EditMesh *em= G.editMesh;
EditFace *efa;
int do_all= 1;
/* edge directions are used for extrude, to detect direction of edges that make new faces */
/* we have set 'f2' flags in edges that need to get a direction set (e.g. get new face) */
/* the val argument differs... so we need it as arg */
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT) {
do_all= 0;
if(efa->e1->f2<val) {
if(efa->e1->v1 == efa->v1) efa->e1->dir= 0;
else efa->e1->dir= 1;
}
if(efa->e2->f2<val) {
if(efa->e2->v1 == efa->v2) efa->e2->dir= 0;
else efa->e2->dir= 1;
}
if(efa->e3->f2<val) {
if(efa->e3->v1 == efa->v3) efa->e3->dir= 0;
else efa->e3->dir= 1;
}
if(efa->e4 && efa->e4->f2<val) {
if(efa->e4->v1 == efa->v4) efa->e4->dir= 0;
else efa->e4->dir= 1;
}
}
}
/* ok, no faces done... then we at least set it for exterior edges */
if(do_all) {
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->e1->v1 == efa->v1) efa->e1->dir= 0;
else efa->e1->dir= 1;
if(efa->e2->v1 == efa->v2) efa->e2->dir= 0;
else efa->e2->dir= 1;
if(efa->e3->v1 == efa->v3) efa->e3->dir= 0;
else efa->e3->dir= 1;
if(efa->e4) {
if(efa->e4->v1 == efa->v4) efa->e4->dir= 0;
else efa->e4->dir= 1;
}
}
}
}
/* individual face extrude */
/* will use vertex normals for extrusion directions, so *nor is unaffected */
short extrudeflag_face_indiv(short flag, float *nor)
{
EditMesh *em = G.editMesh;
EditVert *eve, *v1, *v2, *v3, *v4;
EditEdge *eed;
EditFace *efa, *nextfa;
if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
/* selected edges with 1 or more selected face become faces */
/* selected faces each makes new faces */
/* always remove old faces, keeps volumes manifold */
/* select the new extrusion, deselect old */
/* step 1; init, count faces in edges */
recalc_editnormals();
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; // new select flag
for(eed= em->edges.first; eed; eed= eed->next) {
eed->f2= 0; // amount of unselected faces
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT);
else {
efa->e1->f2++;
efa->e2->f2++;
efa->e3->f2++;
if(efa->e4) efa->e4->f2++;
}
}
/* step 2: make new faces from faces */
for(efa= em->faces.last; efa; efa= efa->prev) {
if(efa->f & SELECT) {
v1= addvertlist(efa->v1->co);
v2= addvertlist(efa->v2->co);
v3= addvertlist(efa->v3->co);
v1->f1= v2->f1= v3->f1= 1;
VECCOPY(v1->no, efa->n);
VECCOPY(v2->no, efa->n);
VECCOPY(v3->no, efa->n);
if(efa->v4) {
v4= addvertlist(efa->v4->co);
v4->f1= 1;
VECCOPY(v4->no, efa->n);
}
else v4= NULL;
/* side faces, clockwise */
addfacelist(efa->v2, v2, v1, efa->v1, efa, NULL);
addfacelist(efa->v3, v3, v2, efa->v2, efa, NULL);
if(efa->v4) {
addfacelist(efa->v4, v4, v3, efa->v3, efa, NULL);
addfacelist(efa->v1, v1, v4, efa->v4, efa, NULL);
}
else {
addfacelist(efa->v1, v1, v3, efa->v3, efa, NULL);
}
/* top face */
addfacelist(v1, v2, v3, v4, efa, NULL);
}
}
/* step 3: remove old faces */
efa= em->faces.first;
while(efa) {
nextfa= efa->next;
if(efa->f & SELECT) {
BLI_remlink(&em->faces, efa);
free_editface(efa);
}
efa= nextfa;
}
/* step 4: redo selection */
EM_clear_flag_all(SELECT);
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f1) eve->f |= SELECT;
}
EM_select_flush();
return 'n';
}
/* extrudes individual edges */
/* nor is filled with constraint vector */
short extrudeflag_edges_indiv(short flag, float *nor)
{
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
for(eve= em->verts.first; eve; eve= eve->next) eve->tmp.v = NULL;
for(eed= em->edges.first; eed; eed= eed->next) {
eed->tmp.f = NULL;
eed->f2= ((eed->f & flag)!=0);
}
set_edge_directions_f2(2);
/* sample for next loop */
for(efa= em->faces.first; efa; efa= efa->next) {
efa->e1->tmp.f = efa;
efa->e2->tmp.f = efa;
efa->e3->tmp.f = efa;
if(efa->e4) efa->e4->tmp.f = efa;
}
/* make the faces */
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->f & flag) {
if(eed->v1->tmp.v == NULL)
eed->v1->tmp.v = addvertlist(eed->v1->co);
if(eed->v2->tmp.v == NULL)
eed->v2->tmp.v = addvertlist(eed->v2->co);
if(eed->dir==1)
addfacelist(eed->v1, eed->v2,
eed->v2->tmp.v, eed->v1->tmp.v,
eed->tmp.f, NULL);
else
addfacelist(eed->v2, eed->v1,
eed->v1->tmp.v, eed->v2->tmp.v,
eed->tmp.f, NULL);
/* for transform */
if(eed->tmp.f) {
efa = eed->tmp.f;
if (efa->f & SELECT) add_normal_aligned(nor, efa->n);
}
}
}
Normalise(nor);
/* set correct selection */
EM_clear_flag_all(SELECT);
for(eve= em->verts.last; eve; eve= eve->prev) {
if(eve->tmp.v) {
eve->tmp.v->f |= flag;
}
}
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
}
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
return 'n'; // n is for normal constraint
}
/* extrudes individual vertices */
short extrudeflag_verts_indiv(short flag, float *nor)
{
EditMesh *em = G.editMesh;
EditVert *eve;
/* make the edges */
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & flag) {
eve->tmp.v = addvertlist(eve->co);
addedgelist(eve, eve->tmp.v, NULL);
}
else eve->tmp.v = NULL;
}
/* set correct selection */
EM_clear_flag_all(SELECT);
for(eve= em->verts.last; eve; eve= eve->prev)
if (eve->tmp.v)
eve->tmp.v->f |= flag;
return 'g'; // g is grab
}
/* this is actually a recode of extrudeflag(), using proper edge/face select */
/* hurms, doesnt use 'flag' yet, but its not called by primitive making stuff anyway */
static short extrudeflag_edge(short flag, float *nor)
{
/* all select edges/faces: extrude */
/* old select is cleared, in new ones it is set */
EditMesh *em = G.editMesh;
EditVert *eve, *nextve;
EditEdge *eed, *nexted;
EditFace *efa, *nextfa;
short del_old= 0;
if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
/* selected edges with 0 or 1 selected face become faces */
/* selected faces generate new faces */
/* if *one* selected face has edge with unselected face; remove old selected faces */
/* if selected edge is not used anymore; remove */
/* if selected vertex is not used anymore: remove */
/* select the new extrusion, deselect old */
/* step 1; init, count faces in edges */
recalc_editnormals();
for(eve= em->verts.first; eve; eve= eve->next) {
eve->tmp.v = NULL;
eve->f1= 0;
}
for(eed= em->edges.first; eed; eed= eed->next) {
eed->f1= 0; // amount of unselected faces
eed->f2= 0; // amount of selected faces
if(eed->f & SELECT) {
eed->v1->f1= 1; // we call this 'selected vertex' now
eed->v2->f1= 1;
}
eed->tmp.f = NULL; // here we tuck face pointer, as sample
}
for(efa= em->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT) {
efa->e1->f2++;
efa->e2->f2++;
efa->e3->f2++;
if(efa->e4) efa->e4->f2++;
// sample for next loop
efa->e1->tmp.f = efa;
efa->e2->tmp.f = efa;
efa->e3->tmp.f = efa;
if(efa->e4) efa->e4->tmp.f = efa;
}
else {
efa->e1->f1++;
efa->e2->f1++;
efa->e3->f1++;
if(efa->e4) efa->e4->f1++;
}
}
set_edge_directions_f2(2);
/* step 1.5: if *one* selected face has edge with unselected face; remove old selected faces */
for(efa= em->faces.last; efa; efa= efa->prev) {
if(efa->f & SELECT) {
if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1 || (efa->e4 && efa->e4->f1)) {
del_old= 1;
break;
}
}
}
/* step 2: make new faces from edges */
for(eed= em->edges.last; eed; eed= eed->prev) {
if(eed->f & SELECT) {
if(eed->f2<2) {
if(eed->v1->tmp.v == NULL)
eed->v1->tmp.v = addvertlist(eed->v1->co);
if(eed->v2->tmp.v == NULL)
eed->v2->tmp.v = addvertlist(eed->v2->co);
/* if del_old, the preferred normal direction is exact
* opposite as for keep old faces
*/
if(eed->dir!=del_old)
addfacelist(eed->v1, eed->v2,
eed->v2->tmp.v, eed->v1->tmp.v,
eed->tmp.f, NULL);
else
addfacelist(eed->v2, eed->v1,
eed->v1->tmp.v, eed->v2->tmp.v,
eed->tmp.f, NULL);
}
}
}
/* step 3: make new faces from faces */
for(efa= em->faces.last; efa; efa= efa->prev) {
if(efa->f & SELECT) {
if (efa->v1->tmp.v == NULL)
efa->v1->tmp.v = addvertlist(efa->v1->co);
if (efa->v2->tmp.v ==NULL)
efa->v2->tmp.v = addvertlist(efa->v2->co);
if (efa->v3->tmp.v ==NULL)
efa->v3->tmp.v = addvertlist(efa->v3->co);
if (efa->v4 && (efa->v4->tmp.v == NULL))
efa->v4->tmp.v = addvertlist(efa->v4->co);
if(del_old==0) { // keep old faces means flipping normal
if(efa->v4)
addfacelist(efa->v4->tmp.v, efa->v3->tmp.v,
efa->v2->tmp.v, efa->v1->tmp.v, efa, efa);
else
addfacelist(efa->v3->tmp.v, efa->v2->tmp.v,
efa->v1->tmp.v, NULL, efa, efa);
}
else {
if(efa->v4)
addfacelist(efa->v1->tmp.v, efa->v2->tmp.v,
efa->v3->tmp.v, efa->v4->tmp.v, efa, efa);
else
addfacelist(efa->v1->tmp.v, efa->v2->tmp.v,
efa->v3->tmp.v, NULL, efa, efa);
}
/* for transform */
add_normal_aligned(nor, efa->n);
}
}
if(del_old) {
/* step 4: remove old faces, if del_old */
efa= em->faces.first;
while(efa) {
nextfa= efa->next;
if(efa->f & SELECT) {
BLI_remlink(&em->faces, efa);
free_editface(efa);
}
efa= nextfa;
}
/* step 5: remove selected unused edges */
/* start tagging again */
for(eed= em->edges.first; eed; eed= eed->next) eed->f1=0;
for(efa= em->faces.first; efa; efa= efa->next) {
efa->e1->f1= 1;
efa->e2->f1= 1;
efa->e3->f1= 1;
if(efa->e4) efa->e4->f1= 1;
}
/* remove */
eed= em->edges.first;
while(eed) {
nexted= eed->next;
if(eed->f & SELECT) {
if(eed->f1==0) {
remedge(eed);
free_editedge(eed);
}
}
eed= nexted;
}
/* step 6: remove selected unused vertices */
for(eed= em->edges.first; eed; eed= eed->next)
eed->v1->f1= eed->v2->f1= 0;
eve= em->verts.first;
while(eve) {
nextve= eve->next;
if(eve->f1) {
// hack... but we need it for step 7, redoing selection
if(eve->tmp.v) eve->tmp.v->tmp.v= eve->tmp.v;
BLI_remlink(&em->verts, eve);
free_editvert(eve);
}
eve= nextve;
}
}
Normalise(nor); // translation normal grab
/* step 7: redo selection */
EM_clear_flag_all(SELECT);
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->tmp.v) {
eve->tmp.v->f |= SELECT;
}
}
EM_select_flush();
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
return 'n'; // normal constraint
}
short extrudeflag_vert(short flag, float *nor)
{
/* all verts/edges/faces with (f & 'flag'): extrude */
/* from old verts, 'flag' is cleared, in new ones it is set */
EditMesh *em = G.editMesh;
EditVert *eve, *v1, *v2, *v3, *v4, *nextve;
EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
EditFace *efa, *efa2, *nextvl;
short sel=0, del_old= 0, is_face_sel=0;
if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
/* clear vert flag f1, we use this to detect a loose selected vertice */
eve= em->verts.first;
while(eve) {
if(eve->f & flag) eve->f1= 1;
else eve->f1= 0;
eve= eve->next;
}
/* clear edges counter flag, if selected we set it at 1 */
eed= em->edges.first;
while(eed) {
if( (eed->v1->f & flag) && (eed->v2->f & flag) ) {
eed->f2= 1;
eed->v1->f1= 0;
eed->v2->f1= 0;
}
else eed->f2= 0;
eed->f1= 1; /* this indicates it is an 'old' edge (in this routine we make new ones) */
eed->tmp.f = NULL; /* used as sample */
eed= eed->next;
}
/* we set a flag in all selected faces, and increase the associated edge counters */
efa= em->faces.first;
while(efa) {
efa->f1= 0;
if(faceselectedAND(efa, flag)) {
e1= efa->e1;
e2= efa->e2;
e3= efa->e3;
e4= efa->e4;
if(e1->f2 < 3) e1->f2++;
if(e2->f2 < 3) e2->f2++;
if(e3->f2 < 3) e3->f2++;
if(e4 && e4->f2 < 3) e4->f2++;
efa->f1= 1;
is_face_sel= 1; // for del_old
}
else if(faceselectedOR(efa, flag)) {
e1= efa->e1;
e2= efa->e2;
e3= efa->e3;
e4= efa->e4;
if( (e1->v1->f & flag) && (e1->v2->f & flag) ) e1->f1= 2;
if( (e2->v1->f & flag) && (e2->v2->f & flag) ) e2->f1= 2;
if( (e3->v1->f & flag) && (e3->v2->f & flag) ) e3->f1= 2;
if( e4 && (e4->v1->f & flag) && (e4->v2->f & flag) ) e4->f1= 2;
}
// sample for next loop
efa->e1->tmp.f = efa;
efa->e2->tmp.f = efa;
efa->e3->tmp.f = efa;
if(efa->e4) efa->e4->tmp.f = efa;
efa= efa->next;
}
set_edge_directions_f2(3);
/* the current state now is:
eve->f1==1: loose selected vertex
eed->f2==0 : edge is not selected, no extrude
eed->f2==1 : edge selected, is not part of a face, extrude
eed->f2==2 : edge selected, is part of 1 face, extrude
eed->f2==3 : edge selected, is part of more faces, no extrude
eed->f1==0: new edge
eed->f1==1: edge selected, is part of selected face, when eed->f==3: remove
eed->f1==2: edge selected, part of a partially selected face
efa->f1==1 : duplicate this face
*/
/* copy all selected vertices, */
/* write pointer to new vert in old struct at eve->tmp.v */
eve= em->verts.last;
while(eve) {
eve->f &= ~128; /* clear, for later test for loose verts */
if(eve->f & flag) {
sel= 1;
v1= addvertlist(0);
VECCOPY(v1->co, eve->co);
v1->f= eve->f;
eve->f-= flag;
eve->tmp.v = v1;
}
else eve->tmp.v = 0;
eve= eve->prev;
}
if(sel==0) return 0;
/* all edges with eed->f2==1 or eed->f2==2 become faces */
/* if del_old==1 then extrude is in partial geometry, to keep it manifold.
verts with f1==0 and (eve->f & 128)==0) are removed
edges with eed->f2>2 are removed
faces with efa->f1 are removed
if del_old==0 the extrude creates a volume.
*/
/* find if we delete old faces */
if(is_face_sel) {
for(eed= em->edges.first; eed; eed= eed->next) {
if( (eed->f2==1 || eed->f2==2) ) {
if(eed->f1==2) {
del_old= 1;
break;
}
}
}
}
eed= em->edges.last;
while(eed) {
nexted= eed->prev;
if( eed->f2<3) {
eed->v1->f |= 128; /* = no loose vert! */
eed->v2->f |= 128;
}
if( (eed->f2==1 || eed->f2==2) ) {
/* if del_old, the preferred normal direction is exact opposite as for keep old faces */
if(eed->dir != del_old)
efa2 = addfacelist(eed->v1, eed->v2,
eed->v2->tmp.v, eed->v1->tmp.v,
NULL, NULL);
else
efa2 = addfacelist(eed->v2, eed->v1,
eed->v1->tmp.v, eed->v2->tmp.v,
NULL, NULL);
if(eed->tmp.f) {
efa = eed->tmp.f;
efa2->mat_nr= efa->mat_nr;
efa2->tf= efa->tf;
efa2->flag= efa->flag;
}
/* Needs smarter adaption of existing creases.
* If addedgelist is used, make sure seams are set to 0 on these
* new edges, since we do not want to add any seams on extrusion.
*/
efa2->e1->crease= eed->crease;
efa2->e2->crease= eed->crease;
efa2->e3->crease= eed->crease;
if(efa2->e4) efa2->e4->crease= eed->crease;
}
eed= nexted;
}
if(del_old) {
eed= em->edges.first;
while(eed) {
nexted= eed->next;
if(eed->f2==3 && eed->f1==1) {
remedge(eed);
free_editedge(eed);
}
eed= nexted;
}
}
/* duplicate faces, if necessary remove old ones */
efa= em->faces.first;
while(efa) {
nextvl= efa->next;
if(efa->f1 & 1) {
v1 = efa->v1->tmp.v;
v2 = efa->v2->tmp.v;
v3 = efa->v3->tmp.v;
if(efa->v4)
v4 = efa->v4->tmp.v;
else
v4= 0;
/* hmm .. not sure about edges here */
if(del_old==0) // if we keep old, we flip normal
efa2= addfacelist(v3, v2, v1, v4, efa, efa);
else
efa2= addfacelist(v1, v2, v3, v4, efa, efa);
/* for transform */
add_normal_aligned(nor, efa->n);
if(del_old) {
BLI_remlink(&em->faces, efa);
free_editface(efa);
}
}
efa= nextvl;
}
Normalise(nor); // for grab
/* for all vertices with eve->tmp.v!=0
if eve->f1==1: make edge
if flag!=128 : if del_old==1: remove
*/
eve= em->verts.last;
while(eve) {
nextve= eve->prev;
if(eve->tmp.v) {
if(eve->f1==1) addedgelist(eve, eve->tmp.v, NULL);
else if( (eve->f & 128)==0) {
if(del_old) {
BLI_remlink(&em->verts,eve);
free_editvert(eve);
eve= NULL;
}
}
}
if(eve) {
eve->f &= ~128;
}
eve= nextve;
}
// since its vertex select mode now, it also deselects higher order
EM_selectmode_flush();
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab, for correct undo print
return 'n';
}
/* generic extrude */
short extrudeflag(short flag, float *nor)
{
if(G.scene->selectmode & SCE_SELECT_VERTEX)
return extrudeflag_vert(flag, nor);
else
return extrudeflag_edge(flag, nor);
}
void rotateflag(short flag, float *cent, float rotmat[][3])
{
/* all verts with (flag & 'flag') rotate */
EditMesh *em = G.editMesh;
EditVert *eve;
eve= em->verts.first;
while(eve) {
if(eve->f & flag) {
eve->co[0]-=cent[0];
eve->co[1]-=cent[1];
eve->co[2]-=cent[2];
Mat3MulVecfl(rotmat,eve->co);
eve->co[0]+=cent[0];
eve->co[1]+=cent[1];
eve->co[2]+=cent[2];
}
eve= eve->next;
}
}
void translateflag(short flag, float *vec)
{
/* all verts with (flag & 'flag') translate */
EditMesh *em = G.editMesh;
EditVert *eve;
eve= em->verts.first;
while(eve) {
if(eve->f & flag) {
eve->co[0]+=vec[0];
eve->co[1]+=vec[1];
eve->co[2]+=vec[2];
}
eve= eve->next;
}
}
void adduplicateflag(int flag)
{
EditMesh *em = G.editMesh;
/* old selection has flag 128 set, and flag 'flag' cleared
new selection has flag 'flag' set */
EditVert *eve, *v1, *v2, *v3, *v4;
EditEdge *eed, *newed;
EditFace *efa, *newfa;
EM_clear_flag_all(128);
EM_selectmode_set(); // paranoia check, selection now is consistant
/* vertices first */
for(eve= em->verts.last; eve; eve= eve->prev) {
if(eve->f & flag) {
v1= addvertlist(eve->co);
v1->f= eve->f;
eve->f-= flag;
eve->f|= 128;
eve->tmp.v = v1;
/* >>>>> FIXME: Copy deformation weight ? */
v1->totweight = eve->totweight;
if (eve->totweight){
v1->dw = MEM_mallocN (eve->totweight * sizeof(MDeformWeight), "deformWeight");
memcpy (v1->dw, eve->dw, eve->totweight * sizeof(MDeformWeight));
}
else
v1->dw=NULL;
}
}
/* copy edges */
for(eed= em->edges.last; eed; eed= eed->prev) {
if( eed->f & flag ) {
v1 = eed->v1->tmp.v;
v2 = eed->v2->tmp.v;
newed= addedgelist(v1, v2, eed);
newed->f= eed->f;
eed->f -= flag;
eed->f |= 128;
}
}
/* then dupicate faces */
for(efa= em->faces.last; efa; efa= efa->prev) {
if(efa->f & flag) {
v1 = efa->v1->tmp.v;
v2 = efa->v2->tmp.v;
v3 = efa->v3->tmp.v;
if(efa->v4) v4 = efa->v4->tmp.v; else v4= NULL;
newfa= addfacelist(v1, v2, v3, v4, efa, efa);
newfa->f= efa->f;
efa->f -= flag;
efa->f |= 128;
}
}
EM_fgon_flags(); // redo flags and indices for fgons
}
void delfaceflag(int flag)
{
EditMesh *em = G.editMesh;
/* delete all faces with 'flag', including loose edges and loose vertices */
/* this is maybe a bit weird, but this function is used for 'split' and 'separate' */
/* in remaining vertices/edges 'flag' is cleared */
EditVert *eve,*nextve;
EditEdge *eed, *nexted;
EditFace *efa,*nextvl;
/* to detect loose edges, we put f2 flag on 1 */
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->f & flag) eed->f2= 1;
else eed->f2= 0;
}
/* delete faces */
efa= em->faces.first;
while(efa) {
nextvl= efa->next;
if(efa->f & flag) {
efa->e1->f2= 1;
efa->e2->f2= 1;
efa->e3->f2= 1;
if(efa->e4) {
efa->e4->f2= 1;
}
BLI_remlink(&em->faces, efa);
free_editface(efa);
}
efa= nextvl;
}
/* all remaining faces: make sure we keep the edges */
for(efa= em->faces.first; efa; efa= efa->next) {
efa->e1->f2= 0;
efa->e2->f2= 0;
efa->e3->f2= 0;
if(efa->e4) {
efa->e4->f2= 0;
}
}
/* remove tagged edges, and clear remaining ones */
eed= em->edges.first;
while(eed) {
nexted= eed->next;
if(eed->f2==1) {
remedge(eed);
free_editedge(eed);
}
else {
eed->f &= ~flag;
eed->v1->f &= ~flag;
eed->v2->f &= ~flag;
}
eed= nexted;
}
/* vertices with 'flag' now are the loose ones, and will be removed */
eve= em->verts.first;
while(eve) {
nextve= eve->next;
if(eve->f & flag) {
BLI_remlink(&em->verts, eve);
free_editvert(eve);
}
eve= nextve;
}
}
/* ********************* */
#if 0
static int check_vnormal_flip(float *n, float *vnorm)
{
float inp;
inp= n[0]*vnorm[0]+n[1]*vnorm[1]+n[2]*vnorm[2];
/* angles 90 degrees: dont flip */
if(inp> -0.000001) return 0;
return 1;
}
#endif
void flipface(EditFace *efa)
{
if(efa->v4) {
SWAP(EditVert *, efa->v2, efa->v4);
SWAP(EditEdge *, efa->e1, efa->e4);
SWAP(EditEdge *, efa->e2, efa->e3);
SWAP(unsigned int, efa->tf.col[1], efa->tf.col[3]);
SWAP(float, efa->tf.uv[1][0], efa->tf.uv[3][0]);
SWAP(float, efa->tf.uv[1][1], efa->tf.uv[3][1]);
}
else {
SWAP(EditVert *, efa->v2, efa->v3);
SWAP(EditEdge *, efa->e1, efa->e3);
SWAP(unsigned int, efa->tf.col[1], efa->tf.col[2]);
efa->e2->dir= 1-efa->e2->dir;
SWAP(float, efa->tf.uv[1][0], efa->tf.uv[2][0]);
SWAP(float, efa->tf.uv[1][1], efa->tf.uv[2][1]);
}
if(efa->v4) CalcNormFloat4(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co, efa->n);
else CalcNormFloat(efa->v1->co, efa->v2->co, efa->v3->co, efa->n);
}
void flip_editnormals(void)
{
EditMesh *em = G.editMesh;
EditFace *efa;
efa= em->faces.first;
while(efa) {
if( efa->f & SELECT ){
flipface(efa);
}
efa= efa->next;
}
}
/* does face centers too */
void recalc_editnormals(void)
{
EditMesh *em = G.editMesh;
EditFace *efa;
EditVert *eve;
for(eve= em->verts.first; eve; eve=eve->next) {
eve->no[0] = eve->no[1] = eve->no[2] = 0.0;
}
for(efa= em->faces.first; efa; efa=efa->next) {
if(efa->v4) {
CalcNormFloat4(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co, efa->n);
CalcCent4f(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
VecAddf(efa->v4->no, efa->v4->no, efa->n);
}
else {
CalcNormFloat(efa->v1->co, efa->v2->co, efa->v3->co, efa->n);
CalcCent3f(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
}
VecAddf(efa->v1->no, efa->v1->no, efa->n);
VecAddf(efa->v2->no, efa->v2->no, efa->n);
VecAddf(efa->v3->no, efa->v3->no, efa->n);
}
for(eve= em->verts.first; eve; eve=eve->next) {
if (Normalise(eve->no)==0.0) {
VECCOPY(eve->no, eve->co);
Normalise(eve->no);
}
}
}
int compareface(EditFace *vl1, EditFace *vl2)
{
EditVert *v1, *v2, *v3, *v4;
if(vl1->v4 && vl2->v4) {
v1= vl2->v1;
v2= vl2->v2;
v3= vl2->v3;
v4= vl2->v4;
if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) {
if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) {
if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) {
if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) {
return 1;
}
}
}
}
}
else if(vl1->v4==0 && vl2->v4==0) {
v1= vl2->v1;
v2= vl2->v2;
v3= vl2->v3;
if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) {
if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) {
if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) {
return 1;
}
}
}
}
return 0;
}
/* checks for existance, not tria overlapping inside quad */
EditFace *exist_face(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
{
EditMesh *em = G.editMesh;
EditFace *efa, efatest;
efatest.v1= v1;
efatest.v2= v2;
efatest.v3= v3;
efatest.v4= v4;
efa= em->faces.first;
while(efa) {
if(compareface(&efatest, efa)) return efa;
efa= efa->next;
}
return NULL;
}
/* evaluate if entire quad is a proper convex quad */
int convex(float *v1, float *v2, float *v3, float *v4)
{
float nor[3], nor1[3], nor2[3], vec[4][2];
/* define projection, do both trias apart, quad is undefined! */
CalcNormFloat(v1, v2, v3, nor1);
CalcNormFloat(v1, v3, v4, nor2);
nor[0]= ABS(nor1[0]) + ABS(nor2[0]);
nor[1]= ABS(nor1[1]) + ABS(nor2[1]);
nor[2]= ABS(nor1[2]) + ABS(nor2[2]);
if(nor[2] >= nor[0] && nor[2] >= nor[1]) {
vec[0][0]= v1[0]; vec[0][1]= v1[1];
vec[1][0]= v2[0]; vec[1][1]= v2[1];
vec[2][0]= v3[0]; vec[2][1]= v3[1];
vec[3][0]= v4[0]; vec[3][1]= v4[1];
}
else if(nor[1] >= nor[0] && nor[1]>= nor[2]) {
vec[0][0]= v1[0]; vec[0][1]= v1[2];
vec[1][0]= v2[0]; vec[1][1]= v2[2];
vec[2][0]= v3[0]; vec[2][1]= v3[2];
vec[3][0]= v4[0]; vec[3][1]= v4[2];
}
else {
vec[0][0]= v1[1]; vec[0][1]= v1[2];
vec[1][0]= v2[1]; vec[1][1]= v2[2];
vec[2][0]= v3[1]; vec[2][1]= v3[2];
vec[3][0]= v4[1]; vec[3][1]= v4[2];
}
/* linetests, the 2 diagonals have to instersect to be convex */
if( IsectLL2Df(vec[0], vec[2], vec[1], vec[3]) > 0 ) return 1;
return 0;
}
/* ********************* Fake Polgon support (FGon) ***************** */
/* results in:
- faces having ->fgonf flag set (also for draw)
- edges having ->fgoni index set (for select)
*/
static float editface_area(EditFace *efa)
{
if(efa->v4) return AreaQ3Dfl(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
else return AreaT3Dfl(efa->v1->co, efa->v2->co, efa->v3->co);
}
void EM_fgon_flags(void)
{
EditMesh *em = G.editMesh;
EditFace *efa, *efan, *efamax;
EditEdge *eed;
ListBase listb={NULL, NULL};
float size, maxsize;
short done, curindex= 1;
// for each face with fgon edge AND not fgon flag set
for(eed= em->edges.first; eed; eed= eed->next) eed->fgoni= 0; // index
for(efa= em->faces.first; efa; efa= efa->next) efa->fgonf= 0; // flag
// for speed & simplicity, put fgon face candidates in new listbase
efa= em->faces.first;
while(efa) {
efan= efa->next;
if( (efa->e1->h & EM_FGON) || (efa->e2->h & EM_FGON) ||
(efa->e3->h & EM_FGON) || (efa->e4 && (efa->e4->h & EM_FGON)) ) {
BLI_remlink(&em->faces, efa);
BLI_addtail(&listb, efa);
}
efa= efan;
}
// find an undone face with fgon edge
for(efa= listb.first; efa; efa= efa->next) {
if(efa->fgonf==0) {
// init this face
efa->fgonf= EM_FGON;
if(efa->e1->h & EM_FGON) efa->e1->fgoni= curindex;
if(efa->e2->h & EM_FGON) efa->e2->fgoni= curindex;
if(efa->e3->h & EM_FGON) efa->e3->fgoni= curindex;
if(efa->e4 && (efa->e4->h & EM_FGON)) efa->e4->fgoni= curindex;
// we search for largest face, to give facedot drawing rights
maxsize= editface_area(efa);
efamax= efa;
// now flush curendex over edges and set faceflags
done= 1;
while(done==1) {
done= 0;
for(efan= listb.first; efan; efan= efan->next) {
if(efan->fgonf==0) {
// if one if its edges has index set, do other too
if( (efan->e1->fgoni==curindex) || (efan->e2->fgoni==curindex) ||
(efan->e3->fgoni==curindex) || (efan->e4 && (efan->e4->fgoni==curindex)) ) {
efan->fgonf= EM_FGON;
if(efan->e1->h & EM_FGON) efan->e1->fgoni= curindex;
if(efan->e2->h & EM_FGON) efan->e2->fgoni= curindex;
if(efan->e3->h & EM_FGON) efan->e3->fgoni= curindex;
if(efan->e4 && (efan->e4->h & EM_FGON)) efan->e4->fgoni= curindex;
size= editface_area(efan);
if(size>maxsize) {
efamax= efan;
maxsize= size;
}
done= 1;
}
}
}
}
efamax->fgonf |= EM_FGON_DRAW;
curindex++;
}
}
// put fgon face candidates back in listbase
efa= listb.first;
while(efa) {
efan= efa->next;
BLI_remlink(&listb, efa);
BLI_addtail(&em->faces, efa);
efa= efan;
}
// remove fgon flags when edge not in fgon (anymore)
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->fgoni==0) eed->h &= ~EM_FGON;
}
}