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test2/source/blender/depsgraph/intern/node/deg_node_component.hh

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/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node.hh"
#include "intern/node/deg_node_id.hh"
#include "intern/node/deg_node_operation.hh"
#include "BLI_map.hh"
#include "BLI_vector.hh"
struct ID;
struct bPoseChannel;
namespace blender::deg {
struct Depsgraph;
struct IDNode;
struct OperationNode;
/* ID Component - Base type for all components */
struct ComponentNode : public Node {
/* Key used to look up operations within a component */
struct OperationIDKey {
OperationCode opcode;
const char *name;
int name_tag;
OperationIDKey();
OperationIDKey(OperationCode opcode);
OperationIDKey(OperationCode opcode, const char *name, int name_tag);
string identifier() const;
bool operator==(const OperationIDKey &other) const;
uint64_t hash() const;
};
/* Typedef for container of operations */
ComponentNode();
~ComponentNode() override;
/** Initialize 'component' node - from pointer data given. */
void init(const ID *id, const char *subdata) override;
string identifier() const override;
/* Find an existing operation, if requested operation does not exist nullptr will be returned.
* See #add_operation for the meaning and examples of #name and #name_tag.
*/
OperationNode *find_operation(OperationIDKey key) const;
OperationNode *find_operation(OperationCode opcode,
const char *name = "",
int name_tag = -1) const;
/* Find an existing operation, will throw an assert() if it does not exist.
* See #add_operation for the meaning and examples of #name and #name_tag. */
OperationNode *get_operation(OperationIDKey key) const;
OperationNode *get_operation(OperationCode opcode,
const char *name = "",
int name_tag = -1) const;
/* Check operation exists and return it. */
bool has_operation(OperationIDKey key) const;
bool has_operation(OperationCode opcode, const char *name = "", int name_tag = -1) const;
/**
* Create a new node for representing an operation and add this to graph
*
* \warning If an existing node is found, it will be modified. This helps
* when node may have been partially created earlier (e.g. parent ref before
* parent item is added)
*
* \param opcode: The operation to perform.
* \param name: An optional identifier for operation. It will be used to tell operation nodes
* with the same code apart. For example, parameter operation code will have name
* set to the corresponding custom property name
* \param name_tag: An optional integer tag for the name. Is an additional way to tell operations
* apart. For example, RNA path to an array property will have the same opcode
* of PARAMETERS, name corresponding to the property name, and name tag
* corresponding to the array index within the property.
*/
OperationNode *add_operation(const DepsEvalOperationCb &op,
OperationCode opcode,
const char *name = "",
int name_tag = -1);
/* Entry/exit operations management.
*
* Use those instead of direct set since this will perform sanity checks. */
void set_entry_operation(OperationNode *op_node);
void set_exit_operation(OperationNode *op_node);
void clear_operations();
void tag_update(Depsgraph *graph, eUpdateSource source) override;
OperationNode *get_entry_operation() override;
OperationNode *get_exit_operation() override;
void finalize_build(Depsgraph *graph);
IDNode *owner;
/* ** Inner nodes for this component ** */
/* Operations stored as a hash map, for faster build.
* This hash map will be freed when graph is fully built. */
Map<ComponentNode::OperationIDKey, OperationNode *> *operations_map;
/* This is a "normal" list of operations, used by evaluation
* and other routines after construction. */
Vector<OperationNode *> operations;
OperationNode *entry_operation;
OperationNode *exit_operation;
virtual bool depends_on_cow()
{
return true;
}
/* Denotes whether copy-on-eval component is to be tagged when this component
* is tagged for update. */
virtual bool need_tag_cow_before_update(const IDRecalcFlag /*tag*/)
{
return true;
}
/* The component has (possibly indirect) effect on a data-block whose node has
* is_visible_on_build set to true.
*
* This field is ensured to be up-to-date prior to `IDNode::finalize_build()`. */
bool possibly_affects_visible_id;
/* Denotes whether this component actually affects (possibly indirectly) on a directly visible
* object. Includes possibly run-time visibility update of ID nodes.
*
* NOTE: Is only reliable after `deg_graph_flush_visibility()`. */
bool affects_visible_id;
};
/* ---------------------------------------- */
#define DEG_COMPONENT_NODE_DEFINE_TYPEINFO(NodeType, type_, type_name_, id_recalc_tag) \
const Node::TypeInfo NodeType::typeinfo = Node::TypeInfo(type_, type_name_, id_recalc_tag)
#define DEG_COMPONENT_NODE_DECLARE DEG_DEPSNODE_DECLARE
#define DEG_COMPONENT_NODE_DEFINE(name, NAME, id_recalc_tag) \
DEG_COMPONENT_NODE_DEFINE_TYPEINFO( \
name##ComponentNode, NodeType::NAME, #name " Component", id_recalc_tag); \
static DepsNodeFactoryImpl<name##ComponentNode> DNTI_##NAME
#define DEG_COMPONENT_NODE_DECLARE_GENERIC(name) \
struct name##ComponentNode : public ComponentNode { \
DEG_COMPONENT_NODE_DECLARE; \
}
#define DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(name) \
struct name##ComponentNode : public ComponentNode { \
DEG_COMPONENT_NODE_DECLARE; \
virtual bool need_tag_cow_before_update(const IDRecalcFlag /*tag*/) \
{ \
return false; \
} \
}
#define DEG_COMPONENT_NODE_DECLARE_NO_COW(name) \
struct name##ComponentNode : public ComponentNode { \
DEG_COMPONENT_NODE_DECLARE; \
virtual bool depends_on_cow() \
{ \
return false; \
} \
}
DEG_COMPONENT_NODE_DECLARE_GENERIC(Animation);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(BatchCache);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Cache);
DEG_COMPONENT_NODE_DECLARE_GENERIC(CopyOnWrite);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Geometry);
DEG_COMPONENT_NODE_DECLARE_GENERIC(ImageAnimation);
DEG_COMPONENT_NODE_DECLARE_GENERIC(LayerCollections);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Particles);
DEG_COMPONENT_NODE_DECLARE_GENERIC(ParticleSettings);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Pose);
DEG_COMPONENT_NODE_DECLARE_GENERIC(PointCache);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Sequencer);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(Shading);
DEG_COMPONENT_NODE_DECLARE_GENERIC(ShadingParameters);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Transform);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(ObjectFromLayer);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(Hierarchy);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Instancing);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Synchronization);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Armature);
DEG_COMPONENT_NODE_DECLARE_GENERIC(GenericDatablock);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Scene);
DEG_COMPONENT_NODE_DECLARE_NO_COW_TAG_ON_UPDATE(Visibility);
DEG_COMPONENT_NODE_DECLARE_GENERIC(Simulation);
DEG_COMPONENT_NODE_DECLARE_GENERIC(NTreeOutput);
DEG_COMPONENT_NODE_DECLARE_GENERIC(NTreeGeometryPreprocess);
/* Bone Component */
struct BoneComponentNode : public ComponentNode {
/** Initialize 'bone component' node - from pointer data given. */
void init(const ID *id, const char *subdata) override;
struct bPoseChannel *pchan; /* the bone that this component represents */
DEG_COMPONENT_NODE_DECLARE;
};
/* Eventually we would not tag parameters in all cases.
* Support for this each ID needs to be added on an individual basis. */
struct ParametersComponentNode : public ComponentNode {
bool need_tag_cow_before_update(const IDRecalcFlag /*tag*/) override
{
if (ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(owner->id_type)) {
/* Disabled as this is not true for newly added objects, needs investigation. */
// BLI_assert(deg_eval_copy_is_expanded(owner->id_cow));
return false;
}
return true;
}
DEG_COMPONENT_NODE_DECLARE;
};
/* Audio component. */
struct AudioComponentNode : public ComponentNode {
bool need_tag_cow_before_update(const IDRecalcFlag tag) override
{
/* Frame change doesn't require a copy of the scene, doing so can be a heavy operation
* especially when the collection contains many objects, see #104798. */
return (tag != ID_RECALC_FRAME_CHANGE);
}
DEG_COMPONENT_NODE_DECLARE;
};
void deg_register_component_depsnodes();
} // namespace blender::deg