Memoryless textures are only used as intermediate attachments
during rasterization, but do not have any backing storage. This is
particularly useful if a virutal framebuffer is needed, or, there is
a situation where a depth buffer is only needed within the pass
itself and the results are discarded once the pass completes.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/111749