Files
test2/scripts/startup/bl_ui/space_properties.py
2024-10-16 14:45:08 +11:00

155 lines
4.9 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Header, Panel
from rna_prop_ui import PropertyPanel
class PROPERTIES_HT_header(Header):
bl_space_type = 'PROPERTIES'
def draw(self, context):
layout = self.layout
view = context.space_data
region = context.region
ui_scale = context.preferences.system.ui_scale
layout.template_header()
layout.separator_spacer()
# The following is an ugly attempt to make the search button center-align better visually.
# A dummy icon is inserted that has to be scaled as the available width changes.
content_size_est = 160 * ui_scale
layout_scale = min(1, max(0, (region.width / content_size_est) - 1))
if layout_scale > 0:
row = layout.row()
row.scale_x = layout_scale
row.label(icon='BLANK1')
layout.prop(view, "search_filter", icon='VIEWZOOM', text="")
layout.separator_spacer()
layout.popover(panel="PROPERTIES_PT_options", text="")
class PROPERTIES_PT_navigation_bar(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'NAVIGATION_BAR'
bl_label = "Navigation Bar"
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
view = context.space_data
layout.scale_x = 1.4
layout.scale_y = 1.4
if view.search_filter:
layout.prop_tabs_enum(
view, "context", data_highlight=view,
property_highlight="tab_search_results", icon_only=True,
)
else:
layout.prop_tabs_enum(view, "context", icon_only=True)
class PROPERTIES_PT_options(Panel):
"""Show options for the properties editor"""
bl_space_type = 'PROPERTIES'
bl_region_type = 'HEADER'
bl_label = "Options"
def draw(self, context):
layout = self.layout
space = context.space_data
col = layout.column()
col.label(text="Sync with Outliner")
col.row().prop(space, "outliner_sync", expand=True)
class PropertiesAnimationMixin:
"""Mix-in class for Animation panels.
This class can be used to show a generic 'Animation' panel for IDs shown in
the properties editor. Specific ID types need specific subclasses.
For an example, see DATA_PT_camera_animation in properties_data_camera.py
"""
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_label = "Animation"
bl_options = {'DEFAULT_CLOSED'}
bl_order = PropertyPanel.bl_order - 1 # Order just above the Custom Properties.
_animated_id_context_property = ""
"""context.{_animatable_id_context_property} is used to find the animated ID."""
@classmethod
def _animated_id(cls, context):
assert cls._animated_id_context_property, "set _animated_id_context_property on {!r}".format(cls)
# If the pinned ID is of a different type, there could still be a an ID
# for which to show this panel. For example, a camera object can be
# pinned, and then this panel can be shown for its camera data.
return getattr(context, cls._animated_id_context_property, None)
@classmethod
def poll(cls, context):
animated_id = cls._animated_id(context)
return animated_id is not None
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.use_property_split = True
col.use_property_decorate = False
self.draw_action_and_slot_selector(context, col, self._animated_id(context))
@classmethod
def draw_action_and_slot_selector(cls, context, layout, animated_id):
if not animated_id:
class_list = [c.__name__ for c in cls.mro()]
print("PropertiesAnimationMixin: no animatable data-block, this is a bug "
"in one of these classes: {!r}".format(class_list))
layout.label(text="No animatable data-block, please report as bug", icon='ERROR')
return
layout.template_action(animated_id, new="action.new", unlink="action.unlink")
if not context.preferences.experimental.use_animation_baklava:
return
adt = animated_id.animation_data
if not adt or not adt.action:
return
# Only show the slot selector when a layered Action is assigned.
if adt.action.is_action_layered:
layout.context_pointer_set("animated_id", animated_id)
layout.template_search(
adt, "action_slot",
adt, "action_slots",
new="anim.slot_new_for_id",
unlink="anim.slot_unassign_from_id",
)
classes = (
PROPERTIES_HT_header,
PROPERTIES_PT_navigation_bar,
PROPERTIES_PT_options,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)