The Repeat Zone operator from the Geometry nodes Add Node -> Utilities menu was not translated because it used the "Operator" translation context, instead of the default context. Since the function displaying the menu item, `add_repeat_zone()`, is only ever called from the Utilities menu, and the label is specified there as "Repeat Zone", we know in advance that it will have this name. For the same reason, this commit also simplifies the function which creates the menu entry for simulation zones. This function is also only called from the Simulation menu with a specific label using the default context, so it should also use this one. Pull Request: https://projects.blender.org/blender/blender/pulls/110644
83 lines
2.6 KiB
Python
83 lines
2.6 KiB
Python
# SPDX-FileCopyrightText: 2022-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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def add_node_type(layout, node_type, *, label=None):
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"""Add a node type to a menu."""
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bl_rna = bpy.types.Node.bl_rna_get_subclass(node_type)
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if not label:
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label = bl_rna.name if bl_rna else iface_("Unknown")
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translation_context = bl_rna.translation_context if bl_rna else i18n_contexts.default
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props = layout.operator("node.add_node", text=label, text_ctxt=translation_context)
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props.type = node_type
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props.use_transform = True
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return props
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def draw_node_group_add_menu(context, layout):
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"""Add items to the layout used for interacting with node groups."""
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space_node = context.space_data
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node_tree = space_node.edit_tree
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all_node_groups = context.blend_data.node_groups
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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if node_tree in all_node_groups.values():
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layout.separator()
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add_node_type(layout, "NodeGroupInput")
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add_node_type(layout, "NodeGroupOutput")
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if node_tree:
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from nodeitems_builtins import node_tree_group_type
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groups = [
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group for group in context.blend_data.node_groups
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if (group.bl_idname == node_tree.bl_idname and
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not group.contains_tree(node_tree) and
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not group.name.startswith('.'))
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]
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if groups:
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layout.separator()
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for group in groups:
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props = add_node_type(layout, node_tree_group_type[group.bl_idname], label=group.name)
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ops = props.settings.add()
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ops.name = "node_tree"
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ops.value = "bpy.data.node_groups[%r]" % group.name
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def draw_assets_for_catalog(layout, catalog_path):
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layout.template_node_asset_menu_items(catalog_path=catalog_path)
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def draw_root_assets(layout):
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layout.menu_contents("NODE_MT_node_add_root_catalogs")
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def add_simulation_zone(layout, label):
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"""Add simulation zone to a menu."""
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props = layout.operator("node.add_simulation_zone", text=label, text_ctxt=i18n_contexts.default)
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props.use_transform = True
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return props
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def add_repeat_zone(layout, label):
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props = layout.operator("node.add_repeat_zone", text=label, text_ctxt=i18n_contexts.default)
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props.use_transform = True
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return props
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classes = (
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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