Files
test2/source/blender/editors/interface/interface_drag.cc
Julian Eisel d1e590eafa Refactor: Avoid evil context storage in drag data for asset import
Context is needed to import and instantiate assets correctly. Previously
the context was stored as "evil" pointer in the drag data. Since
77794b1a7b, context is passed to the dragging callbacks doing the asset
import, so the context doesn't need to be stored that way anymore and
can simply be passed to the import function.
2023-07-28 12:20:27 +02:00

129 lines
3.7 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "UI_interface.h"
#include "WM_api.h"
#include "interface_intern.hh"
void UI_but_drag_set_id(uiBut *but, ID *id)
{
but->dragtype = WM_DRAG_ID;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)id;
}
void UI_but_drag_attach_image(uiBut *but, const ImBuf *imb, const float scale)
{
but->imb = imb;
but->imb_scale = scale;
UI_but_dragflag_enable(but, UI_BUT_DRAG_FULL_BUT);
}
void UI_but_drag_set_asset(uiBut *but,
const blender::asset_system::AssetRepresentation *asset,
int import_type,
int icon,
const ImBuf *imb,
float scale)
{
wmDragAsset *asset_drag = WM_drag_create_asset_data(asset, import_type);
but->dragtype = WM_DRAG_ASSET;
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
but->dragpoin = asset_drag;
but->dragflag |= UI_BUT_DRAGPOIN_FREE;
UI_but_drag_attach_image(but, imb, scale);
}
void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr)
{
but->dragtype = WM_DRAG_RNA;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)ptr;
}
void UI_but_drag_set_path(uiBut *but, const char *path)
{
but->dragtype = WM_DRAG_PATH;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
but->dragpoin = WM_drag_create_path_data(path);
but->dragflag |= UI_BUT_DRAGPOIN_FREE;
}
void UI_but_drag_set_name(uiBut *but, const char *name)
{
but->dragtype = WM_DRAG_NAME;
if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
WM_drag_data_free(but->dragtype, but->dragpoin);
but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
}
but->dragpoin = (void *)name;
}
void UI_but_drag_set_value(uiBut *but)
{
but->dragtype = WM_DRAG_VALUE;
}
void UI_but_drag_set_image(uiBut *but, const char *path, int icon, const ImBuf *imb, float scale)
{
ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
UI_but_drag_set_path(but, path);
UI_but_drag_attach_image(but, imb, scale);
}
void ui_but_drag_free(uiBut *but)
{
if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
WM_drag_data_free(but->dragtype, but->dragpoin);
}
}
bool ui_but_drag_is_draggable(const uiBut *but)
{
return but->dragpoin != nullptr;
}
void ui_but_drag_start(bContext *C, uiBut *but)
{
wmDrag *drag = WM_drag_data_create(C,
but->icon,
but->dragtype,
but->dragpoin,
ui_but_value_get(but),
(but->dragflag & UI_BUT_DRAGPOIN_FREE) ? WM_DRAG_FREE_DATA :
WM_DRAG_NOP);
/* wmDrag has ownership over dragpoin now, stop messing with it. */
but->dragpoin = nullptr;
if (but->imb) {
WM_event_drag_image(drag, but->imb, but->imb_scale);
}
WM_event_start_prepared_drag(C, drag);
/* Special feature for assets: We add another drag item that supports multiple assets. It
* gets the assets from context. */
if (ELEM(but->dragtype, WM_DRAG_ASSET, WM_DRAG_ID)) {
WM_event_start_drag(C, ICON_NONE, WM_DRAG_ASSET_LIST, nullptr, 0, WM_DRAG_NOP);
}
}