Files
test2/source/blender/nodes/function/nodes/node_fn_input_string.cc
Campbell Barton cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00

77 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_fn_input_string_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_output<decl::String>("String");
}
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "string", UI_ITEM_NONE, "", ICON_NONE);
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
NodeInputString *node_storage = static_cast<NodeInputString *>(bnode.storage);
std::string string = std::string((node_storage->string) ? node_storage->string : "");
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<std::string>>(std::move(string));
}
static void node_init(bNodeTree * /*tree*/, bNode *node)
{
node->storage = MEM_callocN(sizeof(NodeInputString), __func__);
}
static void node_storage_free(bNode *node)
{
NodeInputString *storage = (NodeInputString *)node->storage;
if (storage == nullptr) {
return;
}
if (storage->string != nullptr) {
MEM_freeN(storage->string);
}
MEM_freeN(storage);
}
static void node_storage_copy(bNodeTree * /*dst_ntree*/, bNode *dest_node, const bNode *src_node)
{
NodeInputString *source_storage = (NodeInputString *)src_node->storage;
NodeInputString *destination_storage = (NodeInputString *)MEM_dupallocN(source_storage);
if (source_storage->string) {
destination_storage->string = (char *)MEM_dupallocN(source_storage->string);
}
dest_node->storage = destination_storage;
}
} // namespace blender::nodes::node_fn_input_string_cc
void register_node_type_fn_input_string()
{
namespace file_ns = blender::nodes::node_fn_input_string_cc;
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_STRING, "String", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
ntype.initfunc = file_ns::node_init;
node_type_storage(
&ntype, "NodeInputString", file_ns::node_storage_free, file_ns::node_storage_copy);
ntype.build_multi_function = file_ns::node_build_multi_function;
ntype.draw_buttons = file_ns::node_layout;
nodeRegisterType(&ntype);
}