Files
test2/source/blender/editors/include/ED_markers.hh
Campbell Barton 38ca9b0b87 Cleanup: improvements ED_markers_find_nearest_marker & it's doc-string
- Remove reference to variable in the function from the doc-string,
- Note that a non-empty marker list always returns a marker.
  Some callers assumed but wasn't the case until recently, see #136059.
- Replace null check in the look with an initial assignment to ensure
  a marker is always returned.
- Rename argument `x` to `frame`.
2025-03-19 01:16:20 +00:00

122 lines
3.2 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct ListBase;
struct Scene;
struct ScrArea;
struct TimeMarker;
struct bAnimContext;
struct bContext;
struct wmKeyConfig;
/* -------------------------------------------------------------------- */
/** \name Drawing API
* \{ */
/** Flags for drawing markers. */
enum {
DRAW_MARKERS_LINES = (1 << 0),
DRAW_MARKERS_LOCAL = (1 << 1),
DRAW_MARKERS_MARGIN = (1 << 2),
};
/** Draw Scene-Markers in time window. */
void ED_markers_draw(const bContext *C, int flag);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Backend API
* \{ */
/**
* Public API for getting markers from the scene & area.
*
* \return A #TimeMarker list.
*/
ListBase *ED_scene_markers_get(Scene *scene, ScrArea *area);
/**
* Public API for getting markers from context.
*
* \return A #TimeMarker list.
*/
ListBase *ED_context_get_markers(const bContext *C);
/**
* Public API for getting markers from "animation" context.
*
* \return A #TimeMarker list.
*/
ListBase *ED_animcontext_get_markers(const bAnimContext *ac);
/**
* Apply some transformation to markers after the fact
*
* \param markers: List of markers to affect - this may or may not be the scene markers list,
* so don't assume anything.
* \param scene: Current scene (for getting current frame)
* \param mode: (TfmMode) transform mode that this transform is for
* \param value: From the transform code, this is `t->vec[0]`
* (which is delta transform for grab/extend, and scale factor for scale)
* \param side: (B/L/R) for 'extend' functionality, which side of current frame to use
*/
int ED_markers_post_apply_transform(
ListBase *markers, Scene *scene, int mode, float value, char side);
/**
* \return the marker that is closest to `frame`.
* Non-empty `markers` is guaranteed to return a marker.
*
* \note For selecting, the caller is expected to exclude markers beyond a small threshold.
*/
TimeMarker *ED_markers_find_nearest_marker(ListBase *markers, float frame);
/**
* Return the time of the marker that occurs on a frame closest to the given time.
*/
int ED_markers_find_nearest_marker_time(ListBase *markers, float x);
void ED_markers_get_minmax(ListBase *markers, short sel, float *r_first, float *r_last);
/**
* This function makes a list of all the markers. The only_sel
* argument is used to specify whether only the selected markers
* are added.
*/
void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, bool only_selected);
void ED_markers_deselect_all(ListBase *markers, int action);
/**
* Get the first selected marker.
*/
TimeMarker *ED_markers_get_first_selected(ListBase *markers);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operators
* \{ */
/**
* Called in `screen_ops.cc`, #ED_operatortypes_screen().
*/
void ED_operatortypes_marker();
/**
* Called in `screen_ops.cc`, #ED_keymap_screen().
*/
void ED_keymap_marker(wmKeyConfig *keyconf);
/**
* Debugging only: print debugging prints of list of markers.
*/
void debug_markers_print_list(ListBase *markers);
/** \} */