Files
test2/source/blender/editors/include/ED_outliner.hh
Pratik Borhade 1c51b10b15 Fix #132028: Outliner: Skip search filtering in Lib override hierarchy
As mentioned in #132028, search box is intentionally skipped for lib
override hierarchy view mode of outliner. But search filtering from
previous mode still builds the tree with searched elements. Added a new
function that checks the outliner view mode. If it's lib
override-hierarchy, skip search filtering.

See images attached in PR description.

Pull Request: https://projects.blender.org/blender/blender/pulls/137086
2025-04-11 11:51:29 +02:00

63 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2015 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct Base;
struct ListBase;
struct SpaceOutliner;
struct bContext;
struct ID;
struct Bone;
struct PointerRNA;
bool ED_outliner_collections_editor_poll(bContext *C);
/**
* Populates the \param objects: ListBase with all the outliner selected objects
* We store it as (Object *)LinkData->data
* \param objects: expected to be empty
*/
void ED_outliner_selected_objects_get(const bContext *C, ListBase *objects);
/**
* Get base of object under cursor. Used for eyedropper tool.
*/
Base *ED_outliner_give_base_under_cursor(bContext *C, const int mval[2]);
/**
* Get the PointerRNA at the given coordinates. ONLY works for bone structs at the moment. Can be
* extended to work with other structs if the need arises.
*/
bool ED_outliner_give_rna_under_cursor(bContext *C, const int mval[2], PointerRNA *r_ptr);
/**
* Functions for tagging outliner selection syncing is dirty from operators.
*/
void ED_outliner_select_sync_from_object_tag(bContext *C);
void ED_outliner_select_sync_from_edit_bone_tag(bContext *C);
void ED_outliner_select_sync_from_pose_bone_tag(bContext *C);
void ED_outliner_select_sync_from_sequence_tag(const bContext *C);
void ED_outliner_select_sync_from_all_tag(bContext *C);
bool ED_outliner_select_sync_is_dirty(const bContext *C);
/**
* Set clean outliner and mark other outliners for syncing.
*/
void ED_outliner_select_sync_from_outliner(bContext *C, SpaceOutliner *space_outliner);
/**
* Copy sync select dirty flag from window manager to all outliners to be synced lazily on draw.
*/
void ED_outliner_select_sync_flag_outliners(const bContext *C);
int ED_outliner_icon_from_id(const ID &id);
bool ED_outliner_support_searching(const SpaceOutliner *space_outliner);