Files
test2/source/blender/blenfont/intern
Mike Erwin e21853abb9 OpenGL: streamline font rendering
Ignore texture matrix in the shader, stop messing with texture matrix in BLF code.

Use linear screen-space interpolation instead of perspective.

Avoid redundant call to glMatrixMode.
2016-09-17 13:54:30 +02:00
..
2016-07-21 18:52:44 -04:00
2014-11-28 22:16:14 +01:00
2016-09-17 13:54:30 +02:00