Using a capitalized app name fits the platform guidelines. Since macOS file systems are case insensitive by default this should not break scripts that assume lowercase.
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>LSMinimumSystemVersion</key>
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<string>10.9.0</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>blend</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>blender file icon.icns</string>
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<key>CFBundleTypeName</key>
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<string>Blender File</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>BLND</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSIsAppleDefaultForType</key>
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<true/>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>blender</string>
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<key>CFBundleGetInfoString</key>
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<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}, Blender Foundation</string>
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<key>CFBundleIconFile</key>
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<string>blender icon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.blenderfoundation.blender</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Blender</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<true/>
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</dict>
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</plist>
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