As with cdderivedmesh, performance here is still CPU-limited if material
needs tangents/UVs/vcolors. Draw calls have much less overhead though.
Also, as with derivedmesh, kept an exception for old drawing for NVIDIA
+OSX+VBO off or setDrawOptions callback not being NULL.
setDrawOptions should be ommitable and fully VBOfialbe (?) in the
future, usually those just check for hidden flag of poly or similar.