Files
test2/release/scripts/startup/bl_ui/space_info.py
Dalai Felinto 1e31127933 Fix info header stats to iterator over layer instead of scene
Although this is working fine, there are two changes expected in the new
future once depsgraph copy on write is implemented:

1) To call ED_info_stats_clear a callback from depsgraph, instead of the
notifier system. (that would also allow us to clear only one
SceneLayer).

2) To store/get stats from the evaluated SceneLayer, as well as iterate
over the evaluated objects as well.
2017-05-16 12:50:23 +02:00

375 lines
12 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
window = context.window
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.template_header()
INFO_MT_editor_menus.draw_collapsible(context, layout)
if window.screen.show_fullscreen:
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
layout.separator()
else:
layout.template_ID_preview(context.window, "screen", new="screen.new", unlink="screen.delete", rows=2, cols=6)
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.separator()
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
layout.separator()
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
row.label("Auto-run disabled", icon='ERROR')
if bpy.data.is_saved:
props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
props.use_scripts = True
row.operator("script.autoexec_warn_clear", text="Ignore")
# include last so text doesn't push buttons out of the header
row.label(bpy.app.autoexec_fail_message)
return
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics(context.render_layer), translate=False)
class INFO_MT_editor_menus(Menu):
bl_idname = "INFO_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
scene = context.scene
rd = scene.render
layout.menu("INFO_MT_file")
if rd.use_game_engine:
layout.menu("INFO_MT_game")
else:
layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
class INFO_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
layout.operator("wm.revert_mainfile", icon='FILE_REFRESH')
layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_homefile", icon='SAVE_PREFS')
layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
if any(bpy.utils.app_template_paths()):
app_template = context.user_preferences.app_template
if app_template:
layout.operator(
"wm.read_factory_settings",
text="Load Factory Template Settings",
icon='LOAD_FACTORY',
).app_template = app_template
del app_template
layout.menu("USERPREF_MT_app_templates", icon='FILE_BLEND')
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link", text="Link", icon='LINK_BLEND')
layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
layout.menu("INFO_MT_file_previews")
layout.separator()
layout.menu("INFO_MT_file_import", icon='IMPORT')
layout.menu("INFO_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
layout.separator()
layout.operator_context = 'EXEC_AREA'
if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog:
layout.operator_context = 'INVOKE_SCREEN' # quit dialog
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
class INFO_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
layout.operator("file.autopack_toggle", icon=icon)
layout.separator()
pack_all = layout.row()
pack_all.operator("file.pack_all")
pack_all.active = not bpy.data.use_autopack
unpack_all = layout.row()
unpack_all.operator("file.unpack_all")
unpack_all.active = not bpy.data.use_autopack
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_file_previews(Menu):
bl_label = "Data Previews"
def draw(self, context):
layout = self.layout
layout.operator("wm.previews_ensure")
layout.operator("wm.previews_batch_generate")
layout.separator()
layout.operator("wm.previews_clear")
layout.operator("wm.previews_batch_clear")
class INFO_MT_game(Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_settings
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
layout.separator()
layout.prop(gs, "use_auto_start")
class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.use_viewport = True
layout.separator()
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.menu("INFO_MT_opengl_render")
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim", icon='PLAY')
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.prop(rd, "use_antialiasing")
layout.prop(rd, "use_full_sample")
layout.prop_menu_enum(rd, "antialiasing_samples")
layout.prop_menu_enum(rd, "alpha_mode")
class INFO_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
layout = self.layout
layout.operator("wm.window_new")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.screenshot")
layout.operator("screen.screencast")
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
if context.scene.render.use_multiview:
layout.separator()
layout.operator("wm.set_stereo_3d", icon='CAMERA_STEREO')
class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator(
"wm.url_open", text="Manual", icon='HELP',
).url = "https://docs.blender.org/manual/en/dev/"
layout.operator(
"wm.url_open", text="Release Log", icon='URL',
).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2]
layout.separator()
layout.operator(
"wm.url_open", text="Blender Website", icon='URL',
).url = "https://www.blender.org"
layout.operator(
"wm.url_open", text="Blender Store", icon='URL',
).url = "https://store.blender.org"
layout.operator(
"wm.url_open", text="Developer Community", icon='URL',
).url = "https://www.blender.org/get-involved/"
layout.operator(
"wm.url_open", text="User Community", icon='URL',
).url = "https://www.blender.org/support/user-community"
layout.separator()
layout.operator(
"wm.url_open", text="Report a Bug", icon='URL',
).url = "https://developer.blender.org/maniphest/task/edit/form/1"
layout.separator()
layout.operator(
"wm.url_open", text="Python API Reference", icon='URL',
).url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
classes = (
INFO_HT_header,
INFO_MT_editor_menus,
INFO_MT_file,
INFO_MT_file_import,
INFO_MT_file_export,
INFO_MT_file_external_data,
INFO_MT_file_previews,
INFO_MT_game,
INFO_MT_render,
INFO_MT_opengl_render,
INFO_MT_window,
INFO_MT_help,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)