Files
test2/source
Aras Pranckevicius c67a9528af VSE: Faster timeline drawing by avoiding repeated SEQ_render_is_muted calls
SEQ_render_is_muted is a fairly expensive, since it has to walk
a linked list of channels to find the one with the given index.
During timeline drawing, this was called for each strip multiple times.
Instead, get that value once per visible strip.

Viewing Sprite Fright Edit v135 whole timeline on Ryzen 5950X
(Win10/VS2022): timeline repaint 7.7ms -> 7.5ms

Pull Request: https://projects.blender.org/blender/blender/pulls/128057
2024-09-24 11:40:35 +02:00
..
2024-09-20 13:14:57 +10:00