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c7287ffaec59cecd4b63b4bb2ea1aaf44f09f704
test2
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source
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blender
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draw
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Clément Foucault
53a806f6df
GPU: Move UBO binding validation to GL backend
...
This also make the validation quicker by tracking the currently bound slots.
2020-09-01 12:03:52 +02:00
..
engines
EEVEE: Volumetric: Fix missing UBO
2020-09-01 12:03:52 +02:00
intern
GPU: Move UBO binding validation to GL backend
2020-09-01 12:03:52 +02:00
tests
Cleanup: EEVEE bloom shaders
2020-09-01 10:57:20 +02:00
CMakeLists.txt
DrawEngine: Shader Test Suite
2020-08-28 14:47:27 +02:00
DRW_engine_types.h
Code Style: use "#pragma once" in source directory
2020-08-07 09:50:34 +02:00
DRW_engine.h
Code Style: use "#pragma once" in source directory
2020-08-07 09:50:34 +02:00
DRW_select_buffer.h
Code Style: use "#pragma once" in source directory
2020-08-07 09:50:34 +02:00