103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* GPUBackend derived class contain allocators that do not need a context bound.
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* The backend is init at startup and is accessible using GPU_backend_get() */
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#pragma once
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#include "BLI_color.hh"
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#include "BLI_string_ref.hh"
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#include "GPU_vertex_buffer.hh"
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namespace blender::gpu {
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class Context;
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class Batch;
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class Fence;
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class FrameBuffer;
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class IndexBuf;
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class PixelBuffer;
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class QueryPool;
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class Shader;
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class Texture;
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class UniformBuf;
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class StorageBuf;
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class VertBuf;
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class GPUBackend {
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public:
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virtual ~GPUBackend() = default;
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virtual void delete_resources() = 0;
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static GPUBackend *get();
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virtual void samplers_update() = 0;
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virtual void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) = 0;
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virtual void compute_dispatch_indirect(StorageBuf *indirect_buf) = 0;
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virtual Context *context_alloc(void *ghost_window, void *ghost_context) = 0;
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virtual Batch *batch_alloc() = 0;
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virtual Fence *fence_alloc() = 0;
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virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
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virtual IndexBuf *indexbuf_alloc() = 0;
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virtual PixelBuffer *pixelbuf_alloc(size_t size) = 0;
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virtual QueryPool *querypool_alloc() = 0;
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virtual Shader *shader_alloc(const char *name) = 0;
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virtual Texture *texture_alloc(const char *name) = 0;
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virtual UniformBuf *uniformbuf_alloc(size_t size, const char *name) = 0;
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virtual StorageBuf *storagebuf_alloc(size_t size, GPUUsageType usage, const char *name) = 0;
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virtual VertBuf *vertbuf_alloc() = 0;
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virtual void shader_cache_dir_clear_old() = 0;
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/* Render Frame Coordination --
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* Used for performing per-frame actions globally */
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virtual void render_begin() = 0;
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virtual void render_end() = 0;
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virtual void render_step(bool force_resource_release = false) = 0;
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};
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namespace debug {
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static blender::ColorTheme4f GPU_DEBUG_GROUP_COLOR_DEFAULT = {};
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static inline ColorTheme4f get_debug_group_color(StringRefNull name)
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{
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if (name == "EEVEE") {
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return ColorTheme4f(1.0, 0.5, 0.0, 1.0);
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}
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if (name == "External") {
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return ColorTheme4f(0.0, 0.0, 1.0, 1.0);
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}
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if (name == "GpencilMode") {
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return ColorTheme4f(1.0, 1.0, 0.0, 1.0);
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}
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if (name == "UV/Image") {
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return ColorTheme4f(0.0, 1.0, 1.0, 1.0);
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}
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if (name == "Overlay") {
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return ColorTheme4f(0.0, 1.0, 0.5, 1.0);
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}
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if (name == "Workbench") {
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return ColorTheme4f(0.0, 0.7, 1.0, 1.0);
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}
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if (name == "Cycles") {
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return ColorTheme4f(0.0, 0.5, 1.0, 1.0);
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}
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if (name == "BackBuffer.Blit") {
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return ColorTheme4f(0.5, 0.7, 1.0, 1.0);
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}
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if (name == "Compositor") {
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return ColorTheme4f(1.0, 0.5, 0.7, 1.0);
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}
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return GPU_DEBUG_GROUP_COLOR_DEFAULT;
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}
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} // namespace debug
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} // namespace blender::gpu
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