Files
test2/source/blender/blenkernel/BKE_DerivedMesh.h
Hans Goudey 91b27ab637 Refactor: Simplify mesh edit mode modifier evaluation
Instead of keeping track of a local array of positions in the modifier
stack itself, use the existing edit mode SoA "edit cache" which already
contains a contiguous array of positions. Combined with positions as a
generic attribute, this means the state is contained just in the mesh
(and the geometry set) making the code much easier to follow.

To do this we make more use of the mesh wrapper system, where we can
pass a `Mesh` that's actually stored with a `BMesh` and the extra
cached array of positions. This also resolves some confusion-- it was
weird to have the mesh wrapper system for this purpose but not use it.

Since we always created a wrapped mesh in edit mode, there's no need
for `MOD_deform_mesh_eval_get` at all anymore. That function was quite
confusing with "eval" in its name when it really retrieved the original
mesh.

Many deform modifiers had placeholder edit mode evaluation functions.
Since these didn't do anything and since the priority is node-based
deformation now, I removed these. The case is documented more in the
modifier type struct callbacks.

Pull Request: https://projects.blender.org/blender/blender/pulls/108637
2023-07-07 13:07:15 +02:00

262 lines
9.3 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* Basic design of the DerivedMesh system:
*
* #DerivedMesh is a common set of interfaces for mesh systems.
*
* There are three main mesh data structures in Blender:
* #Mesh, #CDDerivedMesh and #BMesh.
*
* These, and a few others, all implement #DerivedMesh interfaces,
* which contains unified drawing interfaces, a few utility interfaces,
* and a bunch of read-only interfaces intended mostly for conversion from
* one format to another.
*
* All Mesh structures in blender make use of #CustomData, which is used to store
* per-element attributes and interpolate them (e.g. UVs, vertex-colors, vertex-groups, etc).
*
* Mesh is the "serialized" structure, used for storing object-mode mesh data
* and also for saving stuff to disk. Its interfaces are also what #DerivedMesh
* uses to communicate with.
*
* #CDDM is a little mesh library, that uses Mesh data structures in the backend.
* It's mostly used for modifiers, and has the advantages of not taking much
* resources.
*
* #BMesh is a full-on BREP, used for edit-mode, some modifiers, etc.
* It's much more capable (if memory-intensive) then CDDM.
*
* #DerivedMesh is somewhat hackish. Many places assumes that a #DerivedMesh is
* a CDDM (most of the time by simply copying it and converting it to one).
* CDDM is the original structure for modifiers, but has since been superseded
* by #BMesh, at least for the foreseeable future.
*/
/*
* NOTE: This structure is read-only, for all practical purposes.
* At some point in the future, we may want to consider
* creating a replacement structure that implements a proper
* abstract mesh kernel interface. Or, we can leave this
* as it is and stick with using BMesh and CDDM.
*/
#include "BLI_compiler_attrs.h"
#include "DNA_customdata_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BMEditMesh;
struct CCGElem;
struct CCGKey;
struct CustomData_MeshMasks;
struct Depsgraph;
struct vec2i;
struct MFace;
struct Mesh;
struct ModifierData;
struct Object;
struct Scene;
/*
* NOTE: all #MFace interfaces now officially operate on tessellated data.
* Also, the #MFace orig-index layer indexes polys, not #MFace.
*/
/* keep in sync with MFace type */
typedef struct DMFlagMat {
short mat_nr;
bool sharp;
} DMFlagMat;
typedef enum DerivedMeshType {
DM_TYPE_CDDM,
DM_TYPE_CCGDM,
} DerivedMeshType;
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
/** Private DerivedMesh data, only for internal DerivedMesh use */
CustomData vertData, edgeData, faceData, loopData, polyData;
int numVertData, numEdgeData, numTessFaceData, numLoopData, numPolyData;
DerivedMeshType type;
/* Always owned by this object. */
int *poly_offsets;
short tangent_mask; /* which tangent layers are calculated */
/* Misc. Queries */
/* Also called in Editmode */
int (*getNumVerts)(DerivedMesh *dm);
int (*getNumEdges)(DerivedMesh *dm);
int (*getNumLoops)(DerivedMesh *dm);
int (*getNumPolys)(DerivedMesh *dm);
/** Return a pointer to the entire array of verts/edges/face from the
* derived mesh. if such an array does not exist yet, it will be created,
* and freed on the next ->release(). consider using getVert/Edge/Face if
* you are only interested in a few verts/edges/faces.
*/
/**
* \warning The real return type is `float(*)[3]`.
*/
float *(*getVertArray)(DerivedMesh *dm);
struct vec2i *(*getEdgeArray)(DerivedMesh *dm);
int *(*getCornerVertArray)(DerivedMesh *dm);
int *(*getCornerEdgeArray)(DerivedMesh *dm);
int *(*getPolyArray)(DerivedMesh *dm);
/** Copy all verts/edges/faces from the derived mesh into
* *{vert/edge/face}_r (must point to a buffer large enough)
*/
void (*copyVertArray)(DerivedMesh *dm, float (*r_positions)[3]);
void (*copyEdgeArray)(DerivedMesh *dm, struct vec2i *r_edge);
void (*copyCornerVertArray)(DerivedMesh *dm, int *r_corner_verts);
void (*copyCornerEdgeArray)(DerivedMesh *dm, int *r_corner_edges);
void (*copyPolyArray)(DerivedMesh *dm, int *r_poly_offsets);
/** Return a pointer to the entire array of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
* a copy)
*/
void *(*getVertDataArray)(DerivedMesh *dm, eCustomDataType type);
void *(*getEdgeDataArray)(DerivedMesh *dm, eCustomDataType type);
void *(*getLoopDataArray)(DerivedMesh *dm, eCustomDataType type);
void *(*getPolyDataArray)(DerivedMesh *dm, eCustomDataType type);
/** Optional grid access for subsurf */
int (*getNumGrids)(DerivedMesh *dm);
int (*getGridSize)(DerivedMesh *dm);
struct CCGElem **(*getGridData)(DerivedMesh *dm);
int *(*getGridOffset)(DerivedMesh *dm);
void (*getGridKey)(DerivedMesh *dm, struct CCGKey *key);
DMFlagMat *(*getGridFlagMats)(DerivedMesh *dm);
unsigned int **(*getGridHidden)(DerivedMesh *dm);
/* Direct Access Operations
* - Can be undefined
* - Must be defined for modifiers that only deform however. */
/** Release reference to the DerivedMesh. This function decides internally
* if the DerivedMesh will be freed, or cached for later use. */
void (*release)(DerivedMesh *dm);
};
/**
* Utility function to initialize a #DerivedMesh's function pointers to
* the default implementation (for those functions which have a default).
*/
void DM_init_funcs(DerivedMesh *dm);
/**
* Utility function to initialize a #DerivedMesh for the desired number
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)>
*/
void DM_init(DerivedMesh *dm,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys);
/**
* Utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template(DerivedMesh *dm,
DerivedMesh *source,
DerivedMeshType type,
int numVerts,
int numEdges,
int numTessFaces,
int numLoops,
int numPolys);
void DM_release(DerivedMesh *dm);
/**
* set the #CD_FLAG_NOCOPY flag in custom data layers where the mask is
* zero for the layer type, so only layer types specified by the mask
* will be copied
*/
void DM_set_only_copy(DerivedMesh *dm, const struct CustomData_MeshMasks *mask);
/* -------------------------------------------------------------------- */
/** \name Custom Data Layer Access Functions
*
* \return pointer to first data layer which matches type (a flat array)
* if they return NULL, data doesn't exist.
* \note these return pointers - any change modifies the internals of the mesh.
* \{ */
void *DM_get_vert_data_layer(struct DerivedMesh *dm, eCustomDataType type);
void *DM_get_edge_data_layer(struct DerivedMesh *dm, eCustomDataType type);
void *DM_get_poly_data_layer(struct DerivedMesh *dm, eCustomDataType type);
void *DM_get_loop_data_layer(struct DerivedMesh *dm, eCustomDataType type);
/** \} */
/**
* Custom data copy functions
* copy count elements from source_index in source to dest_index in dest
* these copy all layers for which the CD_FLAG_NOCOPY flag is not set.
*/
void DM_copy_vert_data(const struct DerivedMesh *source,
struct DerivedMesh *dest,
int source_index,
int dest_index,
int count);
/**
* Interpolates vertex data from the vertices indexed by `src_indices` in the
* source mesh using the given weights and stores the result in the vertex
* indexed by `dest_index` in the `dest` mesh.
*/
void DM_interp_vert_data(const struct DerivedMesh *source,
struct DerivedMesh *dest,
int *src_indices,
float *weights,
int count,
int dest_index);
void mesh_get_mapped_verts_coords(struct Mesh *me_eval, float (*r_cos)[3], int totcos);
/**
* Same as above but won't use render settings.
*/
struct Mesh *editbmesh_get_eval_cage(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *obedit,
struct BMEditMesh *em,
const struct CustomData_MeshMasks *dataMask);
struct Mesh *editbmesh_get_eval_cage_from_orig(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *obedit,
const struct CustomData_MeshMasks *dataMask);
float (*editbmesh_vert_coords_alloc(struct BMEditMesh *em))[3];
bool editbmesh_modifier_is_enabled(const struct Scene *scene,
const struct Object *ob,
struct ModifierData *md,
bool has_prev_mesh);
void makeDerivedMesh(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *ob,
const struct CustomData_MeshMasks *dataMask);
#ifdef __cplusplus
}
#endif