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c7d8d289396e969b8a58e87d1dbcac7d81ddba0c
test2/release/scripts/startup
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Daniel Salazar c7d8d28939 Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19 13:27:05 +00:00
..
bl_operators
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19 13:27:05 +00:00
bl_ui
fix for [#28012] Mat ID messy with shader nodes
2011-07-19 08:31:53 +00:00
keyingsets_builtins.py
fix for various python bugs and remove unused var.
2011-07-10 17:26:15 +00:00
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