Files
test2/scripts/startup/bl_ui/space_spreadsheet.py
Jacques Lucke 98d675ac6c Geometry Nodes: make evaluation and logging system aware of zones
This refactors how a geometry nodes node tree is converted to a lazy-function
graph. Previously, all nodes were inserted into a single graph. This was fine
because every node was evaluated at most once per node group evaluation.
However, loops (#108896) break this assumption since now nodes may be
evaluated multiple times and thus a single flat graph does not work anymore.

Now, a separate lazy-function is build for every zone which gives us much
more flexibility for what can happen in a zone. Right now, the change only
applies to simulation zones since that's the only kind of zone we have.
Technically, those zones could be inlined, but turning them into a separate
lazy-function also does not hurt and makes it possible to test this refactor
without implementing loops first. Also, having them as separate functions
might help in the future if we integrate a substep loop directly into the
simulation zone.

The most tricky part here is to just link everything up correctly, especially
with respect to deterministic anonymous attribute lifetimes. Fortunately,
correctness can be checked visually by looking at the generated graphs.

The logging/viewer system also had to be refactored a bit, because now there
can be multiple different `ComputeContext` in a single node tree. Each zone
is in a separate `ComputeContext`. To make it work, the `ViewerPath` system
now explicitly supports zones and drawing code will look up the right logger
for showing inspection data.

No functional changes are expected, except that the spreadsheet now shows
"Simulation Zone" in the context path if the viewer is in a simulation.
2023-06-20 10:08:57 +02:00

124 lines
4.3 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
class SPREADSHEET_HT_header(bpy.types.Header):
bl_space_type = 'SPREADSHEET'
def draw(self, context):
layout = self.layout
space = context.space_data
layout.template_header()
viewer_path = space.viewer_path.path
if len(viewer_path) == 0:
self.draw_without_viewer_path(layout)
return
root_context = viewer_path[0]
if root_context.type != 'ID':
self.draw_without_viewer_path(layout)
return
if not isinstance(root_context.id, bpy.types.Object):
self.draw_without_viewer_path(layout)
return
obj = root_context.id
if obj is None:
self.draw_without_viewer_path(layout)
return
layout.prop(space, "object_eval_state", text="")
if space.object_eval_state == 'ORIGINAL':
# Only show first context.
viewer_path = viewer_path[:1]
if space.display_viewer_path_collapsed:
self.draw_collapsed_viewer_path(context, layout, viewer_path)
else:
self.draw_full_viewer_path(context, layout, viewer_path)
pin_icon = 'PINNED' if space.is_pinned else 'UNPINNED'
layout.operator("spreadsheet.toggle_pin", text="", icon=pin_icon, emboss=False)
if space.object_eval_state == 'VIEWER_NODE' and len(viewer_path) < 3:
layout.label(text="No active viewer node", icon='INFO')
layout.separator_spacer()
row = layout.row(align=True)
sub = row.row(align=True)
sub.active = self.selection_filter_available(space)
sub.prop(space, "show_only_selected", text="")
row.prop(space, "use_filter", toggle=True, icon='FILTER', icon_only=True)
def draw_without_viewer_path(self, layout):
layout.label(text="No active context")
def draw_full_viewer_path(self, context, layout, viewer_path):
space = context.space_data
row = layout.row()
for ctx in viewer_path[:-1]:
subrow = row.row(align=True)
self.draw_spreadsheet_context(subrow, ctx)
self.draw_spreadsheet_viewer_path_icon(subrow, space)
self.draw_spreadsheet_context(row, viewer_path[-1])
def draw_collapsed_viewer_path(self, context, layout, viewer_path):
space = context.space_data
row = layout.row(align=True)
self.draw_spreadsheet_context(row, viewer_path[0])
if len(viewer_path) == 1:
return
self.draw_spreadsheet_viewer_path_icon(row, space)
if len(viewer_path) > 2:
self.draw_spreadsheet_viewer_path_icon(row, space, icon='DOT')
self.draw_spreadsheet_viewer_path_icon(row, space)
self.draw_spreadsheet_context(row, viewer_path[-1])
def draw_spreadsheet_context(self, layout, ctx):
if ctx.type == 'ID':
if ctx.id is not None and isinstance(ctx.id, bpy.types.Object):
layout.label(text=ctx.id.name, icon='OBJECT_DATA')
else:
layout.label(text="Invalid id")
elif ctx.type == 'MODIFIER':
layout.label(text=ctx.modifier_name, icon='MODIFIER')
elif ctx.type == 'GROUP_NODE':
layout.label(text=ctx.ui_name, icon='NODE')
elif ctx.type == 'SIMULATION_ZONE':
layout.label(text="Simulation Zone")
elif ctx.type == 'VIEWER_NODE':
layout.label(text=ctx.ui_name)
def draw_spreadsheet_viewer_path_icon(self, layout, space, icon='RIGHTARROW_THIN'):
layout.prop(space, "display_viewer_path_collapsed", icon_only=True, emboss=False, icon=icon)
def selection_filter_available(self, space):
root_context = space.viewer_path.path[0]
if root_context.type != 'ID':
return False
if not isinstance(root_context.id, bpy.types.Object):
return False
obj = root_context.id
if obj is None:
return False
if obj.type == 'MESH':
return obj.mode == 'EDIT'
if obj.type == 'CURVES':
return obj.mode in {'SCULPT_CURVES', 'EDIT'}
return True
classes = (
SPREADSHEET_HT_header,
)
if __name__ == "__main__": # Only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)