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c8a62319cf2b166bce3ce57df1d07708544869c4
test2/source/blender/gpu/shaders
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Antony Riakiotakis 64dc1fd408 Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
tangents are directions and should be transformed like directions.
2014-10-21 15:00:29 +02:00
..
gpu_shader_material.glsl
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
2014-10-21 15:00:29 +02:00
gpu_shader_sep_gaussian_blur_frag.glsl
style cleanup
2012-08-11 22:12:32 +00:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_simple_frag.glsl
style cleanup
2013-03-31 03:28:46 +00:00
gpu_shader_simple_vert.glsl
Disable clipping on ATI cards not supporting the clipping workaround to
2014-08-27 11:23:28 +02:00
gpu_shader_vertex.glsl
Disable clipping on ATI cards not supporting the clipping workaround to
2014-08-27 11:23:28 +02:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
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