3655 lines
127 KiB
C++
3655 lines
127 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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/* Allow using deprecated functionality for .blend file I/O. */
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#define DNA_DEPRECATED_ALLOW
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <optional>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_curveprofile_types.h"
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#include "DNA_defaults.h"
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#include "DNA_gpencil_legacy_types.h"
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#include "DNA_lightprobe_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_mask_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_sequence_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_space_types.h"
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#include "DNA_text_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_world_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math_base.h"
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#include "BLI_math_rotation.h"
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#include "BLI_path_utils.hh"
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#include "BLI_string_utf8.h"
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#include "BLI_string_utils.hh"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BLO_readfile.hh"
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#include "BLT_translation.hh"
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#include "BKE_action.hh"
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#include "BKE_anim_data.hh"
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#include "BKE_animsys.h"
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#include "BKE_bpath.hh"
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#include "BKE_callbacks.hh"
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#include "BKE_collection.hh"
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#include "BKE_colortools.hh"
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#include "BKE_curveprofile.h"
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#include "BKE_duplilist.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_effect.h"
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#include "BKE_fcurve.hh"
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#include "BKE_idprop.hh"
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#include "BKE_idtype.hh"
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#include "BKE_image.hh"
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#include "BKE_image_format.hh"
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#include "BKE_layer.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_lib_remap.hh"
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#include "BKE_main.hh"
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#include "BKE_mesh_types.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_paint.hh"
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#include "BKE_pointcache.h"
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#include "BKE_preview_image.hh"
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#include "BKE_rigidbody.h"
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#include "BKE_scene.hh"
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#include "BKE_scene_runtime.hh"
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#include "BKE_screen.hh"
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#include "BKE_sound.h"
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#include "BKE_unit.hh"
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#include "BKE_workspace.hh"
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#include "ANIM_action.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_build.hh"
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#include "DEG_depsgraph_debug.hh"
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#include "DEG_depsgraph_query.hh"
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#include "RE_engine.h"
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#include "RNA_access.hh"
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#include "SEQ_iterator.hh"
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#include "SEQ_sequencer.hh"
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#include "BLO_read_write.hh"
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#include "IMB_colormanagement.hh"
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#include "IMB_imbuf.hh"
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#include "DRW_engine.hh"
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#include "bmesh.hh"
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using blender::bke::CompositorRuntime;
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using blender::bke::SceneRuntime;
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using blender::bke::SequencerRuntime;
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CompositorRuntime::~CompositorRuntime()
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{
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if (preview_depsgraph) {
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DEG_graph_free(preview_depsgraph);
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}
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}
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SequencerRuntime::~SequencerRuntime()
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{
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DEG_graph_free(depsgraph);
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}
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CurveMapping *BKE_sculpt_default_cavity_curve()
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{
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CurveMapping *cumap = BKE_curvemapping_add(1, 0, 0, 1, 1);
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cumap->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
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cumap->preset = CURVE_PRESET_LINE;
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BKE_curvemap_reset(cumap->cm, &cumap->clipr, cumap->preset, CurveMapSlopeType::Positive);
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BKE_curvemapping_changed(cumap, false);
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BKE_curvemapping_init(cumap);
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return cumap;
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}
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CurveMapping *BKE_paint_default_curve()
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{
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CurveMapping *cumap = BKE_curvemapping_add(1, 0, 0, 1, 1);
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BKE_curvemap_reset(cumap->cm, &cumap->clipr, CURVE_PRESET_LINE, CurveMapSlopeType::Positive);
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BKE_curvemapping_init(cumap);
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return cumap;
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}
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static void scene_init_data(ID *id)
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{
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Scene *scene = (Scene *)id;
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const char *colorspace_name;
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SceneRenderView *srv;
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CurveMapping *mblur_shutter_curve;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(scene, id));
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MEMCPY_STRUCT_AFTER(scene, DNA_struct_default_get(Scene), id);
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STRNCPY(scene->r.bake.filepath, U.renderdir);
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mblur_shutter_curve = &scene->r.mblur_shutter_curve;
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BKE_curvemapping_set_defaults(mblur_shutter_curve, 1, 0.0f, 0.0f, 1.0f, 1.0f, HD_AUTO);
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BKE_curvemapping_init(mblur_shutter_curve);
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BKE_curvemap_reset(mblur_shutter_curve->cm,
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&mblur_shutter_curve->clipr,
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CURVE_PRESET_MAX,
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CurveMapSlopeType::PositiveNegative);
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scene->toolsettings = DNA_struct_default_alloc(ToolSettings);
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scene->toolsettings->autokey_mode = uchar(U.autokey_mode);
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scene->toolsettings->unified_paint_settings.curve_rand_hue = BKE_paint_default_curve();
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scene->toolsettings->unified_paint_settings.curve_rand_saturation = BKE_paint_default_curve();
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scene->toolsettings->unified_paint_settings.curve_rand_value = BKE_paint_default_curve();
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/* Grease pencil multi-frame falloff curve. */
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scene->toolsettings->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_falloff_curve = scene->toolsettings->gp_sculpt.cur_falloff;
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BKE_curvemapping_init(gp_falloff_curve);
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BKE_curvemap_reset(gp_falloff_curve->cm,
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&gp_falloff_curve->clipr,
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CURVE_PRESET_GAUSS,
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CurveMapSlopeType::Positive);
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scene->toolsettings->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_primitive_curve = scene->toolsettings->gp_sculpt.cur_primitive;
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BKE_curvemapping_init(gp_primitive_curve);
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BKE_curvemap_reset(gp_primitive_curve->cm,
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&gp_primitive_curve->clipr,
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CURVE_PRESET_BELL,
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CurveMapSlopeType::Positive);
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scene->unit.system = USER_UNIT_METRIC;
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scene->unit.scale_length = 1.0f;
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scene->unit.length_unit = uchar(BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_LENGTH));
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scene->unit.mass_unit = uchar(BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_MASS));
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scene->unit.time_unit = uchar(BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_TIME));
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scene->unit.temperature_unit = uchar(
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BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_TEMPERATURE));
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{
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ParticleEditSettings *pset;
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pset = &scene->toolsettings->particle;
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for (size_t i = 1; i < ARRAY_SIZE(pset->brush); i++) {
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pset->brush[i] = pset->brush[0];
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}
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pset->brush[PE_BRUSH_CUT].strength = 1.0f;
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}
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STRNCPY_UTF8(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
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STRNCPY(scene->r.pic, U.renderdir);
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/* NOTE: in header_info.c the scene copy happens...,
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* if you add more to renderdata it has to be checked there. */
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/* multiview - stereo */
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BKE_scene_add_render_view(scene, STEREO_LEFT_NAME);
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srv = static_cast<SceneRenderView *>(scene->r.views.first);
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STRNCPY(srv->suffix, STEREO_LEFT_SUFFIX);
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BKE_scene_add_render_view(scene, STEREO_RIGHT_NAME);
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srv = static_cast<SceneRenderView *>(scene->r.views.last);
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STRNCPY(srv->suffix, STEREO_RIGHT_SUFFIX);
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BKE_sound_reset_scene_runtime(scene);
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/* color management */
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colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
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BKE_color_managed_display_settings_init(&scene->display_settings);
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BKE_color_managed_view_settings_init(&scene->view_settings, &scene->display_settings, "AgX");
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STRNCPY_UTF8(scene->sequencer_colorspace_settings.name, colorspace_name);
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BKE_image_format_init(&scene->r.im_format);
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BKE_image_format_init(&scene->r.bake.im_format);
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/* Curve Profile */
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scene->toolsettings->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
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/* Sequencer */
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scene->toolsettings->sequencer_tool_settings = blender::seq::tool_settings_init();
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for (size_t i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
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scene->orientation_slots[i].index_custom = -1;
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}
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/* Master Collection */
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scene->master_collection = BKE_collection_master_add(scene);
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BKE_view_layer_add(scene, DATA_("ViewLayer"), nullptr, VIEWLAYER_ADD_NEW);
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scene->runtime = MEM_new<SceneRuntime>(__func__);
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}
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static void scene_copy_data(Main *bmain,
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std::optional<Library *> owner_library,
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ID *id_dst,
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const ID *id_src,
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const int flag)
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{
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Scene *scene_dst = (Scene *)id_dst;
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const Scene *scene_src = (const Scene *)id_src;
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/* Never handle user-count here for own sub-data. */
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const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
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/* Always need allocation of the embedded ID data. */
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const int flag_embedded_id_data = flag_subdata & ~LIB_ID_CREATE_NO_ALLOCATE;
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scene_dst->ed = nullptr;
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scene_dst->depsgraph_hash = nullptr;
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scene_dst->fps_info = nullptr;
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/* Master Collection */
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if (scene_src->master_collection) {
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BKE_id_copy_in_lib(bmain,
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owner_library,
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&scene_src->master_collection->id,
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&scene_dst->id,
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reinterpret_cast<ID **>(&scene_dst->master_collection),
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flag_embedded_id_data);
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}
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/* View Layers */
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LISTBASE_FOREACH (ViewLayer *, view_layer, &scene_src->view_layers) {
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BKE_view_layer_synced_ensure(scene_src, view_layer);
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}
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BLI_duplicatelist(&scene_dst->view_layers, &scene_src->view_layers);
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for (ViewLayer *view_layer_src = static_cast<ViewLayer *>(scene_src->view_layers.first),
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*view_layer_dst = static_cast<ViewLayer *>(scene_dst->view_layers.first);
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view_layer_src;
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view_layer_src = view_layer_src->next, view_layer_dst = view_layer_dst->next)
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{
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BKE_view_layer_copy_data(scene_dst, scene_src, view_layer_dst, view_layer_src, flag_subdata);
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}
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BKE_copy_time_markers(scene_dst->markers, scene_src->markers, flag);
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BLI_duplicatelist(&(scene_dst->transform_spaces), &(scene_src->transform_spaces));
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BLI_duplicatelist(&(scene_dst->r.views), &(scene_src->r.views));
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BKE_keyingsets_copy(&(scene_dst->keyingsets), &(scene_src->keyingsets));
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if (scene_src->rigidbody_world) {
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scene_dst->rigidbody_world = BKE_rigidbody_world_copy(scene_src->rigidbody_world,
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flag_subdata);
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}
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/* copy color management settings */
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BKE_color_managed_display_settings_copy(&scene_dst->display_settings,
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&scene_src->display_settings);
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BKE_color_managed_view_settings_copy(&scene_dst->view_settings, &scene_src->view_settings);
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BKE_color_managed_colorspace_settings_copy(&scene_dst->sequencer_colorspace_settings,
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&scene_src->sequencer_colorspace_settings);
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BKE_image_format_copy(&scene_dst->r.im_format, &scene_src->r.im_format);
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BKE_image_format_copy(&scene_dst->r.bake.im_format, &scene_src->r.bake.im_format);
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BKE_curvemapping_copy_data(&scene_dst->r.mblur_shutter_curve, &scene_src->r.mblur_shutter_curve);
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/* tool settings */
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scene_dst->toolsettings = BKE_toolsettings_copy(scene_src->toolsettings, flag_subdata);
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if (scene_src->display.shading.prop) {
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scene_dst->display.shading.prop = IDP_CopyProperty(scene_src->display.shading.prop);
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}
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BKE_sound_reset_scene_runtime(scene_dst);
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/* Copy sequencer, this is local data! */
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if (scene_src->ed) {
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scene_dst->ed = MEM_callocN<Editing>(__func__);
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scene_dst->ed->cache_flag = scene_src->ed->cache_flag;
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scene_dst->ed->show_missing_media_flag = scene_src->ed->show_missing_media_flag;
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scene_dst->ed->proxy_storage = scene_src->ed->proxy_storage;
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STRNCPY(scene_dst->ed->proxy_dir, scene_src->ed->proxy_dir);
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blender::seq::seqbase_duplicate_recursive(bmain,
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scene_src,
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scene_dst,
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&scene_dst->ed->seqbase,
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&scene_src->ed->seqbase,
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blender::seq::StripDuplicate::All,
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flag_subdata);
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BLI_duplicatelist(&scene_dst->ed->channels, &scene_src->ed->channels);
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}
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if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
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BKE_previewimg_id_copy(&scene_dst->id, &scene_src->id);
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}
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else {
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scene_dst->preview = nullptr;
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}
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BKE_scene_copy_data_eevee(scene_dst, scene_src);
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scene_dst->runtime = MEM_new<SceneRuntime>(__func__);
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}
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static void scene_free_markers(Scene *scene, bool do_id_user)
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{
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LISTBASE_FOREACH_MUTABLE (TimeMarker *, marker, &scene->markers) {
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if (marker->prop != nullptr) {
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IDP_FreePropertyContent_ex(marker->prop, do_id_user);
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MEM_freeN(marker->prop);
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}
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MEM_freeN(marker);
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}
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}
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static void scene_free_data(ID *id)
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{
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Scene *scene = (Scene *)id;
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const bool do_id_user = false;
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blender::seq::editing_free(scene, do_id_user);
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BKE_keyingsets_free(&scene->keyingsets);
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BLI_assert_msg(scene->nodetree == nullptr,
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"Pointer should not be valid after blend file reading.");
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if (scene->rigidbody_world) {
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/* Prevent rigidbody freeing code to follow other IDs pointers, this should never be allowed
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* nor necessary from here, and with new undo code, those pointers may be fully invalid or
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* worse, pointing to data actually belonging to new BMain! */
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scene->rigidbody_world->constraints = nullptr;
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scene->rigidbody_world->group = nullptr;
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BKE_rigidbody_free_world(scene);
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}
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scene_free_markers(scene, do_id_user);
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BLI_freelistN(&scene->transform_spaces);
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BLI_freelistN(&scene->r.views);
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BKE_toolsettings_free(scene->toolsettings);
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scene->toolsettings = nullptr;
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BKE_scene_free_depsgraph_hash(scene);
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MEM_SAFE_FREE(scene->fps_info);
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BKE_sound_destroy_scene(scene);
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BKE_color_managed_view_settings_free(&scene->view_settings);
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BKE_image_format_free(&scene->r.im_format);
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BKE_image_format_free(&scene->r.bake.im_format);
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BKE_previewimg_free(&scene->preview);
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BKE_curvemapping_free_data(&scene->r.mblur_shutter_curve);
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LISTBASE_FOREACH_MUTABLE (ViewLayer *, view_layer, &scene->view_layers) {
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BLI_remlink(&scene->view_layers, view_layer);
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BKE_view_layer_free_ex(view_layer, do_id_user);
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}
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/* Master Collection */
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/* TODO: what to do with do_id_user? it's also true when just
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* closing the file which seems wrong? should decrement users
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* for objects directly in the master collection? then other
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* collections in the scene need to do it too? */
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if (scene->master_collection) {
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BKE_collection_free_data(scene->master_collection);
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BKE_libblock_free_data_py(&scene->master_collection->id);
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MEM_freeN(scene->master_collection);
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scene->master_collection = nullptr;
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}
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if (scene->display.shading.prop) {
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IDP_FreeProperty(scene->display.shading.prop);
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scene->display.shading.prop = nullptr;
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}
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/* These are freed on `do_versions`. */
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BLI_assert(scene->layer_properties == nullptr);
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MEM_delete(scene->runtime);
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}
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static void scene_foreach_rigidbodyworldSceneLooper(RigidBodyWorld * /*rbw*/,
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|
ID **id_pointer,
|
|
void *user_data,
|
|
const LibraryForeachIDCallbackFlag cb_flag)
|
|
{
|
|
LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
|
|
}
|
|
|
|
/**
|
|
* This code is shared by both the regular `foreach_id` looper, and the code trying to restore or
|
|
* preserve ID pointers like brushes across undo-steps.
|
|
*/
|
|
enum eSceneForeachUndoPreserveProcess {
|
|
/* Undo when preserving tool-settings from old scene, we also want to try to preserve that ID
|
|
* pointer from its old scene's value. */
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
/* Undo when preserving tool-settings from old scene, we want to keep the new value of that ID
|
|
* pointer. */
|
|
SCENE_FOREACH_UNDO_NO_RESTORE,
|
|
};
|
|
|
|
static void scene_foreach_toolsettings_id_pointer_process(
|
|
ID **id_p,
|
|
const eSceneForeachUndoPreserveProcess action,
|
|
BlendLibReader *reader,
|
|
ID **id_old_p,
|
|
const uint cb_flag)
|
|
{
|
|
switch (action) {
|
|
case SCENE_FOREACH_UNDO_RESTORE: {
|
|
ID *id_old = *id_old_p;
|
|
/* Old data has not been remapped to new values of the pointers, if we want to keep the old
|
|
* pointer here we need its new address. */
|
|
ID *id_old_new = id_old != nullptr ? BLO_read_get_new_id_address_from_session_uid(
|
|
reader, id_old->session_uid) :
|
|
nullptr;
|
|
/* The new address may be the same as the old one, in which case there is nothing to do. */
|
|
if (id_old_new == id_old) {
|
|
break;
|
|
}
|
|
if (id_old_new != nullptr) {
|
|
BLI_assert(id_old == id_old_new->orig_id);
|
|
*id_old_p = id_old_new;
|
|
if (cb_flag & IDWALK_CB_USER) {
|
|
id_us_plus_no_lib(id_old_new);
|
|
id_us_min(id_old);
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* We failed to find a new valid pointer for the previous ID, just keep the current one as
|
|
* if we had been under #SCENE_FOREACH_UNDO_NO_RESTORE case.
|
|
*
|
|
* There is a nasty twist here though: a previous call to 'undo_preserve' on the Scene ID may
|
|
* have modified it, even though the undo step detected it as unmodified. In such case, the
|
|
* value of `*id_p` may end up also pointing to an invalid (no more in newly read Main) ID,
|
|
* so it also needs to be checked from its `session_uid`. */
|
|
ID *id = *id_p;
|
|
ID *id_new = id != nullptr ?
|
|
BLO_read_get_new_id_address_from_session_uid(reader, id->session_uid) :
|
|
nullptr;
|
|
if (id_new != id) {
|
|
*id_p = id_new;
|
|
if (cb_flag & IDWALK_CB_USER) {
|
|
id_us_plus_no_lib(id_new);
|
|
id_us_min(id);
|
|
}
|
|
}
|
|
std::swap(*id_p, *id_old_p);
|
|
break;
|
|
}
|
|
case SCENE_FOREACH_UNDO_NO_RESTORE:
|
|
/* Counteract the swap of the whole ToolSettings container struct. */
|
|
std::swap(*id_p, *id_old_p);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Special handling is needed here, as `scene_foreach_toolsettings` (and its dependency
|
|
* `scene_foreach_paint`) are also used by `scene_undo_preserve`,
|
|
* where `LibraryForeachIDData *data` is nullptr.
|
|
*/
|
|
#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P( \
|
|
_data, _id_p, _do_undo_restore, _action, _reader, _id_old_p, _cb_flag) \
|
|
{ \
|
|
if (_do_undo_restore) { \
|
|
scene_foreach_toolsettings_id_pointer_process( \
|
|
(ID **)(_id_p), _action, _reader, (ID **)(_id_old_p), _cb_flag); \
|
|
} \
|
|
else { \
|
|
BLI_assert((_data) != nullptr); \
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER_P(_data, _id_p, _cb_flag); \
|
|
} \
|
|
} \
|
|
(void)0
|
|
|
|
#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL( \
|
|
_data, _do_undo_restore, _func_call) \
|
|
{ \
|
|
if (_do_undo_restore) { \
|
|
_func_call; \
|
|
} \
|
|
else { \
|
|
BLI_assert((_data) != nullptr); \
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(_data, _func_call); \
|
|
} \
|
|
} \
|
|
(void)0
|
|
|
|
static void scene_foreach_paint(LibraryForeachIDData *data,
|
|
Paint *paint,
|
|
const bool do_undo_restore,
|
|
BlendLibReader *reader,
|
|
Paint *paint_old)
|
|
{
|
|
/* `paint` may be nullptr in 'undo_preserve' case, when the relevant sub-data does not exist in
|
|
* newly read toolsettings, but does exist in old existing ones.
|
|
*
|
|
* This function should never be called in case the old toolsettings do not have the relevant
|
|
* `paint_old` data. */
|
|
BLI_assert(paint_old != nullptr);
|
|
|
|
Brush *brush_tmp = nullptr;
|
|
Brush **brush_p = paint ? &paint->brush : &brush_tmp;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
brush_p,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
reader,
|
|
&paint_old->brush,
|
|
IDWALK_CB_NOP);
|
|
|
|
Brush *eraser_brush_tmp = nullptr;
|
|
Brush **eraser_brush_p = paint ? &paint->eraser_brush : &eraser_brush_tmp;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
eraser_brush_p,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
reader,
|
|
&paint_old->eraser_brush,
|
|
IDWALK_CB_NOP);
|
|
|
|
Palette *palette_tmp = nullptr;
|
|
Palette **palette_p = paint ? &paint->palette : &palette_tmp;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
palette_p,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
reader,
|
|
&paint_old->palette,
|
|
IDWALK_CB_USER);
|
|
}
|
|
|
|
static void scene_foreach_toolsettings(LibraryForeachIDData *data,
|
|
ToolSettings *toolsett,
|
|
const bool do_undo_restore,
|
|
BlendLibReader *reader,
|
|
ToolSettings *toolsett_old)
|
|
{
|
|
/* In regular foreach_id case, only one set of data is processed, both pointers are expected to
|
|
* be the same.
|
|
*
|
|
* In undo_preserve case, both pointers may be different (see #lib_link_all for why they may be
|
|
* the same in some cases). */
|
|
BLI_assert(do_undo_restore || (toolsett == toolsett_old));
|
|
BLI_assert(!ELEM(nullptr, toolsett, toolsett_old));
|
|
|
|
/* NOTE: In 'undo_preserve' case, the 'old' data is the source of truth here, since it is the one
|
|
* that will be re-used in newly read Main and therefore needs valid, existing in new Main, ID
|
|
* pointers. */
|
|
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&toolsett->particle.scene,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_NO_RESTORE,
|
|
reader,
|
|
&toolsett_old->particle.scene,
|
|
IDWALK_CB_NOP);
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&toolsett->particle.object,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_NO_RESTORE,
|
|
reader,
|
|
&toolsett_old->particle.object,
|
|
IDWALK_CB_NOP);
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&toolsett->particle.shape_object,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_NO_RESTORE,
|
|
reader,
|
|
&toolsett_old->particle.shape_object,
|
|
IDWALK_CB_NOP);
|
|
|
|
scene_foreach_paint(
|
|
data, &toolsett->imapaint.paint, do_undo_restore, reader, &toolsett_old->imapaint.paint);
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&toolsett->imapaint.stencil,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
reader,
|
|
&toolsett_old->imapaint.stencil,
|
|
IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&toolsett->imapaint.clone,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
reader,
|
|
&toolsett_old->imapaint.clone,
|
|
IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&toolsett->imapaint.canvas,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_RESTORE,
|
|
reader,
|
|
&toolsett_old->imapaint.canvas,
|
|
IDWALK_CB_USER);
|
|
|
|
Paint *paint, *paint_old;
|
|
|
|
if (toolsett_old->vpaint) {
|
|
paint = toolsett->vpaint ? &toolsett->vpaint->paint : nullptr;
|
|
paint_old = &toolsett_old->vpaint->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
if (toolsett_old->wpaint) {
|
|
paint = toolsett->wpaint ? &toolsett->wpaint->paint : nullptr;
|
|
paint_old = &toolsett_old->wpaint->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
if (toolsett_old->sculpt) {
|
|
paint = toolsett->sculpt ? &toolsett->sculpt->paint : nullptr;
|
|
paint_old = &toolsett_old->sculpt->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
|
|
/* WARNING: Handling this object pointer is fairly intricated, to support both 'regular'
|
|
* foreach_id processing (in which case both sets of data, current and old, are the same), and
|
|
* the restore-after-undo cases. It does not have a helper, because so far it is the only case
|
|
* of having to deal with non-'paint' data in a sub-toolsett struct. */
|
|
Object *gravity_object = toolsett->sculpt ? toolsett->sculpt->gravity_object : nullptr;
|
|
Object *gravity_object_old = toolsett_old->sculpt->gravity_object;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(data,
|
|
&gravity_object,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_NO_RESTORE,
|
|
reader,
|
|
&gravity_object_old,
|
|
IDWALK_CB_NOP);
|
|
if (toolsett->sculpt) {
|
|
toolsett->sculpt->gravity_object = gravity_object;
|
|
}
|
|
/* Do not re-assign `gravity_object_old` object if both current and old data are the same
|
|
* (foreach_id case), that would nullify assignment above, making remapping cases fail. */
|
|
if (toolsett_old != toolsett) {
|
|
toolsett_old->sculpt->gravity_object = gravity_object_old;
|
|
}
|
|
}
|
|
if (toolsett_old->gp_paint) {
|
|
paint = toolsett->gp_paint ? &toolsett->gp_paint->paint : nullptr;
|
|
paint_old = &toolsett_old->gp_paint->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
if (toolsett_old->gp_vertexpaint) {
|
|
paint = toolsett->gp_vertexpaint ? &toolsett->gp_vertexpaint->paint : nullptr;
|
|
paint_old = &toolsett_old->gp_vertexpaint->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
if (toolsett_old->gp_sculptpaint) {
|
|
paint = toolsett->gp_sculptpaint ? &toolsett->gp_sculptpaint->paint : nullptr;
|
|
paint_old = &toolsett_old->gp_sculptpaint->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
if (toolsett_old->gp_weightpaint) {
|
|
paint = toolsett->gp_weightpaint ? &toolsett->gp_weightpaint->paint : nullptr;
|
|
paint_old = &toolsett_old->gp_weightpaint->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
if (toolsett_old->curves_sculpt) {
|
|
paint = toolsett->curves_sculpt ? &toolsett->curves_sculpt->paint : nullptr;
|
|
paint_old = &toolsett_old->curves_sculpt->paint;
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
do_undo_restore,
|
|
scene_foreach_paint(data, paint, do_undo_restore, reader, paint_old));
|
|
}
|
|
|
|
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER_P(
|
|
data,
|
|
&toolsett->gp_sculpt.guide.reference_object,
|
|
do_undo_restore,
|
|
SCENE_FOREACH_UNDO_NO_RESTORE,
|
|
reader,
|
|
&toolsett_old->gp_sculpt.guide.reference_object,
|
|
IDWALK_CB_NOP);
|
|
}
|
|
|
|
#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER
|
|
#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL
|
|
|
|
static void scene_foreach_layer_collection(LibraryForeachIDData *data,
|
|
ListBase *lb,
|
|
const bool is_master)
|
|
{
|
|
const int data_flags = BKE_lib_query_foreachid_process_flags_get(data);
|
|
|
|
LISTBASE_FOREACH (LayerCollection *, lc, lb) {
|
|
if ((data_flags & IDWALK_NO_ORIG_POINTERS_ACCESS) == 0 && lc->collection != nullptr) {
|
|
BLI_assert(is_master == ((lc->collection->id.flag & ID_FLAG_EMBEDDED_DATA) != 0));
|
|
}
|
|
const LibraryForeachIDCallbackFlag cb_flag = is_master ? IDWALK_CB_EMBEDDED_NOT_OWNING :
|
|
IDWALK_CB_NOP;
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, lc->collection, cb_flag | IDWALK_CB_DIRECT_WEAK_LINK);
|
|
scene_foreach_layer_collection(data, &lc->layer_collections, false);
|
|
}
|
|
}
|
|
|
|
static bool strip_foreach_member_id_cb(Strip *strip, void *user_data)
|
|
{
|
|
LibraryForeachIDData *data = static_cast<LibraryForeachIDData *>(user_data);
|
|
|
|
/* Only for deprecated data. */
|
|
#define FOREACHID_PROCESS_ID_NOCHECK(_data, _id_super, _cb_flag) \
|
|
{ \
|
|
BKE_lib_query_foreachid_process((_data), reinterpret_cast<ID **>(&(_id_super)), (_cb_flag)); \
|
|
if (BKE_lib_query_foreachid_iter_stop(_data)) { \
|
|
return false; \
|
|
} \
|
|
} \
|
|
((void)0)
|
|
|
|
#define FOREACHID_PROCESS_IDSUPER(_data, _id_super, _cb_flag) \
|
|
{ \
|
|
CHECK_TYPE(&((_id_super)->id), ID *); \
|
|
FOREACHID_PROCESS_ID_NOCHECK(_data, _id_super, _cb_flag); \
|
|
} \
|
|
((void)0)
|
|
|
|
FOREACHID_PROCESS_IDSUPER(data, strip->scene, IDWALK_CB_NEVER_SELF);
|
|
FOREACHID_PROCESS_IDSUPER(data, strip->scene_camera, IDWALK_CB_NOP);
|
|
FOREACHID_PROCESS_IDSUPER(data, strip->clip, IDWALK_CB_USER);
|
|
FOREACHID_PROCESS_IDSUPER(data, strip->mask, IDWALK_CB_USER);
|
|
FOREACHID_PROCESS_IDSUPER(data, strip->sound, IDWALK_CB_USER);
|
|
IDP_foreach_property(strip->prop, IDP_TYPE_FILTER_ID, [&](IDProperty *prop) {
|
|
BKE_lib_query_idpropertiesForeachIDLink_callback(prop, data);
|
|
});
|
|
IDP_foreach_property(strip->system_properties, IDP_TYPE_FILTER_ID, [&](IDProperty *prop) {
|
|
BKE_lib_query_idpropertiesForeachIDLink_callback(prop, data);
|
|
});
|
|
/* TODO: This could use `seq::foreach_strip_modifier_id`, but because `FOREACHID_PROCESS_IDSUPER`
|
|
* doesn't take IDs but "ID supers", it makes it a bit more cumbersome. */
|
|
LISTBASE_FOREACH (StripModifierData *, smd, &strip->modifiers) {
|
|
FOREACHID_PROCESS_IDSUPER(data, smd->mask_id, IDWALK_CB_USER);
|
|
if (smd->type == eSeqModifierType_Compositor) {
|
|
auto *modifier_data = reinterpret_cast<SequencerCompositorModifierData *>(smd);
|
|
FOREACHID_PROCESS_IDSUPER(data, modifier_data->node_group, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
if (strip->type == STRIP_TYPE_TEXT && strip->effectdata) {
|
|
TextVars *text_data = static_cast<TextVars *>(strip->effectdata);
|
|
FOREACHID_PROCESS_IDSUPER(data, text_data->text_font, IDWALK_CB_USER);
|
|
}
|
|
|
|
#undef FOREACHID_PROCESS_IDSUPER
|
|
#undef FOREACHID_PROCESS_ID_NOCHECK
|
|
|
|
return true;
|
|
}
|
|
|
|
static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
|
|
{
|
|
Scene *scene = reinterpret_cast<Scene *>(id);
|
|
const int flag = BKE_lib_query_foreachid_process_flags_get(data);
|
|
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->camera, IDWALK_CB_NOP);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->world, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->set, IDWALK_CB_NEVER_SELF);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->clip, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->gpd, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->r.bake.cage_object, IDWALK_CB_NOP);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->compositing_node_group, IDWALK_CB_USER);
|
|
|
|
if (scene->nodetree) {
|
|
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->nodetree));
|
|
}
|
|
if (scene->ed) {
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, blender::seq::foreach_strip(&scene->ed->seqbase, strip_foreach_member_id_cb, data));
|
|
}
|
|
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data,
|
|
BKE_keyingsets_foreach_id(data, &scene->keyingsets));
|
|
|
|
/* This pointer can be nullptr during old files reading, better be safe than sorry. */
|
|
if (scene->master_collection != nullptr) {
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->master_collection));
|
|
}
|
|
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, view_layer->mat_override, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, view_layer->world_override, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
IDP_foreach_property(view_layer->id_properties, IDP_TYPE_FILTER_ID, [&](IDProperty *prop) {
|
|
BKE_lib_query_idpropertiesForeachIDLink_callback(prop, data);
|
|
}));
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
IDP_foreach_property(
|
|
view_layer->system_properties, IDP_TYPE_FILTER_ID, [&](IDProperty *prop) {
|
|
BKE_lib_query_idpropertiesForeachIDLink_callback(prop, data);
|
|
}));
|
|
|
|
/* FIXME: Although ideally this should always have access to synced data, this is not always
|
|
* the case (FOREACH_ID can be called in context where re-syncing is blocked, while effectively
|
|
* modifying the view-layer or collections data, see e.g. #id_delete code which remaps all
|
|
* deleted ID usages to null).
|
|
*
|
|
* There is no obvious solution to this problem, so for now working around with some 'band-aid'
|
|
* special code and asserts.
|
|
*
|
|
* In the future, there may be need for a new `IDWALK_CB` flag to mark existing pointer values
|
|
* as unsafe to access in such cases. */
|
|
const bool is_synced = BKE_view_layer_synced_ensure(scene, view_layer);
|
|
if (!is_synced) {
|
|
BLI_assert_msg((flag & IDWALK_RECURSE) == 0,
|
|
"foreach_id should never recurse in case it cannot ensure that all "
|
|
"view-layers are in synced with their collections");
|
|
}
|
|
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_unsynced_get(view_layer)) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(
|
|
data,
|
|
base->object,
|
|
IDWALK_CB_NOP | IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE | IDWALK_CB_DIRECT_WEAK_LINK);
|
|
}
|
|
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, scene_foreach_layer_collection(data, &view_layer->layer_collections, true));
|
|
|
|
LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fmc->script, IDWALK_CB_NOP);
|
|
}
|
|
|
|
LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->group, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->linestyle, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, marker->camera, IDWALK_CB_NOP);
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, IDP_foreach_property(marker->prop, IDP_TYPE_FILTER_ID, [&](IDProperty *prop) {
|
|
BKE_lib_query_idpropertiesForeachIDLink_callback(prop, data);
|
|
}));
|
|
}
|
|
|
|
ToolSettings *toolsett = scene->toolsettings;
|
|
if (toolsett) {
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data, scene_foreach_toolsettings(data, toolsett, false, nullptr, toolsett));
|
|
}
|
|
|
|
if (scene->rigidbody_world) {
|
|
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
|
|
data,
|
|
BKE_rigidbody_world_id_loop(
|
|
scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data));
|
|
}
|
|
|
|
if (flag & IDWALK_DO_DEPRECATED_POINTERS) {
|
|
LISTBASE_FOREACH_MUTABLE (Base *, base_legacy, &scene->base) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, base_legacy->object, IDWALK_CB_NOP);
|
|
}
|
|
|
|
LISTBASE_FOREACH (SceneRenderLayer *, srl, &scene->r.layers) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, srl->mat_override, IDWALK_CB_USER);
|
|
LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &srl->freestyleConfig.modules) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fmc->script, IDWALK_CB_NOP);
|
|
}
|
|
LISTBASE_FOREACH (FreestyleLineSet *, fls, &srl->freestyleConfig.linesets) {
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->linestyle, IDWALK_CB_USER);
|
|
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->group, IDWALK_CB_USER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool strip_foreach_path_callback(Strip *strip, void *user_data)
|
|
{
|
|
if (STRIP_HAS_PATH(strip)) {
|
|
StripElem *se = strip->data->stripdata;
|
|
BPathForeachPathData *bpath_data = (BPathForeachPathData *)user_data;
|
|
|
|
if (ELEM(strip->type, STRIP_TYPE_MOVIE, STRIP_TYPE_SOUND_RAM) && se) {
|
|
BKE_bpath_foreach_path_dirfile_fixed_process(bpath_data,
|
|
strip->data->dirpath,
|
|
sizeof(strip->data->dirpath),
|
|
se->filename,
|
|
sizeof(se->filename));
|
|
}
|
|
else if ((strip->type == STRIP_TYPE_IMAGE) && se) {
|
|
/* NOTE: An option not to loop over all strips could be useful? */
|
|
uint len = uint(MEM_allocN_len(se)) / uint(sizeof(*se));
|
|
uint i;
|
|
|
|
if (bpath_data->flag & BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE) {
|
|
/* only operate on one path */
|
|
len = std::min(1u, len);
|
|
}
|
|
|
|
for (i = 0; i < len; i++, se++) {
|
|
BKE_bpath_foreach_path_dirfile_fixed_process(bpath_data,
|
|
strip->data->dirpath,
|
|
sizeof(strip->data->dirpath),
|
|
se->filename,
|
|
sizeof(se->filename));
|
|
}
|
|
}
|
|
else {
|
|
/* simple case */
|
|
BKE_bpath_foreach_path_fixed_process(
|
|
bpath_data, strip->data->dirpath, sizeof(strip->data->dirpath));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void scene_foreach_path(ID *id, BPathForeachPathData *bpath_data)
|
|
{
|
|
Scene *scene = (Scene *)id;
|
|
if (scene->ed != nullptr) {
|
|
blender::seq::foreach_strip(&scene->ed->seqbase, strip_foreach_path_callback, bpath_data);
|
|
}
|
|
}
|
|
|
|
static void scene_foreach_working_space_color(ID *id, const IDTypeForeachColorFunctionCallback &fn)
|
|
{
|
|
Scene *scene = (Scene *)id;
|
|
|
|
BKE_paint_settings_foreach_mode(scene->toolsettings, [&fn](Paint *paint) {
|
|
fn.single(paint->unified_paint_settings.color);
|
|
fn.single(paint->unified_paint_settings.secondary_color);
|
|
});
|
|
}
|
|
|
|
static void scene_foreach_cache(ID *id,
|
|
IDTypeForeachCacheFunctionCallback function_callback,
|
|
void *user_data)
|
|
{
|
|
Scene *scene = (Scene *)id;
|
|
if (scene->ed != nullptr) {
|
|
IDCacheKey key;
|
|
key.id_session_uid = id->session_uid;
|
|
/* Preserve VSE thumbnail cache across global undo steps. */
|
|
key.identifier = offsetof(Editing, runtime.thumbnail_cache);
|
|
function_callback(id, &key, (void **)&scene->ed->runtime.thumbnail_cache, 0, user_data);
|
|
}
|
|
}
|
|
|
|
static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_address)
|
|
{
|
|
Scene *sce = (Scene *)id;
|
|
const bool is_write_undo = BLO_write_is_undo(writer);
|
|
|
|
if (is_write_undo) {
|
|
/* Clean up, important in undo case to reduce false detection of changed data-blocks. */
|
|
/* XXX This UI data should not be stored in Scene at all... */
|
|
sce->cursor = View3DCursor{};
|
|
}
|
|
|
|
/* Todo(#140111): Forward compatibility support will be removed in 6.0. Do not initialize the
|
|
* address of `scene->nodetree` anymore. */
|
|
if (sce->compositing_node_group && !is_write_undo) {
|
|
/* #Scene::nodetree is written for forward compatibility.
|
|
* The pointer must be valid before writing the scene. */
|
|
/* We need a valid, unique (within that Scene ID) memory address as 'UID' of the written
|
|
* embedded node tree. The simplest and safest solution to obtain this is to actually allocate
|
|
* a dummy byte. */
|
|
sce->nodetree = reinterpret_cast<bNodeTree *>(MEM_mallocN(1, "dummy pointer"));
|
|
}
|
|
|
|
/* Todo(#140111): Forward compatibility support will be removed in 6.0. Remove mapping between
|
|
* `scene->use_nodes` and `scene->r.scemode`. */
|
|
if (sce->compositing_node_group && sce->r.scemode & R_DOCOMP) {
|
|
sce->use_nodes = true;
|
|
}
|
|
|
|
/* write LibData */
|
|
BLO_write_id_struct(writer, Scene, id_address, &sce->id);
|
|
BKE_id_blend_write(writer, &sce->id);
|
|
|
|
BKE_keyingsets_blend_write(writer, &sce->keyingsets);
|
|
|
|
/* direct data */
|
|
ToolSettings *ts = sce->toolsettings;
|
|
|
|
BLO_write_struct(writer, ToolSettings, ts);
|
|
|
|
if (ts->unified_paint_settings.curve_rand_hue) {
|
|
BKE_curvemapping_blend_write(writer, ts->unified_paint_settings.curve_rand_hue);
|
|
}
|
|
|
|
if (ts->unified_paint_settings.curve_rand_saturation) {
|
|
BKE_curvemapping_blend_write(writer, ts->unified_paint_settings.curve_rand_saturation);
|
|
}
|
|
|
|
if (ts->unified_paint_settings.curve_rand_value) {
|
|
BKE_curvemapping_blend_write(writer, ts->unified_paint_settings.curve_rand_value);
|
|
}
|
|
|
|
if (ts->vpaint) {
|
|
BLO_write_struct(writer, VPaint, ts->vpaint);
|
|
BKE_paint_blend_write(writer, &ts->vpaint->paint);
|
|
}
|
|
if (ts->wpaint) {
|
|
BLO_write_struct(writer, VPaint, ts->wpaint);
|
|
BKE_paint_blend_write(writer, &ts->wpaint->paint);
|
|
}
|
|
if (ts->sculpt) {
|
|
BLO_write_struct(writer, Sculpt, ts->sculpt);
|
|
if (ts->sculpt->automasking_cavity_curve) {
|
|
BKE_curvemapping_blend_write(writer, ts->sculpt->automasking_cavity_curve);
|
|
}
|
|
if (ts->sculpt->automasking_cavity_curve_op) {
|
|
BKE_curvemapping_blend_write(writer, ts->sculpt->automasking_cavity_curve_op);
|
|
}
|
|
|
|
BKE_paint_blend_write(writer, &ts->sculpt->paint);
|
|
}
|
|
if (ts->uvsculpt.curve_distance_falloff) {
|
|
BKE_curvemapping_blend_write(writer, ts->uvsculpt.curve_distance_falloff);
|
|
}
|
|
if (ts->gp_paint) {
|
|
BLO_write_struct(writer, GpPaint, ts->gp_paint);
|
|
BKE_paint_blend_write(writer, &ts->gp_paint->paint);
|
|
}
|
|
if (ts->gp_vertexpaint) {
|
|
BLO_write_struct(writer, GpVertexPaint, ts->gp_vertexpaint);
|
|
BKE_paint_blend_write(writer, &ts->gp_vertexpaint->paint);
|
|
}
|
|
if (ts->gp_sculptpaint) {
|
|
BLO_write_struct(writer, GpSculptPaint, ts->gp_sculptpaint);
|
|
BKE_paint_blend_write(writer, &ts->gp_sculptpaint->paint);
|
|
}
|
|
if (ts->gp_weightpaint) {
|
|
BLO_write_struct(writer, GpWeightPaint, ts->gp_weightpaint);
|
|
BKE_paint_blend_write(writer, &ts->gp_weightpaint->paint);
|
|
}
|
|
if (ts->curves_sculpt) {
|
|
BLO_write_struct(writer, CurvesSculpt, ts->curves_sculpt);
|
|
BKE_paint_blend_write(writer, &ts->curves_sculpt->paint);
|
|
}
|
|
/* write grease-pencil custom ipo curve to file */
|
|
if (ts->gp_interpolate.custom_ipo) {
|
|
BKE_curvemapping_blend_write(writer, ts->gp_interpolate.custom_ipo);
|
|
}
|
|
/* write grease-pencil multi-frame falloff curve to file */
|
|
if (ts->gp_sculpt.cur_falloff) {
|
|
BKE_curvemapping_blend_write(writer, ts->gp_sculpt.cur_falloff);
|
|
}
|
|
/* write grease-pencil primitive curve to file */
|
|
if (ts->gp_sculpt.cur_primitive) {
|
|
BKE_curvemapping_blend_write(writer, ts->gp_sculpt.cur_primitive);
|
|
}
|
|
/* Write the curve profile to the file. */
|
|
if (ts->custom_bevel_profile_preset) {
|
|
BKE_curveprofile_blend_write(writer, ts->custom_bevel_profile_preset);
|
|
}
|
|
if (ts->sequencer_tool_settings) {
|
|
BLO_write_struct(writer, SequencerToolSettings, ts->sequencer_tool_settings);
|
|
}
|
|
|
|
BKE_paint_blend_write(writer, &ts->imapaint.paint);
|
|
|
|
Editing *ed = sce->ed;
|
|
if (ed) {
|
|
BLO_write_struct(writer, Editing, ed);
|
|
|
|
blender::seq::blend_write(writer, &ed->seqbase);
|
|
LISTBASE_FOREACH (SeqTimelineChannel *, channel, &ed->channels) {
|
|
BLO_write_struct(writer, SeqTimelineChannel, channel);
|
|
}
|
|
/* new; meta stack too, even when its nasty restore code */
|
|
LISTBASE_FOREACH (MetaStack *, ms, &ed->metastack) {
|
|
BLO_write_struct(writer, MetaStack, ms);
|
|
}
|
|
}
|
|
|
|
/* writing dynamic list of TimeMarkers to the blend file */
|
|
BKE_time_markers_blend_write(writer, sce->markers);
|
|
|
|
/* writing dynamic list of TransformOrientations to the blend file */
|
|
LISTBASE_FOREACH (TransformOrientation *, ts, &sce->transform_spaces) {
|
|
BLO_write_struct(writer, TransformOrientation, ts);
|
|
}
|
|
|
|
/* writing MultiView to the blend file */
|
|
LISTBASE_FOREACH (SceneRenderView *, srv, &sce->r.views) {
|
|
BLO_write_struct(writer, SceneRenderView, srv);
|
|
}
|
|
|
|
/* Todo(#140111): Forward compatibility support will be removed in 6.0. Do not write an embedded
|
|
* nodetree at `scene->nodetree` anymore. */
|
|
if (sce->compositing_node_group && !is_write_undo) {
|
|
BLO_Write_IDBuffer temp_embedded_id_buffer{sce->compositing_node_group->id, writer};
|
|
bNodeTree *temp_nodetree = reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get());
|
|
temp_nodetree->id.flag |= ID_FLAG_EMBEDDED_DATA;
|
|
temp_nodetree->owner_id = &sce->id;
|
|
temp_nodetree->id.lib = sce->id.lib;
|
|
/* Set deprecated chunksize for forward compatibility. */
|
|
temp_nodetree->chunksize = 256;
|
|
BLO_write_struct_at_address(writer, bNodeTree, sce->nodetree, temp_nodetree);
|
|
blender::bke::node_tree_blend_write(writer, temp_nodetree);
|
|
MEM_freeN(reinterpret_cast<void *>(sce->nodetree));
|
|
sce->nodetree = nullptr;
|
|
}
|
|
|
|
BKE_color_managed_view_settings_blend_write(writer, &sce->view_settings);
|
|
BKE_image_format_blend_write(writer, &sce->r.im_format);
|
|
BKE_image_format_blend_write(writer, &sce->r.bake.im_format);
|
|
|
|
/* writing RigidBodyWorld data to the blend file */
|
|
if (sce->rigidbody_world) {
|
|
/* Set deprecated pointers to prevent crashes of older Blenders */
|
|
sce->rigidbody_world->pointcache = sce->rigidbody_world->shared->pointcache;
|
|
sce->rigidbody_world->ptcaches = sce->rigidbody_world->shared->ptcaches;
|
|
BLO_write_struct(writer, RigidBodyWorld, sce->rigidbody_world);
|
|
|
|
BLO_write_struct(writer, RigidBodyWorld_Shared, sce->rigidbody_world->shared);
|
|
BLO_write_struct(writer, EffectorWeights, sce->rigidbody_world->effector_weights);
|
|
BKE_ptcache_blend_write(writer, &(sce->rigidbody_world->shared->ptcaches));
|
|
}
|
|
|
|
BKE_previewimg_blend_write(writer, sce->preview);
|
|
BKE_curvemapping_curves_blend_write(writer, &sce->r.mblur_shutter_curve);
|
|
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
|
|
BKE_view_layer_blend_write(writer, sce, view_layer);
|
|
}
|
|
|
|
if (sce->master_collection) {
|
|
BLO_Write_IDBuffer temp_embedded_id_buffer{sce->master_collection->id, writer};
|
|
Collection *temp_collection = reinterpret_cast<Collection *>(temp_embedded_id_buffer.get());
|
|
BKE_collection_blend_write_prepare_nolib(writer, temp_collection);
|
|
BLO_write_struct_at_address(writer, Collection, sce->master_collection, temp_collection);
|
|
BKE_collection_blend_write_nolib(writer, temp_collection);
|
|
}
|
|
|
|
BKE_screen_view3d_shading_blend_write(writer, &sce->display.shading);
|
|
|
|
/* Freed on `do_versions()`. */
|
|
BLI_assert(sce->layer_properties == nullptr);
|
|
}
|
|
|
|
static void direct_link_paint_helper(BlendDataReader *reader, const Scene *scene, Paint **paint)
|
|
{
|
|
/* TODO: is this needed. */
|
|
BLO_read_struct(reader, Paint, paint);
|
|
|
|
if (*paint) {
|
|
BKE_paint_blend_read_data(reader, scene, *paint);
|
|
}
|
|
}
|
|
|
|
static void link_recurs_seq(BlendDataReader *reader, ListBase *lb)
|
|
{
|
|
BLO_read_struct_list(reader, Strip, lb);
|
|
|
|
LISTBASE_FOREACH_MUTABLE (Strip *, strip, lb) {
|
|
/* Sanity check. */
|
|
if (!blender::seq::is_valid_strip_channel(strip)) {
|
|
BLI_freelinkN(lb, strip);
|
|
BLO_read_data_reports(reader)->count.sequence_strips_skipped++;
|
|
}
|
|
else if (strip->seqbase.first) {
|
|
link_recurs_seq(reader, &strip->seqbase);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void scene_blend_read_data(BlendDataReader *reader, ID *id)
|
|
{
|
|
Scene *sce = (Scene *)id;
|
|
|
|
sce->depsgraph_hash = nullptr;
|
|
sce->fps_info = nullptr;
|
|
|
|
sce->customdata_mask = CustomData_MeshMasks{};
|
|
sce->customdata_mask_modal = CustomData_MeshMasks{};
|
|
|
|
BKE_sound_reset_scene_runtime(sce);
|
|
|
|
/* set users to one by default, not in lib-link, this will increase it for compo nodes */
|
|
id_us_ensure_real(&sce->id);
|
|
|
|
sce->runtime = MEM_new<SceneRuntime>(__func__);
|
|
|
|
BLO_read_struct_list(reader, Base, &(sce->base));
|
|
|
|
BLO_read_struct_list(reader, KeyingSet, &sce->keyingsets);
|
|
BKE_keyingsets_blend_read_data(reader, &sce->keyingsets);
|
|
|
|
BLO_read_struct(reader, Base, &sce->basact);
|
|
|
|
BLO_read_struct(reader, ToolSettings, &sce->toolsettings);
|
|
if (sce->toolsettings) {
|
|
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
|
|
|
|
BLO_read_struct(reader, CurveMapping, &ups->curve_rand_hue);
|
|
if (ups->curve_rand_hue) {
|
|
BKE_curvemapping_blend_read(reader, ups->curve_rand_hue);
|
|
BKE_curvemapping_init(ups->curve_rand_hue);
|
|
}
|
|
|
|
BLO_read_struct(reader, CurveMapping, &ups->curve_rand_saturation);
|
|
if (ups->curve_rand_saturation) {
|
|
BKE_curvemapping_blend_read(reader, ups->curve_rand_saturation);
|
|
BKE_curvemapping_init(ups->curve_rand_saturation);
|
|
}
|
|
|
|
BLO_read_struct(reader, CurveMapping, &ups->curve_rand_value);
|
|
if (ups->curve_rand_value) {
|
|
BKE_curvemapping_blend_read(reader, ups->curve_rand_value);
|
|
BKE_curvemapping_init(ups->curve_rand_value);
|
|
}
|
|
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->sculpt);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->vpaint);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->wpaint);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_paint);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_vertexpaint);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_sculptpaint);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_weightpaint);
|
|
direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->curves_sculpt);
|
|
|
|
BKE_paint_blend_read_data(reader, sce, &sce->toolsettings->imapaint.paint);
|
|
|
|
sce->toolsettings->particle.paintcursor = nullptr;
|
|
sce->toolsettings->particle.scene = nullptr;
|
|
sce->toolsettings->particle.object = nullptr;
|
|
sce->toolsettings->gp_sculpt.paintcursor = nullptr;
|
|
if (sce->toolsettings->uvsculpt.curve_distance_falloff) {
|
|
BLO_read_struct(reader, CurveMapping, &sce->toolsettings->uvsculpt.curve_distance_falloff);
|
|
BKE_curvemapping_blend_read(reader, sce->toolsettings->uvsculpt.curve_distance_falloff);
|
|
BKE_curvemapping_init(sce->toolsettings->uvsculpt.curve_distance_falloff);
|
|
}
|
|
|
|
if (sce->toolsettings->sculpt) {
|
|
BLO_read_struct(reader, CurveMapping, &sce->toolsettings->sculpt->automasking_cavity_curve);
|
|
BLO_read_struct(
|
|
reader, CurveMapping, &sce->toolsettings->sculpt->automasking_cavity_curve_op);
|
|
|
|
if (sce->toolsettings->sculpt->automasking_cavity_curve) {
|
|
BKE_curvemapping_blend_read(reader, sce->toolsettings->sculpt->automasking_cavity_curve);
|
|
BKE_curvemapping_init(sce->toolsettings->sculpt->automasking_cavity_curve);
|
|
}
|
|
|
|
if (sce->toolsettings->sculpt->automasking_cavity_curve_op) {
|
|
BKE_curvemapping_blend_read(reader,
|
|
sce->toolsettings->sculpt->automasking_cavity_curve_op);
|
|
BKE_curvemapping_init(sce->toolsettings->sculpt->automasking_cavity_curve_op);
|
|
}
|
|
|
|
BKE_sculpt_cavity_curves_ensure(sce->toolsettings->sculpt);
|
|
}
|
|
|
|
/* Relink grease pencil interpolation curves. */
|
|
BLO_read_struct(reader, CurveMapping, &sce->toolsettings->gp_interpolate.custom_ipo);
|
|
if (sce->toolsettings->gp_interpolate.custom_ipo) {
|
|
BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_interpolate.custom_ipo);
|
|
}
|
|
/* Relink grease pencil multi-frame falloff curve. */
|
|
BLO_read_struct(reader, CurveMapping, &sce->toolsettings->gp_sculpt.cur_falloff);
|
|
if (sce->toolsettings->gp_sculpt.cur_falloff) {
|
|
BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_falloff);
|
|
}
|
|
/* Relink grease pencil primitive curve. */
|
|
BLO_read_struct(reader, CurveMapping, &sce->toolsettings->gp_sculpt.cur_primitive);
|
|
if (sce->toolsettings->gp_sculpt.cur_primitive) {
|
|
BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_primitive);
|
|
}
|
|
|
|
/* Relink toolsettings curve profile. */
|
|
BLO_read_struct(reader, CurveProfile, &sce->toolsettings->custom_bevel_profile_preset);
|
|
if (sce->toolsettings->custom_bevel_profile_preset) {
|
|
BKE_curveprofile_blend_read(reader, sce->toolsettings->custom_bevel_profile_preset);
|
|
}
|
|
|
|
BLO_read_data_address(reader, &sce->toolsettings->paint_mode.canvas_image);
|
|
BLO_read_struct(reader, SequencerToolSettings, &sce->toolsettings->sequencer_tool_settings);
|
|
}
|
|
|
|
if (sce->ed) {
|
|
BLO_read_struct(reader, Editing, &sce->ed);
|
|
Editing *ed = sce->ed;
|
|
|
|
ed->act_strip = static_cast<Strip *>(
|
|
BLO_read_get_new_data_address_no_us(reader, ed->act_strip, sizeof(Strip)));
|
|
ed->current_meta_strip = static_cast<Strip *>(
|
|
BLO_read_get_new_data_address_no_us(reader, ed->current_meta_strip, sizeof(Strip)));
|
|
ed->prefetch_job = nullptr;
|
|
ed->runtime.strip_lookup = nullptr;
|
|
ed->runtime.media_presence = nullptr;
|
|
ed->runtime.thumbnail_cache = nullptr;
|
|
ed->runtime.intra_frame_cache = nullptr;
|
|
ed->runtime.source_image_cache = nullptr;
|
|
ed->runtime.final_image_cache = nullptr;
|
|
ed->runtime.preview_cache = nullptr;
|
|
|
|
/* recursive link sequences, lb will be correctly initialized */
|
|
link_recurs_seq(reader, &ed->seqbase);
|
|
|
|
/* Read in sequence member data. */
|
|
blender::seq::blend_read(reader, &ed->seqbase);
|
|
BLO_read_struct_list(reader, SeqTimelineChannel, &ed->channels);
|
|
|
|
/* stack */
|
|
BLO_read_struct_list(reader, MetaStack, &(ed->metastack));
|
|
|
|
LISTBASE_FOREACH (MetaStack *, ms, &ed->metastack) {
|
|
BLO_read_struct(reader, Strip, &ms->parent_strip);
|
|
|
|
ms->old_strip = static_cast<Strip *>(
|
|
BLO_read_get_new_data_address_no_us(reader, ms->old_strip, sizeof(Strip)));
|
|
}
|
|
}
|
|
|
|
/* Runtime */
|
|
sce->r.mode &= ~R_NO_CAMERA_SWITCH;
|
|
|
|
BKE_time_markers_blend_read(reader, sce->markers);
|
|
|
|
BLO_read_struct_list(reader, TransformOrientation, &(sce->transform_spaces));
|
|
BLO_read_struct_list(reader, SceneRenderLayer, &(sce->r.layers));
|
|
BLO_read_struct_list(reader, SceneRenderView, &(sce->r.views));
|
|
|
|
LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
|
|
BLO_read_struct(reader, IDProperty, &srl->prop);
|
|
IDP_BlendDataRead(reader, &srl->prop);
|
|
BLO_read_struct_list(reader, FreestyleModuleConfig, &(srl->freestyleConfig.modules));
|
|
BLO_read_struct_list(reader, FreestyleLineSet, &(srl->freestyleConfig.linesets));
|
|
}
|
|
|
|
BKE_color_managed_view_settings_blend_read_data(reader, &sce->view_settings);
|
|
BKE_image_format_blend_read_data(reader, &sce->r.im_format);
|
|
BKE_image_format_blend_read_data(reader, &sce->r.bake.im_format);
|
|
|
|
BLO_read_struct(reader, RigidBodyWorld, &sce->rigidbody_world);
|
|
RigidBodyWorld *rbw = sce->rigidbody_world;
|
|
if (rbw) {
|
|
BLO_read_struct(reader, RigidBodyWorld_Shared, &rbw->shared);
|
|
|
|
if (rbw->shared == nullptr) {
|
|
/* Link deprecated caches if they exist, so we can use them for versioning.
|
|
* We should only do this when rbw->shared == nullptr, because those pointers
|
|
* are always set (for compatibility with older Blenders). We mustn't link
|
|
* the same pointcache twice. */
|
|
BKE_ptcache_blend_read_data(reader, &rbw->ptcaches, &rbw->pointcache, false);
|
|
|
|
/* make sure simulation starts from the beginning after loading file */
|
|
if (rbw->pointcache) {
|
|
rbw->ltime = float(rbw->pointcache->startframe);
|
|
}
|
|
}
|
|
else {
|
|
/* link caches */
|
|
BKE_ptcache_blend_read_data(reader, &rbw->shared->ptcaches, &rbw->shared->pointcache, false);
|
|
|
|
/* make sure simulation starts from the beginning after loading file */
|
|
if (rbw->shared->pointcache) {
|
|
rbw->ltime = float(rbw->shared->pointcache->startframe);
|
|
}
|
|
}
|
|
|
|
BKE_rigidbody_world_init_runtime(rbw);
|
|
rbw->objects = nullptr;
|
|
rbw->numbodies = 0;
|
|
|
|
/* set effector weights */
|
|
BLO_read_struct(reader, EffectorWeights, &rbw->effector_weights);
|
|
if (!rbw->effector_weights) {
|
|
rbw->effector_weights = BKE_effector_add_weights(nullptr);
|
|
}
|
|
}
|
|
|
|
BLO_read_struct(reader, PreviewImage, &sce->preview);
|
|
BKE_previewimg_blend_read(reader, sce->preview);
|
|
|
|
BKE_curvemapping_blend_read(reader, &sce->r.mblur_shutter_curve);
|
|
|
|
/* insert into global old-new map for reading without UI (link_global accesses it again) */
|
|
BLO_read_glob_list(reader, &sce->view_layers);
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
|
|
BKE_view_layer_blend_read_data(reader, view_layer);
|
|
}
|
|
|
|
BKE_screen_view3d_shading_blend_read_data(reader, &sce->display.shading);
|
|
|
|
BLO_read_struct(reader, IDProperty, &sce->layer_properties);
|
|
IDP_BlendDataRead(reader, &sce->layer_properties);
|
|
}
|
|
|
|
/* patch for missing scene IDs, can't be in do-versions */
|
|
static void scene_blend_read_after_liblink(BlendLibReader *reader, ID *id)
|
|
{
|
|
Scene *sce = reinterpret_cast<Scene *>(id);
|
|
|
|
LISTBASE_FOREACH_MUTABLE (Base *, base_legacy, &sce->base) {
|
|
if (base_legacy->object == nullptr) {
|
|
BLO_reportf_wrap(BLO_read_lib_reports(reader),
|
|
RPT_WARNING,
|
|
RPT_("LIB: object lost from scene: '%s'"),
|
|
sce->id.name + 2);
|
|
BLI_remlink(&sce->base, base_legacy);
|
|
if (base_legacy == sce->basact) {
|
|
sce->basact = nullptr;
|
|
}
|
|
MEM_freeN(base_legacy);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
|
|
BKE_view_layer_blend_read_after_liblink(reader, id, view_layer);
|
|
}
|
|
|
|
#ifdef USE_SETSCENE_CHECK
|
|
if (sce->set != nullptr) {
|
|
sce->flag |= SCE_READFILE_LIBLINK_NEED_SETSCENE_CHECK;
|
|
}
|
|
#endif
|
|
if (ID_IS_LINKED(sce)) {
|
|
/* Linked scenes never have NLA tweak mode enabled. This works in concert with code in
|
|
* BKE_animdata_blend_read_data, which also ensures that linked AnimData structs are never
|
|
* linked in NLA tweak mode. */
|
|
sce->flag &= ~SCE_NLA_EDIT_ON;
|
|
}
|
|
}
|
|
|
|
static void scene_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old)
|
|
{
|
|
Scene *scene_new = (Scene *)id_new;
|
|
Scene *scene_old = (Scene *)id_old;
|
|
|
|
std::swap(scene_old->cursor, scene_new->cursor);
|
|
if (scene_new->toolsettings != nullptr && scene_old->toolsettings != nullptr) {
|
|
/* First try to restore ID pointers that can be and should be preserved (like brushes or
|
|
* palettes), and counteract the swap of the whole ToolSettings structs below for the others
|
|
* (like object ones). */
|
|
scene_foreach_toolsettings(
|
|
nullptr, scene_new->toolsettings, true, reader, scene_old->toolsettings);
|
|
blender::dna::shallow_swap(*scene_old->toolsettings, *scene_new->toolsettings);
|
|
}
|
|
}
|
|
|
|
static void scene_lib_override_apply_post(ID *id_dst, ID * /*id_src*/)
|
|
{
|
|
Scene *scene = (Scene *)id_dst;
|
|
|
|
if (scene->rigidbody_world != nullptr) {
|
|
PTCacheID pid;
|
|
BKE_ptcache_id_from_rigidbody(&pid, nullptr, scene->rigidbody_world);
|
|
LISTBASE_FOREACH (PointCache *, point_cache, pid.ptcaches) {
|
|
point_cache->flag |= PTCACHE_FLAG_INFO_DIRTY;
|
|
}
|
|
}
|
|
}
|
|
|
|
constexpr IDTypeInfo get_type_info()
|
|
{
|
|
IDTypeInfo info{};
|
|
info.id_code = ID_SCE;
|
|
info.id_filter = FILTER_ID_SCE;
|
|
info.dependencies_id_types = (FILTER_ID_OB | FILTER_ID_WO | FILTER_ID_SCE | FILTER_ID_MC |
|
|
FILTER_ID_MA | FILTER_ID_GR | FILTER_ID_TXT | FILTER_ID_LS |
|
|
FILTER_ID_MSK | FILTER_ID_SO | FILTER_ID_GD_LEGACY | FILTER_ID_BR |
|
|
FILTER_ID_PAL | FILTER_ID_IM | FILTER_ID_NT);
|
|
info.main_listbase_index = INDEX_ID_SCE;
|
|
info.struct_size = sizeof(Scene);
|
|
info.name = "Scene";
|
|
info.name_plural = "scenes";
|
|
info.translation_context = BLT_I18NCONTEXT_ID_SCENE;
|
|
info.flags = IDTYPE_FLAGS_NEVER_UNUSED;
|
|
info.asset_type_info = nullptr;
|
|
|
|
info.init_data = scene_init_data;
|
|
info.copy_data = scene_copy_data;
|
|
info.free_data = scene_free_data;
|
|
/* For now default `BKE_lib_id_make_local_generic()` should work, may need more work though to
|
|
* support all possible corner cases. */
|
|
info.make_local = nullptr;
|
|
info.foreach_id = scene_foreach_id;
|
|
info.foreach_cache = scene_foreach_cache;
|
|
info.foreach_path = scene_foreach_path;
|
|
info.foreach_working_space_color = scene_foreach_working_space_color;
|
|
info.owner_pointer_get = nullptr;
|
|
|
|
info.blend_write = scene_blend_write;
|
|
info.blend_read_data = scene_blend_read_data;
|
|
info.blend_read_after_liblink = scene_blend_read_after_liblink;
|
|
|
|
info.blend_read_undo_preserve = scene_undo_preserve;
|
|
|
|
info.lib_override_apply_post = scene_lib_override_apply_post;
|
|
return info;
|
|
}
|
|
IDTypeInfo IDType_ID_SCE = get_type_info();
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene member functions
|
|
*/
|
|
|
|
double Scene::frames_per_second() const
|
|
{
|
|
return double(this->r.frs_sec) / double(this->r.frs_sec_base);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
|
|
const char *RE_engine_id_BLENDER_EEVEE_NEXT = "BLENDER_EEVEE_NEXT";
|
|
const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
|
|
const char *RE_engine_id_CYCLES = "CYCLES";
|
|
|
|
static void remove_sequencer_fcurves(Scene *sce)
|
|
{
|
|
using namespace blender;
|
|
|
|
std::optional<std::pair<animrig::Action *, animrig::Slot *>> action_and_slot =
|
|
animrig::get_action_slot_pair(sce->id);
|
|
if (!action_and_slot) {
|
|
return;
|
|
}
|
|
|
|
animrig::Channelbag *channelbag = channelbag_for_action_slot(*action_and_slot->first,
|
|
action_and_slot->second->handle);
|
|
if (!channelbag) {
|
|
return;
|
|
}
|
|
|
|
/* Create a copy of the F-Curve pointers, so iteration is safe while they are removed. */
|
|
Vector<FCurve *> fcurves = channelbag->fcurves();
|
|
|
|
for (FCurve *fcurve : fcurves) {
|
|
if ((fcurve->rna_path) && strstr(fcurve->rna_path, "sequence_editor.strips_all")) {
|
|
channelbag->fcurve_remove(*fcurve);
|
|
}
|
|
}
|
|
}
|
|
|
|
ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
|
|
{
|
|
if (toolsettings == nullptr) {
|
|
return nullptr;
|
|
}
|
|
ToolSettings *ts = static_cast<ToolSettings *>(MEM_dupallocN(toolsettings));
|
|
if (toolsettings->vpaint) {
|
|
ts->vpaint = static_cast<VPaint *>(MEM_dupallocN(toolsettings->vpaint));
|
|
BKE_paint_copy(&toolsettings->vpaint->paint, &ts->vpaint->paint, flag);
|
|
}
|
|
if (toolsettings->wpaint) {
|
|
ts->wpaint = static_cast<VPaint *>(MEM_dupallocN(toolsettings->wpaint));
|
|
BKE_paint_copy(&toolsettings->wpaint->paint, &ts->wpaint->paint, flag);
|
|
}
|
|
if (toolsettings->sculpt) {
|
|
ts->sculpt = static_cast<Sculpt *>(MEM_dupallocN(toolsettings->sculpt));
|
|
BKE_paint_copy(&toolsettings->sculpt->paint, &ts->sculpt->paint, flag);
|
|
|
|
if (toolsettings->sculpt->automasking_cavity_curve) {
|
|
ts->sculpt->automasking_cavity_curve = BKE_curvemapping_copy(
|
|
toolsettings->sculpt->automasking_cavity_curve);
|
|
BKE_curvemapping_init(ts->sculpt->automasking_cavity_curve);
|
|
}
|
|
|
|
if (toolsettings->sculpt->automasking_cavity_curve_op) {
|
|
ts->sculpt->automasking_cavity_curve_op = BKE_curvemapping_copy(
|
|
toolsettings->sculpt->automasking_cavity_curve_op);
|
|
BKE_curvemapping_init(ts->sculpt->automasking_cavity_curve_op);
|
|
}
|
|
}
|
|
if (toolsettings->uvsculpt.curve_distance_falloff) {
|
|
ts->uvsculpt.curve_distance_falloff = BKE_curvemapping_copy(
|
|
toolsettings->uvsculpt.curve_distance_falloff);
|
|
BKE_curvemapping_init(ts->uvsculpt.curve_distance_falloff);
|
|
}
|
|
if (toolsettings->gp_paint) {
|
|
ts->gp_paint = static_cast<GpPaint *>(MEM_dupallocN(toolsettings->gp_paint));
|
|
BKE_paint_copy(&toolsettings->gp_paint->paint, &ts->gp_paint->paint, flag);
|
|
}
|
|
if (toolsettings->gp_vertexpaint) {
|
|
ts->gp_vertexpaint = static_cast<GpVertexPaint *>(MEM_dupallocN(toolsettings->gp_vertexpaint));
|
|
BKE_paint_copy(&toolsettings->gp_vertexpaint->paint, &ts->gp_vertexpaint->paint, flag);
|
|
}
|
|
if (toolsettings->gp_sculptpaint) {
|
|
ts->gp_sculptpaint = static_cast<GpSculptPaint *>(MEM_dupallocN(toolsettings->gp_sculptpaint));
|
|
BKE_paint_copy(&toolsettings->gp_sculptpaint->paint, &ts->gp_sculptpaint->paint, flag);
|
|
}
|
|
if (toolsettings->gp_weightpaint) {
|
|
ts->gp_weightpaint = static_cast<GpWeightPaint *>(MEM_dupallocN(toolsettings->gp_weightpaint));
|
|
BKE_paint_copy(&toolsettings->gp_weightpaint->paint, &ts->gp_weightpaint->paint, flag);
|
|
}
|
|
if (toolsettings->curves_sculpt) {
|
|
ts->curves_sculpt = static_cast<CurvesSculpt *>(MEM_dupallocN(toolsettings->curves_sculpt));
|
|
BKE_paint_copy(&toolsettings->curves_sculpt->paint, &ts->curves_sculpt->paint, flag);
|
|
}
|
|
|
|
/* Color jitter curves in unified paint settings. */
|
|
ts->unified_paint_settings.curve_rand_hue = BKE_curvemapping_copy(
|
|
toolsettings->unified_paint_settings.curve_rand_hue);
|
|
ts->unified_paint_settings.curve_rand_saturation = BKE_curvemapping_copy(
|
|
toolsettings->unified_paint_settings.curve_rand_saturation);
|
|
ts->unified_paint_settings.curve_rand_value = BKE_curvemapping_copy(
|
|
toolsettings->unified_paint_settings.curve_rand_value);
|
|
|
|
BKE_paint_copy(&toolsettings->imapaint.paint, &ts->imapaint.paint, flag);
|
|
ts->particle.paintcursor = nullptr;
|
|
ts->particle.scene = nullptr;
|
|
ts->particle.object = nullptr;
|
|
|
|
/* duplicate Grease Pencil interpolation curve */
|
|
ts->gp_interpolate.custom_ipo = BKE_curvemapping_copy(toolsettings->gp_interpolate.custom_ipo);
|
|
/* Duplicate Grease Pencil multi-frame falloff. */
|
|
ts->gp_sculpt.cur_falloff = BKE_curvemapping_copy(toolsettings->gp_sculpt.cur_falloff);
|
|
ts->gp_sculpt.cur_primitive = BKE_curvemapping_copy(toolsettings->gp_sculpt.cur_primitive);
|
|
|
|
ts->custom_bevel_profile_preset = BKE_curveprofile_copy(
|
|
toolsettings->custom_bevel_profile_preset);
|
|
|
|
ts->sequencer_tool_settings = blender::seq::tool_settings_copy(
|
|
toolsettings->sequencer_tool_settings);
|
|
return ts;
|
|
}
|
|
|
|
void BKE_toolsettings_free(ToolSettings *toolsettings)
|
|
{
|
|
if (toolsettings == nullptr) {
|
|
return;
|
|
}
|
|
if (toolsettings->vpaint) {
|
|
BKE_paint_free(&toolsettings->vpaint->paint);
|
|
MEM_freeN(toolsettings->vpaint);
|
|
}
|
|
if (toolsettings->wpaint) {
|
|
BKE_paint_free(&toolsettings->wpaint->paint);
|
|
MEM_freeN(toolsettings->wpaint);
|
|
}
|
|
if (toolsettings->sculpt) {
|
|
if (toolsettings->sculpt->automasking_cavity_curve) {
|
|
BKE_curvemapping_free(toolsettings->sculpt->automasking_cavity_curve);
|
|
}
|
|
if (toolsettings->sculpt->automasking_cavity_curve_op) {
|
|
BKE_curvemapping_free(toolsettings->sculpt->automasking_cavity_curve_op);
|
|
}
|
|
|
|
BKE_paint_free(&toolsettings->sculpt->paint);
|
|
MEM_freeN(toolsettings->sculpt);
|
|
}
|
|
if (toolsettings->uvsculpt.curve_distance_falloff) {
|
|
BKE_curvemapping_free(toolsettings->uvsculpt.curve_distance_falloff);
|
|
}
|
|
if (toolsettings->gp_paint) {
|
|
BKE_paint_free(&toolsettings->gp_paint->paint);
|
|
MEM_freeN(toolsettings->gp_paint);
|
|
}
|
|
if (toolsettings->gp_vertexpaint) {
|
|
BKE_paint_free(&toolsettings->gp_vertexpaint->paint);
|
|
MEM_freeN(toolsettings->gp_vertexpaint);
|
|
}
|
|
if (toolsettings->gp_sculptpaint) {
|
|
BKE_paint_free(&toolsettings->gp_sculptpaint->paint);
|
|
MEM_freeN(toolsettings->gp_sculptpaint);
|
|
}
|
|
if (toolsettings->gp_weightpaint) {
|
|
BKE_paint_free(&toolsettings->gp_weightpaint->paint);
|
|
MEM_freeN(toolsettings->gp_weightpaint);
|
|
}
|
|
if (toolsettings->curves_sculpt) {
|
|
BKE_paint_free(&toolsettings->curves_sculpt->paint);
|
|
MEM_freeN(toolsettings->curves_sculpt);
|
|
}
|
|
BKE_paint_free(&toolsettings->imapaint.paint);
|
|
|
|
/* Color jitter curves in unified paint settings. */
|
|
if (toolsettings->unified_paint_settings.curve_rand_hue) {
|
|
BKE_curvemapping_free(toolsettings->unified_paint_settings.curve_rand_hue);
|
|
}
|
|
if (toolsettings->unified_paint_settings.curve_rand_saturation) {
|
|
BKE_curvemapping_free(toolsettings->unified_paint_settings.curve_rand_saturation);
|
|
}
|
|
if (toolsettings->unified_paint_settings.curve_rand_value) {
|
|
BKE_curvemapping_free(toolsettings->unified_paint_settings.curve_rand_value);
|
|
}
|
|
|
|
/* free Grease Pencil interpolation curve */
|
|
if (toolsettings->gp_interpolate.custom_ipo) {
|
|
BKE_curvemapping_free(toolsettings->gp_interpolate.custom_ipo);
|
|
}
|
|
/* free Grease Pencil multi-frame falloff curve */
|
|
if (toolsettings->gp_sculpt.cur_falloff) {
|
|
BKE_curvemapping_free(toolsettings->gp_sculpt.cur_falloff);
|
|
}
|
|
if (toolsettings->gp_sculpt.cur_primitive) {
|
|
BKE_curvemapping_free(toolsettings->gp_sculpt.cur_primitive);
|
|
}
|
|
|
|
if (toolsettings->custom_bevel_profile_preset) {
|
|
BKE_curveprofile_free(toolsettings->custom_bevel_profile_preset);
|
|
}
|
|
|
|
if (toolsettings->sequencer_tool_settings) {
|
|
blender::seq::tool_settings_free(toolsettings->sequencer_tool_settings);
|
|
}
|
|
|
|
MEM_freeN(toolsettings);
|
|
}
|
|
|
|
void BKE_scene_copy_data_eevee(Scene *sce_dst, const Scene *sce_src)
|
|
{
|
|
/* Copy eevee data between scenes. */
|
|
sce_dst->eevee = sce_src->eevee;
|
|
}
|
|
|
|
Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
|
|
{
|
|
Scene *sce_copy;
|
|
|
|
/* TODO: this should/could most likely be replaced by call to more generic code at some point...
|
|
* But for now, let's keep it well isolated here. */
|
|
if (type == SCE_COPY_EMPTY) {
|
|
ListBase rv;
|
|
|
|
sce_copy = BKE_scene_add(bmain, sce->id.name + 2);
|
|
|
|
rv = sce_copy->r.views;
|
|
BKE_curvemapping_free_data(&sce_copy->r.mblur_shutter_curve);
|
|
sce_copy->r = sce->r;
|
|
sce_copy->r.views = rv;
|
|
sce_copy->unit = sce->unit;
|
|
sce_copy->physics_settings = sce->physics_settings;
|
|
sce_copy->audio = sce->audio;
|
|
BKE_scene_copy_data_eevee(sce_copy, sce);
|
|
|
|
if (sce->id.properties) {
|
|
sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);
|
|
}
|
|
if (sce->id.system_properties) {
|
|
sce_copy->id.system_properties = IDP_CopyProperty(sce->id.system_properties);
|
|
}
|
|
|
|
BKE_sound_destroy_scene(sce_copy);
|
|
|
|
/* copy color management settings */
|
|
BKE_color_managed_display_settings_copy(&sce_copy->display_settings, &sce->display_settings);
|
|
BKE_color_managed_view_settings_copy(&sce_copy->view_settings, &sce->view_settings);
|
|
BKE_color_managed_colorspace_settings_copy(&sce_copy->sequencer_colorspace_settings,
|
|
&sce->sequencer_colorspace_settings);
|
|
|
|
BKE_image_format_copy(&sce_copy->r.im_format, &sce->r.im_format);
|
|
BKE_image_format_copy(&sce_copy->r.bake.im_format, &sce->r.bake.im_format);
|
|
|
|
BKE_curvemapping_copy_data(&sce_copy->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
|
|
|
|
/* viewport display settings */
|
|
sce_copy->display = sce->display;
|
|
|
|
/* tool settings */
|
|
BKE_toolsettings_free(sce_copy->toolsettings);
|
|
sce_copy->toolsettings = BKE_toolsettings_copy(sce->toolsettings, 0);
|
|
|
|
BKE_sound_reset_scene_runtime(sce_copy);
|
|
|
|
/* grease pencil */
|
|
sce_copy->gpd = nullptr;
|
|
|
|
sce_copy->preview = nullptr;
|
|
|
|
return sce_copy;
|
|
}
|
|
|
|
eDupli_ID_Flags duplicate_flags = (eDupli_ID_Flags)(U.dupflag | USER_DUP_OBJECT);
|
|
|
|
sce_copy = (Scene *)BKE_id_copy(bmain, (ID *)sce);
|
|
id_us_min(&sce_copy->id);
|
|
id_us_ensure_real(&sce_copy->id);
|
|
|
|
/* Scene duplication is always root of duplication currently, and never a subprocess.
|
|
*
|
|
* Keep these around though, as this allow the rest of the duplication code to stay in sync with
|
|
* the layout and behavior as the other duplicate functions (see e.g. #BKE_collection_duplicate
|
|
* or #BKE_object_duplicate).
|
|
*
|
|
* TOOD: At some point it would be nice to deduplicate this logic and move common behavior into
|
|
* generic ID management code, with IDType callbacks for specific duplication behavior only. */
|
|
const bool is_subprocess = false;
|
|
const bool is_root_id = true;
|
|
const int copy_flags = LIB_ID_COPY_DEFAULT;
|
|
|
|
if (!is_subprocess) {
|
|
BKE_main_id_newptr_and_tag_clear(bmain);
|
|
}
|
|
|
|
if (is_root_id) {
|
|
/* In case root duplicated ID is linked, assume we want to get a local copy of it and
|
|
* duplicate all expected linked data. */
|
|
if (ID_IS_LINKED(sce)) {
|
|
duplicate_flags = (duplicate_flags | USER_DUP_LINKED_ID);
|
|
}
|
|
}
|
|
|
|
/* Usages of the duplicated scene also need to be remapped in new duplicated IDs. */
|
|
ID_NEW_SET(sce, sce_copy);
|
|
|
|
/* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks. */
|
|
|
|
BKE_animdata_duplicate_id_action(bmain, &sce_copy->id, duplicate_flags);
|
|
|
|
if (type == SCE_COPY_FULL) {
|
|
/* Copy Freestyle LineStyle datablocks. */
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer_dst, &sce_copy->view_layers) {
|
|
LISTBASE_FOREACH (FreestyleLineSet *, lineset, &view_layer_dst->freestyle_config.linesets) {
|
|
BKE_id_copy_for_duplicate(bmain, (ID *)lineset->linestyle, duplicate_flags, copy_flags);
|
|
}
|
|
}
|
|
|
|
/* Full copy of world (included animations) */
|
|
BKE_id_copy_for_duplicate(bmain, (ID *)sce->world, duplicate_flags, copy_flags);
|
|
|
|
/* Full copy of GreasePencil. */
|
|
BKE_id_copy_for_duplicate(bmain, (ID *)sce->gpd, duplicate_flags, copy_flags);
|
|
|
|
/* Full copy of the compositing node tree. */
|
|
BKE_id_copy_for_duplicate(
|
|
bmain, reinterpret_cast<ID *>(sce->compositing_node_group), duplicate_flags, copy_flags);
|
|
|
|
/* Deep-duplicate collections and objects (using preferences' settings for which sub-data to
|
|
* duplicate along the object itself). */
|
|
BKE_collection_duplicate(bmain,
|
|
nullptr,
|
|
nullptr,
|
|
sce_copy->master_collection,
|
|
duplicate_flags,
|
|
LIB_ID_DUPLICATE_IS_SUBPROCESS);
|
|
|
|
/* Rigid body world collections may not be instantiated as scene's collections, ensure they
|
|
* also get properly duplicated. */
|
|
if (sce_copy->rigidbody_world != nullptr) {
|
|
if (sce_copy->rigidbody_world->group != nullptr) {
|
|
BKE_collection_duplicate(bmain,
|
|
nullptr,
|
|
nullptr,
|
|
sce_copy->rigidbody_world->group,
|
|
duplicate_flags,
|
|
LIB_ID_DUPLICATE_IS_SUBPROCESS);
|
|
}
|
|
if (sce_copy->rigidbody_world->constraints != nullptr) {
|
|
BKE_collection_duplicate(bmain,
|
|
nullptr,
|
|
nullptr,
|
|
sce_copy->rigidbody_world->constraints,
|
|
duplicate_flags,
|
|
LIB_ID_DUPLICATE_IS_SUBPROCESS);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Remove sequencer if not full copy */
|
|
/* XXX Why in Hell? :/ */
|
|
remove_sequencer_fcurves(sce_copy);
|
|
blender::seq::editing_free(sce_copy, true);
|
|
}
|
|
|
|
/* The final step is to ensure that all of the newly duplicated IDs are used by other newly
|
|
* duplicated IDs, and some standard cleanup & updates. */
|
|
if (!is_subprocess) {
|
|
/* This code will follow into all ID links using an ID tagged with ID_TAG_NEW. */
|
|
/* Unfortunate, but with some types (e.g. meshes), an object is considered in Edit mode if
|
|
* its obdata contains edit mode runtime data. This can be the case of all newly duplicated
|
|
* objects, as even though duplicate code move the object back in Object mode, they are still
|
|
* using the original obdata ID, leading to them being falsely detected as being in Edit
|
|
* mode, and therefore not remapping their obdata to the newly duplicated one. See #139715.
|
|
*/
|
|
BKE_libblock_relink_to_newid(
|
|
bmain, &sce_copy->id, ID_REMAP_FORCE_OBDATA_IN_EDITMODE | ID_REMAP_SKIP_USER_CLEAR);
|
|
|
|
#ifndef NDEBUG
|
|
/* Call to `BKE_libblock_relink_to_newid` above is supposed to have cleared all those
|
|
* flags. */
|
|
ID *id_iter;
|
|
FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
|
|
BLI_assert((id_iter->tag & ID_TAG_NEW) == 0);
|
|
}
|
|
FOREACH_MAIN_ID_END;
|
|
#endif
|
|
|
|
/* Cleanup. */
|
|
BKE_main_id_newptr_and_tag_clear(bmain);
|
|
|
|
BKE_main_collection_sync(bmain);
|
|
}
|
|
|
|
return sce_copy;
|
|
}
|
|
|
|
void BKE_scene_groups_relink(Scene *sce)
|
|
{
|
|
if (sce->rigidbody_world) {
|
|
BKE_rigidbody_world_groups_relink(sce->rigidbody_world);
|
|
}
|
|
}
|
|
|
|
bool BKE_scene_can_be_removed(const Main *bmain, const Scene *scene)
|
|
{
|
|
/* Linked scenes can always be removed. */
|
|
if (ID_IS_LINKED(scene)) {
|
|
return true;
|
|
}
|
|
/* Local scenes can only be removed, when there is at least one local scene left. */
|
|
LISTBASE_FOREACH (Scene *, other_scene, &bmain->scenes) {
|
|
if (other_scene != scene && !ID_IS_LINKED(other_scene)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Scene *BKE_scene_add(Main *bmain, const char *name)
|
|
{
|
|
Scene *sce = BKE_id_new<Scene>(bmain, name);
|
|
id_us_min(&sce->id);
|
|
id_us_ensure_real(&sce->id);
|
|
|
|
return sce;
|
|
}
|
|
|
|
bool BKE_scene_object_find(Scene *scene, Object *ob)
|
|
{
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
if (BLI_findptr(BKE_view_layer_object_bases_get(view_layer), ob, offsetof(Base, object))) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Object *BKE_scene_object_find_by_name(const Scene *scene, const char *name)
|
|
{
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
|
|
if (STREQ(base->object->id.name + 2, name)) {
|
|
return base->object;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void BKE_scene_set_background(Main *bmain, Scene *scene)
|
|
{
|
|
/* check for cyclic sets, for reading old files but also for definite security (py?) */
|
|
BKE_scene_validate_setscene(bmain, scene);
|
|
|
|
/* Deselect objects (for data select). */
|
|
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
|
|
ob->flag &= ~SELECT;
|
|
}
|
|
|
|
/* copy layers and flags from bases to objects */
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
|
|
/* collection patch... */
|
|
BKE_scene_object_base_flag_sync_from_base(base);
|
|
}
|
|
}
|
|
/* No full animation update, this to enable render code to work
|
|
* (render code calls own animation updates). */
|
|
}
|
|
|
|
Scene *BKE_scene_set_name(Main *bmain, const char *name)
|
|
{
|
|
Scene *sce = (Scene *)BKE_libblock_find_name(bmain, ID_SCE, name);
|
|
if (sce) {
|
|
BKE_scene_set_background(bmain, sce);
|
|
printf("Scene switch for render: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
|
|
return sce;
|
|
}
|
|
|
|
printf("Can't find scene: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
|
|
return nullptr;
|
|
}
|
|
|
|
int BKE_scene_base_iter_next(
|
|
Depsgraph *depsgraph, SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
|
|
{
|
|
bool run_again = true;
|
|
|
|
/* init */
|
|
if (val == 0) {
|
|
iter->phase = F_START;
|
|
iter->dupob = nullptr;
|
|
iter->dupob_index = -1;
|
|
iter->duplilist.clear();
|
|
iter->dupli_refob = nullptr;
|
|
}
|
|
else {
|
|
/* run_again is set when a duplilist has been ended */
|
|
while (run_again) {
|
|
run_again = false;
|
|
|
|
/* the first base */
|
|
if (iter->phase == F_START) {
|
|
ViewLayer *view_layer = (depsgraph) ? DEG_get_evaluated_view_layer(depsgraph) :
|
|
BKE_view_layer_context_active_PLACEHOLDER(*scene);
|
|
BKE_view_layer_synced_ensure(*scene, view_layer);
|
|
*base = static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
|
|
if (*base) {
|
|
*ob = (*base)->object;
|
|
iter->phase = F_SCENE;
|
|
}
|
|
else {
|
|
/* exception: empty scene layer */
|
|
while ((*scene)->set) {
|
|
(*scene) = (*scene)->set;
|
|
ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
|
|
BKE_view_layer_synced_ensure(*scene, view_layer_set);
|
|
ListBase *object_bases = BKE_view_layer_object_bases_get(view_layer_set);
|
|
if (object_bases->first) {
|
|
*base = static_cast<Base *>(object_bases->first);
|
|
*ob = (*base)->object;
|
|
iter->phase = F_SCENE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (*base && iter->phase != F_DUPLI) {
|
|
*base = (*base)->next;
|
|
if (*base) {
|
|
*ob = (*base)->object;
|
|
}
|
|
else {
|
|
if (iter->phase == F_SCENE) {
|
|
/* (*scene) is finished, now do the set */
|
|
while ((*scene)->set) {
|
|
(*scene) = (*scene)->set;
|
|
ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
|
|
BKE_view_layer_synced_ensure(*scene, view_layer_set);
|
|
ListBase *object_bases = BKE_view_layer_object_bases_get(view_layer_set);
|
|
if (object_bases->first) {
|
|
*base = static_cast<Base *>(object_bases->first);
|
|
*ob = (*base)->object;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (*base == nullptr) {
|
|
iter->phase = F_START;
|
|
}
|
|
else {
|
|
if (iter->phase != F_DUPLI) {
|
|
if (depsgraph && (*base)->object->transflag & OB_DUPLI) {
|
|
/* Collections cannot be duplicated for meta-balls yet,
|
|
* this enters eternal loop because of
|
|
* makeDispListMBall getting called inside of collection_duplilist */
|
|
if ((*base)->object->instance_collection == nullptr) {
|
|
object_duplilist(depsgraph, (*scene), (*base)->object, nullptr, iter->duplilist);
|
|
|
|
iter->dupob = iter->duplilist.is_empty() ? nullptr : &iter->duplilist.first();
|
|
iter->dupob_index = 0;
|
|
|
|
if (!iter->dupob) {
|
|
iter->duplilist.clear();
|
|
iter->dupob_index = -1;
|
|
}
|
|
iter->dupli_refob = nullptr;
|
|
}
|
|
}
|
|
}
|
|
/* handle dupli's */
|
|
if (iter->dupob) {
|
|
(*base)->flag_legacy |= OB_FROMDUPLI;
|
|
*ob = iter->dupob->ob;
|
|
iter->phase = F_DUPLI;
|
|
|
|
if (iter->dupli_refob != *ob) {
|
|
if (iter->dupli_refob) {
|
|
/* Restore previous object's real matrix. */
|
|
copy_m4_m4(iter->dupli_refob->runtime->object_to_world.ptr(), iter->omat);
|
|
}
|
|
/* Backup new object's real matrix. */
|
|
iter->dupli_refob = *ob;
|
|
copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world().ptr());
|
|
}
|
|
copy_m4_m4((*ob)->runtime->object_to_world.ptr(), iter->dupob->mat);
|
|
|
|
if (++iter->dupob_index < iter->duplilist.size()) {
|
|
iter->dupob = &iter->duplilist[iter->dupob_index];
|
|
}
|
|
else {
|
|
iter->dupob = nullptr;
|
|
iter->dupob_index = -1;
|
|
}
|
|
}
|
|
else if (iter->phase == F_DUPLI) {
|
|
iter->phase = F_SCENE;
|
|
(*base)->flag_legacy &= ~OB_FROMDUPLI;
|
|
|
|
if (iter->dupli_refob) {
|
|
/* Restore last object's real matrix. */
|
|
copy_m4_m4(iter->dupli_refob->runtime->object_to_world.ptr(), iter->omat);
|
|
iter->dupli_refob = nullptr;
|
|
}
|
|
|
|
iter->duplilist.clear();
|
|
run_again = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return iter->phase;
|
|
}
|
|
|
|
bool BKE_scene_has_view_layer(const Scene *scene, const ViewLayer *layer)
|
|
{
|
|
return BLI_findindex(&scene->view_layers, layer) != -1;
|
|
}
|
|
|
|
Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *collection)
|
|
{
|
|
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
|
|
LISTBASE_FOREACH (ViewLayer *, layer, &scene->view_layers) {
|
|
if (BKE_view_layer_has_collection(layer, collection)) {
|
|
return scene;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Object *BKE_scene_camera_switch_find(Scene *scene)
|
|
{
|
|
if (scene->r.mode & R_NO_CAMERA_SWITCH) {
|
|
return nullptr;
|
|
}
|
|
|
|
const int ctime = int(BKE_scene_ctime_get(scene));
|
|
int frame = -(MAXFRAME + 1);
|
|
int min_frame = MAXFRAME + 1;
|
|
Object *camera = nullptr;
|
|
Object *first_camera = nullptr;
|
|
|
|
LISTBASE_FOREACH (TimeMarker *, m, &scene->markers) {
|
|
if (m->camera && (m->camera->visibility_flag & OB_HIDE_RENDER) == 0) {
|
|
if ((m->frame <= ctime) && (m->frame > frame)) {
|
|
camera = m->camera;
|
|
frame = m->frame;
|
|
|
|
if (frame == ctime) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m->frame < min_frame) {
|
|
first_camera = m->camera;
|
|
min_frame = m->frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (camera == nullptr) {
|
|
/* If there's no marker to the left of current frame,
|
|
* use camera from left-most marker to solve all sort
|
|
* of Schrodinger uncertainties.
|
|
*/
|
|
return first_camera;
|
|
}
|
|
|
|
return camera;
|
|
}
|
|
|
|
bool BKE_scene_camera_switch_update(Scene *scene)
|
|
{
|
|
Object *camera = BKE_scene_camera_switch_find(scene);
|
|
if (camera && (camera != scene->camera)) {
|
|
scene->camera = camera;
|
|
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL | ID_RECALC_PARAMETERS);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const char *BKE_scene_find_marker_name(const Scene *scene, int frame)
|
|
{
|
|
const ListBase *markers = &scene->markers;
|
|
const TimeMarker *m1, *m2;
|
|
|
|
/* search through markers for match */
|
|
for (m1 = static_cast<const TimeMarker *>(markers->first),
|
|
m2 = static_cast<const TimeMarker *>(markers->last);
|
|
m1 && m2;
|
|
m1 = m1->next, m2 = m2->prev)
|
|
{
|
|
if (m1->frame == frame) {
|
|
return m1->name;
|
|
}
|
|
|
|
if (m1 == m2) {
|
|
break;
|
|
}
|
|
|
|
if (m2->frame == frame) {
|
|
return m2->name;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const char *BKE_scene_find_last_marker_name(const Scene *scene, int frame)
|
|
{
|
|
const TimeMarker *best_marker = nullptr;
|
|
int best_frame = -MAXFRAME * 2;
|
|
LISTBASE_FOREACH (const TimeMarker *, marker, &scene->markers) {
|
|
if (marker->frame == frame) {
|
|
return marker->name;
|
|
}
|
|
|
|
if (marker->frame > best_frame && marker->frame < frame) {
|
|
best_marker = marker;
|
|
best_frame = marker->frame;
|
|
}
|
|
}
|
|
|
|
return best_marker ? best_marker->name : nullptr;
|
|
}
|
|
|
|
float BKE_scene_frame_snap_by_seconds(const Scene *scene,
|
|
const double interval_in_seconds,
|
|
const float frame)
|
|
{
|
|
BLI_assert(interval_in_seconds > 0);
|
|
BLI_assert(scene->frames_per_second() > 0);
|
|
|
|
const double interval_in_frames = scene->frames_per_second() * interval_in_seconds;
|
|
const double second_prev = interval_in_frames * floor(frame / interval_in_frames);
|
|
const double second_next = second_prev + ceil(interval_in_frames);
|
|
const double delta_prev = frame - second_prev;
|
|
const double delta_next = second_next - frame;
|
|
return float((delta_prev < delta_next) ? second_prev : second_next);
|
|
}
|
|
|
|
void BKE_scene_remove_rigidbody_object(Main *bmain, Scene *scene, Object *ob, const bool free_us)
|
|
{
|
|
/* remove rigid body constraint from world before removing object */
|
|
if (ob->rigidbody_constraint) {
|
|
BKE_rigidbody_remove_constraint(bmain, scene, ob, free_us);
|
|
}
|
|
/* remove rigid body object from world before removing object */
|
|
if (ob->rigidbody_object) {
|
|
BKE_rigidbody_remove_object(bmain, scene, ob, free_us);
|
|
}
|
|
}
|
|
|
|
bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
|
|
{
|
|
Scene *sce_iter;
|
|
int a, totscene;
|
|
|
|
if (sce->set == nullptr) {
|
|
return true;
|
|
}
|
|
totscene = BLI_listbase_count(&bmain->scenes);
|
|
|
|
for (a = 0, sce_iter = sce; sce_iter->set; sce_iter = sce_iter->set, a++) {
|
|
/* more iterations than scenes means we have a cycle */
|
|
if (a > totscene) {
|
|
/* The tested scene gets zeroed, that's typically current scene. */
|
|
sce->set = nullptr;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float BKE_scene_ctime_get(const Scene *scene)
|
|
{
|
|
return BKE_scene_frame_to_ctime(scene, scene->r.cfra);
|
|
}
|
|
|
|
float BKE_scene_frame_to_ctime(const Scene *scene, const int frame)
|
|
{
|
|
float ctime = frame;
|
|
ctime += scene->r.subframe;
|
|
ctime *= scene->r.framelen;
|
|
|
|
return ctime;
|
|
}
|
|
|
|
float BKE_scene_frame_get(const Scene *scene)
|
|
{
|
|
return scene->r.cfra + scene->r.subframe;
|
|
}
|
|
|
|
void BKE_scene_frame_set(Scene *scene, float frame)
|
|
{
|
|
double intpart;
|
|
scene->r.subframe = modf(double(frame), &intpart);
|
|
scene->r.cfra = int(intpart);
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene Orientation Slots
|
|
* \{ */
|
|
|
|
TransformOrientationSlot *BKE_scene_orientation_slot_get(Scene *scene, int slot_index)
|
|
{
|
|
if ((scene->orientation_slots[slot_index].flag & SELECT) == 0) {
|
|
slot_index = SCE_ORIENT_DEFAULT;
|
|
}
|
|
return &scene->orientation_slots[slot_index];
|
|
}
|
|
|
|
TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(Scene *scene, int flag)
|
|
{
|
|
BLI_assert(flag && !(flag & ~(V3D_GIZMO_SHOW_OBJECT_TRANSLATE | V3D_GIZMO_SHOW_OBJECT_ROTATE |
|
|
V3D_GIZMO_SHOW_OBJECT_SCALE)));
|
|
int slot_index = SCE_ORIENT_DEFAULT;
|
|
if (flag & V3D_GIZMO_SHOW_OBJECT_TRANSLATE) {
|
|
slot_index = SCE_ORIENT_TRANSLATE;
|
|
}
|
|
else if (flag & V3D_GIZMO_SHOW_OBJECT_ROTATE) {
|
|
slot_index = SCE_ORIENT_ROTATE;
|
|
}
|
|
else if (flag & V3D_GIZMO_SHOW_OBJECT_SCALE) {
|
|
slot_index = SCE_ORIENT_SCALE;
|
|
}
|
|
return BKE_scene_orientation_slot_get(scene, slot_index);
|
|
}
|
|
|
|
void BKE_scene_orientation_slot_set_index(TransformOrientationSlot *orient_slot, int orientation)
|
|
{
|
|
const bool is_custom = orientation >= V3D_ORIENT_CUSTOM;
|
|
orient_slot->type = is_custom ? V3D_ORIENT_CUSTOM : orientation;
|
|
orient_slot->index_custom = is_custom ? (orientation - V3D_ORIENT_CUSTOM) : -1;
|
|
}
|
|
|
|
int BKE_scene_orientation_slot_get_index(const TransformOrientationSlot *orient_slot)
|
|
{
|
|
return (orient_slot->type == V3D_ORIENT_CUSTOM) ?
|
|
(orient_slot->type + orient_slot->index_custom) :
|
|
orient_slot->type;
|
|
}
|
|
|
|
int BKE_scene_orientation_get_index(Scene *scene, int slot_index)
|
|
{
|
|
TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, slot_index);
|
|
return BKE_scene_orientation_slot_get_index(orient_slot);
|
|
}
|
|
|
|
int BKE_scene_orientation_get_index_from_flag(Scene *scene, int flag)
|
|
{
|
|
TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get_from_flag(scene, flag);
|
|
return BKE_scene_orientation_slot_get_index(orient_slot);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
static bool check_rendered_viewport_visible(Main *bmain)
|
|
{
|
|
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
|
|
LISTBASE_FOREACH (const wmWindow *, window, &wm->windows) {
|
|
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
|
|
Scene *scene = window->scene;
|
|
RenderEngineType *type = RE_engines_find(scene->r.engine);
|
|
|
|
if (type->draw_engine || !type->render) {
|
|
continue;
|
|
}
|
|
|
|
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
|
|
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
|
|
if (area->spacetype != SPACE_VIEW3D) {
|
|
continue;
|
|
}
|
|
if (v3d->shading.type == OB_RENDER) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* TODO(@ideasman42): shouldn't we be able to use 'DEG_get_view_layer' here?
|
|
* Currently this is nullptr on load, so don't. */
|
|
static void prepare_mesh_for_viewport_render(Main *bmain,
|
|
const Scene *scene,
|
|
ViewLayer *view_layer)
|
|
{
|
|
/* This is needed to prepare mesh to be used by the render
|
|
* engine from the viewport rendering. We do loading here
|
|
* so all the objects which shares the same mesh datablock
|
|
* are nicely tagged for update and updated.
|
|
*
|
|
* This makes it so viewport render engine doesn't need to
|
|
* call loading of the edit data for the mesh objects.
|
|
*/
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Object *obedit = BKE_view_layer_edit_object_get(view_layer);
|
|
if (obedit) {
|
|
Mesh *mesh = static_cast<Mesh *>(obedit->data);
|
|
if ((obedit->type == OB_MESH) &&
|
|
((obedit->id.recalc & ID_RECALC_ALL) || (mesh->id.recalc & ID_RECALC_ALL)))
|
|
{
|
|
if (check_rendered_viewport_visible(bmain)) {
|
|
BMesh *bm = mesh->runtime->edit_mesh->bm;
|
|
BMeshToMeshParams params{};
|
|
params.calc_object_remap = true;
|
|
params.update_shapekey_indices = true;
|
|
BM_mesh_bm_to_me(bmain, bm, mesh, ¶ms);
|
|
DEG_id_tag_update(&mesh->id, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_update_sound(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
Scene *scene = DEG_get_evaluated_scene(depsgraph);
|
|
const int recalc = scene->id.recalc;
|
|
BKE_sound_ensure_scene(scene);
|
|
if (recalc & ID_RECALC_FRAME_CHANGE) {
|
|
BKE_sound_seek_scene(bmain, scene);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_FPS) {
|
|
BKE_sound_update_fps(bmain, scene);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_VOLUME) {
|
|
BKE_sound_set_scene_volume(scene, scene->audio.volume);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_MUTE) {
|
|
const bool is_mute = (DEG_get_mode(depsgraph) == DAG_EVAL_VIEWPORT) &&
|
|
(scene->audio.flag & AUDIO_MUTE);
|
|
BKE_sound_mute_scene(scene, is_mute);
|
|
}
|
|
if (recalc & ID_RECALC_AUDIO_LISTENER) {
|
|
BKE_sound_update_scene_listener(scene);
|
|
}
|
|
BKE_sound_update_scene(depsgraph, scene);
|
|
}
|
|
|
|
void BKE_scene_update_tag_audio_volume(Depsgraph * /*depsgraph*/, Scene *scene)
|
|
{
|
|
BLI_assert(DEG_is_evaluated(scene));
|
|
/* The volume is actually updated in BKE_scene_update_sound(), from either
|
|
* scene_graph_update_tagged() or from BKE_scene_graph_update_for_newframe(). */
|
|
scene->id.recalc |= ID_RECALC_AUDIO_VOLUME;
|
|
}
|
|
|
|
/* TODO(sergey): This actually should become view_layer_graph or so.
|
|
* Same applies to update_for_newframe.
|
|
*
|
|
* If only_if_tagged is truth then the function will do nothing if the dependency graph is up
|
|
* to date already.
|
|
*/
|
|
static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool only_if_tagged)
|
|
{
|
|
if (only_if_tagged && DEG_is_fully_evaluated(depsgraph)) {
|
|
return;
|
|
}
|
|
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
|
|
bool used_multiple_passes = false;
|
|
|
|
bool run_callbacks = DEG_id_type_any_updated(depsgraph);
|
|
if (run_callbacks) {
|
|
BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_DEPSGRAPH_UPDATE_PRE);
|
|
}
|
|
|
|
for (int pass = 0; pass < 2; pass++) {
|
|
/* (Re-)build dependency graph if needed. */
|
|
DEG_graph_relations_update(depsgraph);
|
|
/* Uncomment this to check if graph was properly tagged for update. */
|
|
// DEG_debug_graph_relations_validate(depsgraph, bmain, scene, view_layer);
|
|
/* Flush editing data if needed. */
|
|
prepare_mesh_for_viewport_render(bmain, scene, view_layer);
|
|
/* Update all objects: drivers, matrices, etc. flags set
|
|
* by depsgraph or manual, no layer check here, gets correct flushed. */
|
|
DEG_evaluate_on_refresh(depsgraph, DEG_EVALUATE_SYNC_WRITEBACK_YES);
|
|
/* Update sound system. */
|
|
BKE_scene_update_sound(depsgraph, bmain);
|
|
/* Notify python about depsgraph update. */
|
|
if (run_callbacks) {
|
|
BKE_callback_exec_id_depsgraph(
|
|
bmain, &scene->id, depsgraph, BKE_CB_EVT_DEPSGRAPH_UPDATE_POST);
|
|
|
|
/* It is possible that the custom callback modified scene and removed some IDs from the main
|
|
* database. In this case DEG_editors_update() will crash because it iterates over all IDs
|
|
* which depsgraph was built for.
|
|
*
|
|
* The solution is to update relations prior to this call, avoiding access to freed IDs.
|
|
* Should be safe because relations update is supposed to preserve flags of all IDs which are
|
|
* still a part of the dependency graph. If an ID is kicked out of the dependency graph it
|
|
* should also be fine because when/if it's added to another dependency graph it will need to
|
|
* be tagged for an update anyway.
|
|
*
|
|
* If there are no relations changed by the callback this call will do nothing. */
|
|
DEG_graph_relations_update(depsgraph);
|
|
}
|
|
|
|
/* If user callback did not tag anything for update we can skip second iteration.
|
|
* Otherwise we update scene once again, but without running callbacks to bring
|
|
* scene to a fully evaluated state with user modifications taken into account. */
|
|
if (DEG_is_fully_evaluated(depsgraph)) {
|
|
break;
|
|
}
|
|
|
|
/* Clear recalc flags for second pass, but back them up for editors update. */
|
|
const bool backup = true;
|
|
DEG_ids_clear_recalc(depsgraph, backup);
|
|
used_multiple_passes = true;
|
|
run_callbacks = false;
|
|
}
|
|
|
|
/* Inform editors about changes, using recalc flags from both passes. */
|
|
if (used_multiple_passes) {
|
|
DEG_ids_restore_recalc(depsgraph);
|
|
}
|
|
const bool is_time_update = false;
|
|
DEG_editors_update(depsgraph, is_time_update);
|
|
|
|
const bool backup = false;
|
|
DEG_ids_clear_recalc(depsgraph, backup);
|
|
}
|
|
|
|
void BKE_scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
scene_graph_update_tagged(depsgraph, bmain, false);
|
|
}
|
|
|
|
void BKE_scene_graph_evaluated_ensure(Depsgraph *depsgraph, Main *bmain)
|
|
{
|
|
scene_graph_update_tagged(depsgraph, bmain, true);
|
|
}
|
|
|
|
void BKE_scene_graph_update_for_newframe_ex(Depsgraph *depsgraph, const bool clear_recalc)
|
|
{
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
Main *bmain = DEG_get_bmain(depsgraph);
|
|
bool used_multiple_passes = false;
|
|
|
|
/* Keep this first. */
|
|
BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_FRAME_CHANGE_PRE);
|
|
|
|
for (int pass = 0; pass < 2; pass++) {
|
|
/* Update animated image textures for particles, modifiers, gpu, etc,
|
|
* call this at the start so modifiers with textures don't lag 1 frame.
|
|
*/
|
|
BKE_image_editors_update_frame(bmain, scene->r.cfra);
|
|
DEG_graph_relations_update(depsgraph);
|
|
/* Update all objects: drivers, matrices, etc. flags set
|
|
* by depsgraph or manual, no layer check here, gets correct flushed.
|
|
*
|
|
* NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
|
|
* edits from callback are properly taken into account. Doing a time update on those would
|
|
* lose any possible unkeyed changes made by the handler. */
|
|
if (pass == 0) {
|
|
const float frame = BKE_scene_frame_get(scene);
|
|
DEG_evaluate_on_framechange(depsgraph, frame, DEG_EVALUATE_SYNC_WRITEBACK_YES);
|
|
}
|
|
else {
|
|
DEG_evaluate_on_refresh(depsgraph, DEG_EVALUATE_SYNC_WRITEBACK_YES);
|
|
}
|
|
/* Update sound system animation. */
|
|
BKE_scene_update_sound(depsgraph, bmain);
|
|
|
|
/* Notify editors and python about recalc. */
|
|
if (pass == 0) {
|
|
BKE_callback_exec_id_depsgraph(bmain, &scene->id, depsgraph, BKE_CB_EVT_FRAME_CHANGE_POST);
|
|
|
|
/* NOTE: Similar to this case in scene_graph_update_tagged(). Need to ensure that
|
|
* DEG_editors_update() doesn't access freed memory of possibly removed ID. */
|
|
DEG_graph_relations_update(depsgraph);
|
|
}
|
|
|
|
/* If user callback did not tag anything for update we can skip second iteration.
|
|
* Otherwise we update scene once again, but without running callbacks to bring
|
|
* scene to a fully evaluated state with user modifications taken into account. */
|
|
if (DEG_is_fully_evaluated(depsgraph)) {
|
|
break;
|
|
}
|
|
|
|
/* Clear recalc flags for second pass, but back them up for editors update. */
|
|
const bool backup = true;
|
|
DEG_ids_clear_recalc(depsgraph, backup);
|
|
used_multiple_passes = true;
|
|
}
|
|
|
|
/* Inform editors about changes, using recalc flags from both passes. */
|
|
if (used_multiple_passes) {
|
|
DEG_ids_restore_recalc(depsgraph);
|
|
}
|
|
|
|
const bool is_time_update = true;
|
|
DEG_editors_update(depsgraph, is_time_update);
|
|
|
|
/* Clear recalc flags, can be skipped for example renderers that will read these
|
|
* and clear the flags later. */
|
|
if (clear_recalc) {
|
|
const bool backup = false;
|
|
DEG_ids_clear_recalc(depsgraph, backup);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph)
|
|
{
|
|
BKE_scene_graph_update_for_newframe_ex(depsgraph, true);
|
|
}
|
|
|
|
void BKE_scene_view_layer_graph_evaluated_ensure(Main *bmain, Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
|
|
DEG_make_active(depsgraph);
|
|
BKE_scene_graph_update_tagged(depsgraph, bmain);
|
|
}
|
|
|
|
SceneRenderView *BKE_scene_add_render_view(Scene *sce, const char *name)
|
|
{
|
|
if (!name) {
|
|
name = DATA_("RenderView");
|
|
}
|
|
|
|
SceneRenderView *srv = MEM_callocN<SceneRenderView>(__func__);
|
|
STRNCPY_UTF8(srv->name, name);
|
|
BLI_uniquename(&sce->r.views,
|
|
srv,
|
|
DATA_("RenderView"),
|
|
'.',
|
|
offsetof(SceneRenderView, name),
|
|
sizeof(srv->name));
|
|
BLI_addtail(&sce->r.views, srv);
|
|
|
|
return srv;
|
|
}
|
|
|
|
bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
|
|
{
|
|
const int act = BLI_findindex(&scene->r.views, srv);
|
|
|
|
if (act == -1) {
|
|
return false;
|
|
}
|
|
if (scene->r.views.first == scene->r.views.last) {
|
|
/* ensure 1 view is kept */
|
|
return false;
|
|
}
|
|
|
|
BLI_remlink(&scene->r.views, srv);
|
|
MEM_freeN(srv);
|
|
|
|
scene->r.actview = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* render simplification */
|
|
|
|
int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
|
|
{
|
|
if (r->mode & R_SIMPLIFY) {
|
|
if (for_render) {
|
|
return min_ii(r->simplify_subsurf_render, lvl);
|
|
}
|
|
|
|
return min_ii(r->simplify_subsurf, lvl);
|
|
}
|
|
|
|
return lvl;
|
|
}
|
|
|
|
int get_render_child_particle_number(const RenderData *r, int child_num, bool for_render)
|
|
{
|
|
if (r->mode & R_SIMPLIFY) {
|
|
if (for_render) {
|
|
return int(r->simplify_particles_render * child_num);
|
|
}
|
|
|
|
return int(r->simplify_particles * child_num);
|
|
}
|
|
|
|
return child_num;
|
|
}
|
|
|
|
Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
|
|
{
|
|
if (base && base->next) {
|
|
/* Common case, step to the next. */
|
|
return base->next;
|
|
}
|
|
if ((base == nullptr) && (view_layer != nullptr)) {
|
|
/* First time looping, return the scenes first base. */
|
|
/* For the first loop we should get the layer from workspace when available. */
|
|
BKE_view_layer_synced_ensure(*sce_iter, view_layer);
|
|
ListBase *object_bases = BKE_view_layer_object_bases_get(view_layer);
|
|
if (object_bases->first) {
|
|
return static_cast<Base *>(object_bases->first);
|
|
}
|
|
/* No base on this scene layer. */
|
|
goto next_set;
|
|
}
|
|
else {
|
|
next_set:
|
|
/* Reached the end, get the next base in the set. */
|
|
while ((*sce_iter = (*sce_iter)->set)) {
|
|
ViewLayer *view_layer_set = BKE_view_layer_default_render(*sce_iter);
|
|
base = (Base *)BKE_view_layer_object_bases_get(view_layer_set)->first;
|
|
|
|
if (base) {
|
|
return base;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(scene->r.engine);
|
|
return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
|
|
}
|
|
|
|
bool BKE_scene_use_spherical_stereo(Scene *scene)
|
|
{
|
|
RenderEngineType *type = RE_engines_find(scene->r.engine);
|
|
return (type && type->flag & RE_USE_SPHERICAL_STEREO);
|
|
}
|
|
|
|
bool BKE_scene_uses_blender_eevee(const Scene *scene)
|
|
{
|
|
return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
|
|
}
|
|
|
|
bool BKE_scene_uses_blender_workbench(const Scene *scene)
|
|
{
|
|
return STREQ(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH);
|
|
}
|
|
|
|
bool BKE_scene_uses_cycles(const Scene *scene)
|
|
{
|
|
return STREQ(scene->r.engine, RE_engine_id_CYCLES);
|
|
}
|
|
|
|
bool BKE_scene_uses_shader_previews(const Scene *scene)
|
|
{
|
|
return BKE_scene_uses_blender_eevee(scene) || BKE_scene_uses_cycles(scene);
|
|
}
|
|
|
|
/* This enumeration has to match the one defined in the Cycles addon. */
|
|
enum eCyclesFeatureSet {
|
|
CYCLES_FEATURES_SUPPORTED = 0,
|
|
CYCLES_FEATURES_EXPERIMENTAL = 1,
|
|
};
|
|
|
|
void BKE_scene_base_flag_to_objects(const Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
|
|
BKE_scene_object_base_flag_sync_from_base(base);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_object_base_flag_sync_from_base(Base *base)
|
|
{
|
|
Object *ob = base->object;
|
|
ob->base_flag = base->flag;
|
|
}
|
|
|
|
void BKE_scene_disable_color_management(Scene *scene)
|
|
{
|
|
ColorManagedDisplaySettings *display_settings = &scene->display_settings;
|
|
ColorManagedViewSettings *view_settings = &scene->view_settings;
|
|
const char *view;
|
|
const char *none_display_name;
|
|
|
|
none_display_name = IMB_colormanagement_display_get_none_name();
|
|
|
|
STRNCPY_UTF8(display_settings->display_device, none_display_name);
|
|
|
|
view = IMB_colormanagement_view_get_raw_or_default_name(display_settings->display_device);
|
|
|
|
if (view) {
|
|
STRNCPY_UTF8(view_settings->view_transform, view);
|
|
}
|
|
}
|
|
|
|
bool BKE_scene_check_rigidbody_active(const Scene *scene)
|
|
{
|
|
return scene && scene->rigidbody_world && scene->rigidbody_world->group &&
|
|
!(scene->rigidbody_world->flag & RBW_FLAG_MUTED);
|
|
}
|
|
|
|
int BKE_render_num_threads(const RenderData *rd)
|
|
{
|
|
int threads;
|
|
|
|
/* override set from command line? */
|
|
threads = BLI_system_num_threads_override_get();
|
|
|
|
if (threads > 0) {
|
|
return threads;
|
|
}
|
|
|
|
/* fixed number of threads specified in scene? */
|
|
if (rd->mode & R_FIXED_THREADS) {
|
|
threads = rd->threads;
|
|
}
|
|
else {
|
|
threads = BLI_system_thread_count();
|
|
}
|
|
|
|
return max_ii(threads, 1);
|
|
}
|
|
|
|
int BKE_scene_num_threads(const Scene *scene)
|
|
{
|
|
return BKE_render_num_threads(&scene->r);
|
|
}
|
|
|
|
void BKE_render_resolution(const RenderData *r, const bool use_crop, int *r_width, int *r_height)
|
|
{
|
|
*r_width = (r->xsch * r->size) / 100;
|
|
*r_height = (r->ysch * r->size) / 100;
|
|
|
|
if (use_crop && (r->mode & R_BORDER) && (r->mode & R_CROP)) {
|
|
/* Compute the difference between the integer bounds instead of multiplying by the float
|
|
* border size directly to be consistent with how the render pipeline computes render size, see
|
|
* for instance render_init_from_main. That's because difference in rounding and imprecisions
|
|
* can cause off by one errors. */
|
|
*r_width = int(r->border.xmax * *r_width) - int(r->border.xmin * *r_width);
|
|
*r_height = int(r->border.ymax * *r_height) - int(r->border.ymin * *r_height);
|
|
}
|
|
}
|
|
|
|
int BKE_render_preview_pixel_size(const RenderData *r)
|
|
{
|
|
if (r->preview_pixel_size == 0) {
|
|
return (U.pixelsize > 1.5f) ? 2 : 1;
|
|
}
|
|
return r->preview_pixel_size;
|
|
}
|
|
|
|
/******************** multiview *************************/
|
|
|
|
int BKE_scene_multiview_num_views_get(const RenderData *rd)
|
|
{
|
|
int totviews = 0;
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return 1;
|
|
}
|
|
|
|
if (rd->views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
|
|
SceneRenderView *srv = static_cast<SceneRenderView *>(
|
|
BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name)));
|
|
if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
|
|
totviews++;
|
|
}
|
|
|
|
srv = static_cast<SceneRenderView *>(
|
|
BLI_findstring(&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name)));
|
|
if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
|
|
totviews++;
|
|
}
|
|
}
|
|
else {
|
|
LISTBASE_FOREACH (SceneRenderView *, srv, &rd->views) {
|
|
if ((srv->viewflag & SCE_VIEW_DISABLE) == 0) {
|
|
totviews++;
|
|
}
|
|
}
|
|
}
|
|
return totviews;
|
|
}
|
|
|
|
bool BKE_scene_multiview_is_stereo3d(const RenderData *rd)
|
|
{
|
|
SceneRenderView *srv[2];
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return false;
|
|
}
|
|
|
|
srv[0] = (SceneRenderView *)BLI_findstring(
|
|
&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
|
|
srv[1] = (SceneRenderView *)BLI_findstring(
|
|
&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
|
|
|
|
return (srv[0] && ((srv[0]->viewflag & SCE_VIEW_DISABLE) == 0) && srv[1] &&
|
|
((srv[1]->viewflag & SCE_VIEW_DISABLE) == 0));
|
|
}
|
|
|
|
bool BKE_scene_multiview_is_render_view_active(const RenderData *rd, const SceneRenderView *srv)
|
|
{
|
|
if (srv == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return false;
|
|
}
|
|
|
|
if (srv->viewflag & SCE_VIEW_DISABLE) {
|
|
return false;
|
|
}
|
|
|
|
if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
|
|
return true;
|
|
}
|
|
|
|
/* SCE_VIEWS_SETUP_BASIC */
|
|
if (STR_ELEM(srv->name, STEREO_LEFT_NAME, STEREO_RIGHT_NAME)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *viewname)
|
|
{
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return true;
|
|
}
|
|
|
|
if ((!viewname) || (!viewname[0])) {
|
|
return true;
|
|
}
|
|
|
|
LISTBASE_FOREACH (const SceneRenderView *, srv, &rd->views) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
return STREQ(viewname, srv->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BKE_scene_multiview_is_render_view_last(const RenderData *rd, const char *viewname)
|
|
{
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return true;
|
|
}
|
|
|
|
if ((!viewname) || (!viewname[0])) {
|
|
return true;
|
|
}
|
|
|
|
LISTBASE_FOREACH_BACKWARD (const SceneRenderView *, srv, &rd->views) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
return STREQ(viewname, srv->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SceneRenderView *BKE_scene_multiview_render_view_findindex(const RenderData *rd, const int view_id)
|
|
{
|
|
SceneRenderView *srv;
|
|
size_t nr;
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (srv = static_cast<SceneRenderView *>(rd->views.first), nr = 0; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
if (nr++ == view_id) {
|
|
return srv;
|
|
}
|
|
}
|
|
}
|
|
return srv;
|
|
}
|
|
|
|
const char *BKE_scene_multiview_render_view_name_get(const RenderData *rd, const int view_id)
|
|
{
|
|
SceneRenderView *srv = BKE_scene_multiview_render_view_findindex(rd, view_id);
|
|
|
|
if (srv) {
|
|
return srv->name;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
int BKE_scene_multiview_view_id_get(const RenderData *rd, const char *viewname)
|
|
{
|
|
SceneRenderView *srv;
|
|
size_t nr;
|
|
|
|
if ((!rd) || ((rd->scemode & R_MULTIVIEW) == 0)) {
|
|
return 0;
|
|
}
|
|
|
|
if ((!viewname) || (!viewname[0])) {
|
|
return 0;
|
|
}
|
|
|
|
for (srv = static_cast<SceneRenderView *>(rd->views.first), nr = 0; srv; srv = srv->next) {
|
|
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
|
|
if (STREQ(viewname, srv->name)) {
|
|
return nr;
|
|
}
|
|
|
|
nr += 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void BKE_scene_multiview_filepath_get(const SceneRenderView *srv,
|
|
const char *filepath,
|
|
char *r_filepath)
|
|
{
|
|
BLI_strncpy(r_filepath, filepath, FILE_MAX);
|
|
BLI_path_suffix(r_filepath, FILE_MAX, srv->suffix, "");
|
|
}
|
|
|
|
void BKE_scene_multiview_view_filepath_get(const RenderData *rd,
|
|
const char *filepath,
|
|
const char *viewname,
|
|
char *r_filepath)
|
|
{
|
|
SceneRenderView *srv;
|
|
char suffix[FILE_MAX];
|
|
|
|
srv = static_cast<SceneRenderView *>(
|
|
BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name)));
|
|
if (srv) {
|
|
STRNCPY(suffix, srv->suffix);
|
|
}
|
|
else {
|
|
STRNCPY(suffix, viewname);
|
|
}
|
|
|
|
BLI_strncpy(r_filepath, filepath, FILE_MAX);
|
|
BLI_path_suffix(r_filepath, FILE_MAX, suffix, "");
|
|
}
|
|
|
|
const char *BKE_scene_multiview_view_suffix_get(const RenderData *rd, const char *viewname)
|
|
{
|
|
SceneRenderView *srv;
|
|
|
|
if ((viewname == nullptr) || (viewname[0] == '\0')) {
|
|
return viewname;
|
|
}
|
|
|
|
srv = static_cast<SceneRenderView *>(
|
|
BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name)));
|
|
if (srv) {
|
|
return srv->suffix;
|
|
}
|
|
|
|
return viewname;
|
|
}
|
|
|
|
const char *BKE_scene_multiview_view_id_suffix_get(const RenderData *rd, const int view_id)
|
|
{
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return "";
|
|
}
|
|
|
|
const char *viewname = BKE_scene_multiview_render_view_name_get(rd, view_id);
|
|
return BKE_scene_multiview_view_suffix_get(rd, viewname);
|
|
}
|
|
|
|
void BKE_scene_multiview_view_prefix_get(Scene *scene,
|
|
const char *filepath,
|
|
char *r_prefix,
|
|
const char **r_ext)
|
|
{
|
|
const char *unused;
|
|
const char delims[] = {'.', '\0'};
|
|
|
|
r_prefix[0] = '\0';
|
|
|
|
/* Split `filepath` into base name and extension. */
|
|
const size_t basename_len = BLI_str_rpartition(filepath, delims, r_ext, &unused);
|
|
if (*r_ext == nullptr) {
|
|
return;
|
|
}
|
|
BLI_assert(basename_len > 0);
|
|
|
|
/* Split base name into prefix and known suffix. */
|
|
LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
|
|
if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
|
|
const size_t suffix_len = strlen(srv->suffix);
|
|
if (basename_len >= suffix_len &&
|
|
STREQLEN(filepath + basename_len - suffix_len, srv->suffix, suffix_len))
|
|
{
|
|
BLI_strncpy(r_prefix, filepath, basename_len - suffix_len + 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_scene_multiview_videos_dimensions_get(const RenderData *rd,
|
|
const ImageFormatData *imf,
|
|
const size_t width,
|
|
const size_t height,
|
|
size_t *r_width,
|
|
size_t *r_height)
|
|
{
|
|
if ((rd->scemode & R_MULTIVIEW) && imf->views_format == R_IMF_VIEWS_STEREO_3D) {
|
|
IMB_stereo3d_write_dimensions(imf->stereo3d_format.display_mode,
|
|
(imf->stereo3d_format.flag & S3D_SQUEEZED_FRAME) != 0,
|
|
width,
|
|
height,
|
|
r_width,
|
|
r_height);
|
|
}
|
|
else {
|
|
*r_width = width;
|
|
*r_height = height;
|
|
}
|
|
}
|
|
|
|
int BKE_scene_multiview_num_videos_get(const RenderData *rd, const ImageFormatData *imf)
|
|
{
|
|
if (BKE_imtype_is_movie(imf->imtype) == false) {
|
|
return 0;
|
|
}
|
|
|
|
if ((rd->scemode & R_MULTIVIEW) == 0) {
|
|
return 1;
|
|
}
|
|
|
|
if (imf->views_format == R_IMF_VIEWS_STEREO_3D) {
|
|
return 1;
|
|
}
|
|
|
|
/* R_IMF_VIEWS_INDIVIDUAL */
|
|
return BKE_scene_multiview_num_views_get(rd);
|
|
}
|
|
|
|
void BKE_scene_ppm_get(const RenderData *rd, double r_ppm[2])
|
|
{
|
|
/* Should not be zero, prevent divide by zero if it is. */
|
|
if (UNLIKELY(rd->ppm_base == 0.0f)) {
|
|
/* Zero PPM should be ignored. */
|
|
r_ppm[0] = 0.0;
|
|
r_ppm[1] = 0.0;
|
|
}
|
|
/* Non-square aspects result in a lower density on one dimension to indicate
|
|
* the image should be stretched to match the original size causing the pixel
|
|
* density to be lower on that dimension. */
|
|
double xasp = 1.0, yasp = 1.0;
|
|
if (rd->xasp < rd->yasp) {
|
|
yasp = double(rd->xasp) / double(rd->yasp);
|
|
}
|
|
else if (rd->xasp > rd->yasp) {
|
|
xasp = double(rd->yasp) / double(rd->xasp);
|
|
}
|
|
|
|
const double ppm_base = rd->ppm_base;
|
|
const double ppm_factor = rd->ppm_factor;
|
|
|
|
r_ppm[0] = (ppm_factor / ppm_base) * xasp;
|
|
r_ppm[1] = (ppm_factor / ppm_base) * yasp;
|
|
}
|
|
|
|
/* Manipulation of depsgraph storage. */
|
|
|
|
/* This is a key which identifies depsgraph. */
|
|
struct DepsgraphKey {
|
|
const ViewLayer *view_layer;
|
|
/* TODO(sergey): Need to include window somehow (same layer might be in a
|
|
* different states in different windows).
|
|
*/
|
|
};
|
|
|
|
static uint depsgraph_key_hash(const void *key_v)
|
|
{
|
|
const DepsgraphKey *key = static_cast<const DepsgraphKey *>(key_v);
|
|
uint hash = BLI_ghashutil_ptrhash(key->view_layer);
|
|
/* TODO(sergey): Include hash from other fields in the key. */
|
|
return hash;
|
|
}
|
|
|
|
static bool depsgraph_key_compare(const void *key_a_v, const void *key_b_v)
|
|
{
|
|
const DepsgraphKey *key_a = static_cast<const DepsgraphKey *>(key_a_v);
|
|
const DepsgraphKey *key_b = static_cast<const DepsgraphKey *>(key_b_v);
|
|
/* TODO(sergey): Compare rest of. */
|
|
return !(key_a->view_layer == key_b->view_layer);
|
|
}
|
|
|
|
static void depsgraph_key_free(void *key_v)
|
|
{
|
|
DepsgraphKey *key = static_cast<DepsgraphKey *>(key_v);
|
|
MEM_freeN(key);
|
|
}
|
|
|
|
static void depsgraph_key_value_free(void *value)
|
|
{
|
|
Depsgraph *depsgraph = static_cast<Depsgraph *>(value);
|
|
DEG_graph_free(depsgraph);
|
|
}
|
|
|
|
void BKE_scene_allocate_depsgraph_hash(Scene *scene)
|
|
{
|
|
scene->depsgraph_hash = BLI_ghash_new(
|
|
depsgraph_key_hash, depsgraph_key_compare, "Scene Depsgraph Hash");
|
|
}
|
|
|
|
void BKE_scene_ensure_depsgraph_hash(Scene *scene)
|
|
{
|
|
if (scene->depsgraph_hash == nullptr) {
|
|
BKE_scene_allocate_depsgraph_hash(scene);
|
|
}
|
|
}
|
|
|
|
void BKE_scene_free_depsgraph_hash(Scene *scene)
|
|
{
|
|
if (scene->depsgraph_hash == nullptr) {
|
|
return;
|
|
}
|
|
BLI_ghash_free(scene->depsgraph_hash, depsgraph_key_free, depsgraph_key_value_free);
|
|
scene->depsgraph_hash = nullptr;
|
|
}
|
|
|
|
void BKE_scene_free_view_layer_depsgraph(Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
if (scene->depsgraph_hash != nullptr) {
|
|
DepsgraphKey key = {view_layer};
|
|
BLI_ghash_remove(scene->depsgraph_hash, &key, depsgraph_key_free, depsgraph_key_value_free);
|
|
}
|
|
}
|
|
|
|
/* Query depsgraph for a specific contexts. */
|
|
|
|
static Depsgraph **scene_get_depsgraph_p(Scene *scene,
|
|
ViewLayer *view_layer,
|
|
const bool allocate_ghash_entry)
|
|
{
|
|
/* bmain may be nullptr here! */
|
|
BLI_assert(scene != nullptr);
|
|
BLI_assert(view_layer != nullptr);
|
|
BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
|
|
|
|
/* Make sure hash itself exists. */
|
|
if (allocate_ghash_entry) {
|
|
BKE_scene_ensure_depsgraph_hash(scene);
|
|
}
|
|
if (scene->depsgraph_hash == nullptr) {
|
|
return nullptr;
|
|
}
|
|
|
|
DepsgraphKey key;
|
|
key.view_layer = view_layer;
|
|
|
|
Depsgraph **depsgraph_ptr;
|
|
if (!allocate_ghash_entry) {
|
|
depsgraph_ptr = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
|
|
return depsgraph_ptr;
|
|
}
|
|
|
|
DepsgraphKey **key_ptr;
|
|
if (BLI_ghash_ensure_p_ex(
|
|
scene->depsgraph_hash, &key, (void ***)&key_ptr, (void ***)&depsgraph_ptr))
|
|
{
|
|
return depsgraph_ptr;
|
|
}
|
|
|
|
/* Depsgraph was not found in the ghash, but the key still needs allocating. */
|
|
*key_ptr = MEM_callocN<DepsgraphKey>(__func__);
|
|
**key_ptr = key;
|
|
|
|
*depsgraph_ptr = nullptr;
|
|
return depsgraph_ptr;
|
|
}
|
|
|
|
static Depsgraph **scene_ensure_depsgraph_p(Main *bmain, Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
BLI_assert(bmain != nullptr);
|
|
|
|
Depsgraph **depsgraph_ptr = scene_get_depsgraph_p(scene, view_layer, true);
|
|
if (depsgraph_ptr == nullptr) {
|
|
/* The scene has no depsgraph hash. */
|
|
return nullptr;
|
|
}
|
|
if (*depsgraph_ptr != nullptr) {
|
|
/* The depsgraph was found, no need to allocate. */
|
|
return depsgraph_ptr;
|
|
}
|
|
|
|
/* Allocate a new depsgraph. scene_get_depsgraph_p() already ensured that the pointer is stored
|
|
* in the scene's depsgraph hash. */
|
|
*depsgraph_ptr = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
|
|
|
|
/* TODO(sergey): Would be cool to avoid string format print,
|
|
* but is a bit tricky because we can't know in advance whether
|
|
* we will ever enable debug messages for this depsgraph.
|
|
*/
|
|
char name[1024];
|
|
SNPRINTF_UTF8(name, "%s :: %s", scene->id.name, view_layer->name);
|
|
DEG_debug_name_set(*depsgraph_ptr, name);
|
|
|
|
/* These viewport depsgraphs communicate changes to the editors. */
|
|
DEG_enable_editors_update(*depsgraph_ptr);
|
|
|
|
return depsgraph_ptr;
|
|
}
|
|
|
|
Depsgraph *BKE_scene_get_depsgraph(const Scene *scene, const ViewLayer *view_layer)
|
|
{
|
|
BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
|
|
|
|
if (scene->depsgraph_hash == nullptr) {
|
|
return nullptr;
|
|
}
|
|
|
|
DepsgraphKey key;
|
|
key.view_layer = view_layer;
|
|
return static_cast<Depsgraph *>(BLI_ghash_lookup(scene->depsgraph_hash, &key));
|
|
}
|
|
|
|
Depsgraph *BKE_scene_ensure_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
Depsgraph **depsgraph_ptr = scene_ensure_depsgraph_p(bmain, scene, view_layer);
|
|
return (depsgraph_ptr != nullptr) ? *depsgraph_ptr : nullptr;
|
|
}
|
|
|
|
static char *scene_undo_depsgraph_gen_key(Scene *scene, ViewLayer *view_layer, char *key_full)
|
|
{
|
|
if (key_full == nullptr) {
|
|
key_full = MEM_calloc_arrayN<char>(MAX_ID_NAME + FILE_MAX + MAX_NAME, __func__);
|
|
}
|
|
|
|
size_t key_full_offset = BLI_strncpy_rlen(key_full, scene->id.name, MAX_ID_NAME);
|
|
if (ID_IS_LINKED(scene)) {
|
|
key_full_offset += BLI_strncpy_rlen(
|
|
key_full + key_full_offset, scene->id.lib->filepath, FILE_MAX);
|
|
}
|
|
key_full_offset += BLI_strncpy_rlen(key_full + key_full_offset, view_layer->name, MAX_NAME);
|
|
BLI_assert(key_full_offset < MAX_ID_NAME + FILE_MAX + MAX_NAME);
|
|
|
|
return key_full;
|
|
}
|
|
|
|
GHash *BKE_scene_undo_depsgraphs_extract(Main *bmain)
|
|
{
|
|
GHash *depsgraph_extract = BLI_ghash_new(
|
|
BLI_ghashutil_strhash_p, BLI_ghashutil_strcmp, __func__);
|
|
|
|
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
|
|
if (scene->depsgraph_hash == nullptr) {
|
|
/* In some cases, e.g. when undo has to perform multiple steps at once, no depsgraph will
|
|
* be built so this pointer may be nullptr. */
|
|
continue;
|
|
}
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
|
|
DepsgraphKey key;
|
|
key.view_layer = view_layer;
|
|
Depsgraph **depsgraph = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
|
|
|
|
if (depsgraph != nullptr && *depsgraph != nullptr) {
|
|
char *key_full = scene_undo_depsgraph_gen_key(scene, view_layer, nullptr);
|
|
|
|
/* We steal the depsgraph from the scene. */
|
|
BLI_ghash_insert(depsgraph_extract, key_full, *depsgraph);
|
|
*depsgraph = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
return depsgraph_extract;
|
|
}
|
|
|
|
void BKE_scene_undo_depsgraphs_restore(Main *bmain, GHash *depsgraph_extract)
|
|
{
|
|
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
|
|
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
|
|
char key_full[MAX_ID_NAME + FILE_MAX + MAX_NAME] = {0};
|
|
scene_undo_depsgraph_gen_key(scene, view_layer, key_full);
|
|
|
|
Depsgraph **depsgraph_extract_ptr = (Depsgraph **)BLI_ghash_lookup_p(depsgraph_extract,
|
|
key_full);
|
|
if (depsgraph_extract_ptr == nullptr) {
|
|
continue;
|
|
}
|
|
BLI_assert(*depsgraph_extract_ptr != nullptr);
|
|
|
|
Depsgraph **depsgraph_scene_ptr = scene_get_depsgraph_p(scene, view_layer, true);
|
|
BLI_assert(depsgraph_scene_ptr != nullptr);
|
|
BLI_assert(*depsgraph_scene_ptr == nullptr);
|
|
|
|
/* We steal the depsgraph back from our 'extract' storage to the scene. */
|
|
Depsgraph *depsgraph = *depsgraph_extract_ptr;
|
|
|
|
DEG_graph_replace_owners(depsgraph, bmain, scene, view_layer);
|
|
|
|
DEG_graph_tag_relations_update(depsgraph);
|
|
|
|
*depsgraph_scene_ptr = depsgraph;
|
|
*depsgraph_extract_ptr = nullptr;
|
|
}
|
|
}
|
|
|
|
BLI_ghash_free(depsgraph_extract, MEM_freeN, depsgraph_key_value_free);
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene Orientation
|
|
* \{ */
|
|
|
|
void BKE_scene_transform_orientation_remove(Scene *scene, TransformOrientation *orientation)
|
|
{
|
|
const int orientation_index = BKE_scene_transform_orientation_get_index(scene, orientation);
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
|
|
TransformOrientationSlot *orient_slot = &scene->orientation_slots[i];
|
|
if (orient_slot->index_custom == orientation_index) {
|
|
/* could also use orientation_index-- */
|
|
orient_slot->type = V3D_ORIENT_GLOBAL;
|
|
orient_slot->index_custom = -1;
|
|
}
|
|
else if (orient_slot->index_custom > orientation_index) {
|
|
BLI_assert(orient_slot->type == V3D_ORIENT_CUSTOM);
|
|
orient_slot->index_custom--;
|
|
}
|
|
}
|
|
|
|
BLI_freelinkN(&scene->transform_spaces, orientation);
|
|
}
|
|
|
|
TransformOrientation *BKE_scene_transform_orientation_find(const Scene *scene, const int index)
|
|
{
|
|
return static_cast<TransformOrientation *>(BLI_findlink(&scene->transform_spaces, index));
|
|
}
|
|
|
|
int BKE_scene_transform_orientation_get_index(const Scene *scene,
|
|
const TransformOrientation *orientation)
|
|
{
|
|
return BLI_findindex(&scene->transform_spaces, orientation);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Scene Cursor Rotation
|
|
*
|
|
* Matches #BKE_object_rot_to_mat3 and #BKE_object_mat3_to_rot.
|
|
* \{ */
|
|
|
|
template<> blender::float3x3 View3DCursor::matrix<blender::float3x3>() const
|
|
{
|
|
blender::float3x3 mat;
|
|
if (this->rotation_mode > 0) {
|
|
eulO_to_mat3(mat.ptr(), this->rotation_euler, this->rotation_mode);
|
|
}
|
|
else if (this->rotation_mode == ROT_MODE_AXISANGLE) {
|
|
axis_angle_to_mat3(mat.ptr(), this->rotation_axis, this->rotation_angle);
|
|
}
|
|
else {
|
|
float tquat[4];
|
|
normalize_qt_qt(tquat, this->rotation_quaternion);
|
|
quat_to_mat3(mat.ptr(), tquat);
|
|
}
|
|
return mat;
|
|
}
|
|
|
|
blender::math::Quaternion View3DCursor::rotation() const
|
|
{
|
|
blender::math::Quaternion quat;
|
|
if (this->rotation_mode > 0) {
|
|
eulO_to_quat(&quat.w, this->rotation_euler, this->rotation_mode);
|
|
}
|
|
else if (this->rotation_mode == ROT_MODE_AXISANGLE) {
|
|
axis_angle_to_quat(&quat.w, this->rotation_axis, this->rotation_angle);
|
|
}
|
|
else {
|
|
normalize_qt_qt(&quat.w, this->rotation_quaternion);
|
|
}
|
|
return quat;
|
|
}
|
|
|
|
void View3DCursor::set_matrix(const blender::float3x3 &mat, const bool use_compat)
|
|
{
|
|
BLI_ASSERT_UNIT_M3(mat.ptr());
|
|
|
|
switch (this->rotation_mode) {
|
|
case ROT_MODE_QUAT: {
|
|
float quat[4];
|
|
mat3_normalized_to_quat(quat, mat.ptr());
|
|
if (use_compat) {
|
|
float quat_orig[4];
|
|
copy_v4_v4(quat_orig, this->rotation_quaternion);
|
|
quat_to_compatible_quat(this->rotation_quaternion, quat, quat_orig);
|
|
}
|
|
else {
|
|
copy_v4_v4(this->rotation_quaternion, quat);
|
|
}
|
|
break;
|
|
}
|
|
case ROT_MODE_AXISANGLE: {
|
|
mat3_to_axis_angle(this->rotation_axis, &this->rotation_angle, mat.ptr());
|
|
break;
|
|
}
|
|
default: {
|
|
if (use_compat) {
|
|
mat3_to_compatible_eulO(
|
|
this->rotation_euler, this->rotation_euler, this->rotation_mode, mat.ptr());
|
|
}
|
|
else {
|
|
mat3_to_eulO(this->rotation_euler, this->rotation_mode, mat.ptr());
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void View3DCursor::set_rotation(const blender::math::Quaternion &quat, bool use_compat)
|
|
{
|
|
BLI_ASSERT_UNIT_QUAT(&quat.w);
|
|
|
|
switch (this->rotation_mode) {
|
|
case ROT_MODE_QUAT: {
|
|
if (use_compat) {
|
|
float quat_orig[4];
|
|
copy_v4_v4(quat_orig, this->rotation_quaternion);
|
|
quat_to_compatible_quat(this->rotation_quaternion, &quat.w, quat_orig);
|
|
}
|
|
else {
|
|
copy_qt_qt(this->rotation_quaternion, &quat.w);
|
|
}
|
|
break;
|
|
}
|
|
case ROT_MODE_AXISANGLE: {
|
|
quat_to_axis_angle(this->rotation_axis, &this->rotation_angle, &quat.w);
|
|
break;
|
|
}
|
|
default: {
|
|
if (use_compat) {
|
|
quat_to_compatible_eulO(
|
|
this->rotation_euler, this->rotation_euler, this->rotation_mode, &quat.w);
|
|
}
|
|
else {
|
|
quat_to_eulO(this->rotation_euler, this->rotation_mode, &quat.w);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<> blender::float4x4 View3DCursor::matrix<blender::float4x4>() const
|
|
{
|
|
blender::float4x4 mat(this->matrix<blender::float3x3>());
|
|
mat.location() = blender::float3(this->location);
|
|
return mat;
|
|
}
|
|
|
|
void View3DCursor::set_matrix(const blender::float4x4 &mat, const bool use_compat)
|
|
{
|
|
this->set_matrix(blender::float3x3(mat), use_compat);
|
|
copy_v3_v3(this->location, mat.location());
|
|
}
|
|
|
|
/** \} */
|