Files
test2/source/blender/gpu/opengl
Clément Foucault 98e465109b EEVEE-Next: Replace lighting tiles by direct stencil setup
This avoid the cost of creating the tiles themselves which uses a lot
texture write. This was a bottleneck on Apple GPUs.

Also the per pixel classification allows us to remove certain checks in
the deferred lighting shader making it faster.

### TODO
- [x] Add gl_FragStencilRefARB support on other backend
- [x] Add workaround for when gl_FragStencilRefARB isnt supported

Pull Request: https://projects.blender.org/blender/blender/pulls/116704
2024-01-08 07:35:05 +01:00
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