Windows/Intel UHD 600 iGPUs crash when compiling probe remapping shader. The cause is that there is a balanced barrier inside a forloop. When removing the barrier the compilation works. This is a driver bug and most likely not being solved as the driver maintenance mode will only be updated for critical fixes. This PR works around the issue making the loop condition less complex. Pull Request: https://projects.blender.org/blender/blender/pulls/121105