Files
test2/source/blender/blenkernel/intern/attribute_math.cc
Hans Goudey 367145209c Cleanup: Move attribute_math to proper blenkernel namespace
The fact that blenlib doesn't know about the set of attribute types is
actually an important detail right now that can influence how things
are designed. Longer term it would be good to consolidate many of
these attribute propagation algorithms anyway.
2023-05-03 12:10:54 -04:00

132 lines
4.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_attribute_math.hh"
namespace blender::bke::attribute_math {
ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color)
: ColorGeometry4fMixer(buffer, buffer.index_range(), default_color)
{
}
ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
const IndexMask mask,
const ColorGeometry4f default_color)
: buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f)
{
const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f};
mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
}
void ColorGeometry4fMixer::set(const int64_t index,
const ColorGeometry4f &color,
const float weight)
{
buffer_[index].r = color.r * weight;
buffer_[index].g = color.g * weight;
buffer_[index].b = color.b * weight;
buffer_[index].a = color.a * weight;
total_weights_[index] = weight;
}
void ColorGeometry4fMixer::mix_in(const int64_t index,
const ColorGeometry4f &color,
const float weight)
{
ColorGeometry4f &output_color = buffer_[index];
output_color.r += color.r * weight;
output_color.g += color.g * weight;
output_color.b += color.b * weight;
output_color.a += color.a * weight;
total_weights_[index] += weight;
}
void ColorGeometry4fMixer::finalize()
{
this->finalize(buffer_.index_range());
}
void ColorGeometry4fMixer::finalize(const IndexMask mask)
{
mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
ColorGeometry4f &output_color = buffer_[i];
if (weight > 0.0f) {
const float weight_inv = 1.0f / weight;
output_color.r *= weight_inv;
output_color.g *= weight_inv;
output_color.b *= weight_inv;
output_color.a *= weight_inv;
}
else {
output_color = default_color_;
}
});
}
ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
const ColorGeometry4b default_color)
: ColorGeometry4bMixer(buffer, buffer.index_range(), default_color)
{
}
ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
const IndexMask mask,
const ColorGeometry4b default_color)
: buffer_(buffer),
default_color_(default_color),
total_weights_(buffer.size(), 0.0f),
accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0))
{
const ColorGeometry4b zero{0, 0, 0, 0};
mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
}
void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index,
const ColorGeometry4b &color,
const float weight)
{
accumulation_buffer_[index][0] = color.r * weight;
accumulation_buffer_[index][1] = color.g * weight;
accumulation_buffer_[index][2] = color.b * weight;
accumulation_buffer_[index][3] = color.a * weight;
total_weights_[index] = weight;
}
void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight)
{
float4 &accum_value = accumulation_buffer_[index];
accum_value[0] += color.r * weight;
accum_value[1] += color.g * weight;
accum_value[2] += color.b * weight;
accum_value[3] += color.a * weight;
total_weights_[index] += weight;
}
void ColorGeometry4bMixer::finalize()
{
this->finalize(buffer_.index_range());
}
void ColorGeometry4bMixer::finalize(const IndexMask mask)
{
mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
const float4 &accum_value = accumulation_buffer_[i];
ColorGeometry4b &output_color = buffer_[i];
if (weight > 0.0f) {
const float weight_inv = 1.0f / weight;
output_color.r = accum_value[0] * weight_inv;
output_color.g = accum_value[1] * weight_inv;
output_color.b = accum_value[2] * weight_inv;
output_color.a = accum_value[3] * weight_inv;
}
else {
output_color = default_color_;
}
});
}
} // namespace blender::bke::attribute_math