Files
test2/source/blender/sequencer/SEQ_proxy.hh
Aras Pranckevicius 2720bd529d Refactor: split off VSE effects code into separate files
Part of #130975: split off overly large VSE effects.cc (almost 4000
lines) into separate source files. No behavior changes.

- Add / Subtract / Multiply all go into one source file,
- Blend Over / Blend Under / Over Drop / other blend modes all go
  into one source file,
- Cross and Gamma Cross go into one source file,
- All others go into their own files.

Pull Request: https://projects.blender.org/blender/blender/pulls/132323
2024-12-27 12:52:38 +01:00

48 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include "BLI_set.hh"
struct Depsgraph;
struct ListBase;
struct Main;
struct Scene;
struct SeqIndexBuildContext;
struct SeqRenderData;
struct Sequence;
struct bContext;
struct wmJob;
struct wmJobWorkerStatus;
bool SEQ_proxy_rebuild_context(Main *bmain,
Depsgraph *depsgraph,
Scene *scene,
Sequence *seq,
blender::Set<std::string> *processed_paths,
ListBase *queue,
bool build_only_on_bad_performance);
void SEQ_proxy_rebuild(SeqIndexBuildContext *context, wmJobWorkerStatus *worker_status);
void SEQ_proxy_rebuild_finish(SeqIndexBuildContext *context, bool stop);
void SEQ_proxy_set(Sequence *seq, bool value);
bool SEQ_can_use_proxy(const SeqRenderData *context, const Sequence *seq, int psize);
int SEQ_rendersize_to_proxysize(int render_size);
double SEQ_rendersize_to_scale_factor(int render_size);
struct ProxyJob {
Main *main;
Depsgraph *depsgraph;
Scene *scene;
ListBase queue;
int stop;
};
wmJob *ED_seq_proxy_wm_job_get(const bContext *C);
ProxyJob *ED_seq_proxy_job_get(const bContext *C, wmJob *wm_job);