Similar to fe76d8c946
Pull Request: https://projects.blender.org/blender/blender/pulls/119898
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_drawlist_private.hh"
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#include "vk_buffer.hh"
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namespace blender::gpu {
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class VKBatch;
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class VKDrawList : public DrawList {
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private:
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/**
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* Batch from who the commands are being recorded.
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*/
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VKBatch *batch_ = nullptr;
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/**
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* Buffer containing the commands.
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*
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* The buffer is host visible and new commands are directly added to the buffer. Reducing
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* the need to copy the commands from an intermediate buffer to the GPU. The commands are only
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* written once and used once.
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*
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* The buffer contains VkDrawIndirectCommands or VkDrawIndirectIndexedCommands.
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*/
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VKBuffer command_buffer_;
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/**
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* Maximum number of commands that can be recorded per batch. Commands will be flushed when this
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* number of commands are added.
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*/
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const int length_;
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/**
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* Current number of recorded commands.
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*/
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int command_index_ = 0;
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public:
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VKDrawList(int list_length);
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/**
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* Append a new command for the given batch to the draw list.
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*
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* Will flush when batch is different than the previous one or when the command_buffer_ is full.
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*/
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void append(Batch *batch, int instance_first, int instance_count) override;
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/**
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* Submit buffered commands to the GPU.
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*
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* NOTE: after calling this method the command_index_ and the batch_ are reset.
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*/
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void submit() override;
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private:
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/**
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* Retrieve command to write to. The returned memory is part of the mapped memory of the
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* commands_buffer_.
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*/
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template<typename CommandType> CommandType &get_command() const
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{
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return MutableSpan<CommandType>(
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static_cast<CommandType *>(command_buffer_.mapped_memory_get()), length_)[command_index_];
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}
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};
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} // namespace blender::gpu
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